From 018c2f0c63e570b69bc95810a5a796c08a6b1691 Mon Sep 17 00:00:00 2001 From: WolfGaming Date: Wed, 14 May 2014 01:55:47 +0000 Subject: [PATCH] Fixes force fire not working on pillboxes --- OpenRA.Mods.RA/AutoTarget.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/AutoTarget.cs b/OpenRA.Mods.RA/AutoTarget.cs index 81760d8746..90634ee032 100644 --- a/OpenRA.Mods.RA/AutoTarget.cs +++ b/OpenRA.Mods.RA/AutoTarget.cs @@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA { readonly AutoTargetInfo info; readonly AttackBase attack; - readonly AttackTurreted at; + readonly AttackFollow at; [Sync] int nextScanTime = 0; public UnitStance Stance; @@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA attack = self.Trait(); Stance = info.InitialStance; PredictedStance = Stance; - at = self.TraitOrDefault(); + at = self.TraitOrDefault(); } public void ResolveOrder(Actor self, Order order)