Object oriented sound loader approach
Reshapes the ISoundLoader interface and adds a new ISoundFormat interface to allow streaming in the near future
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@@ -45,6 +45,55 @@ namespace OpenRA.FileFormats
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}
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public class AudLoader : ISoundLoader
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{
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bool ISoundLoader.TryParseSound(Stream stream, out ISoundFormat sound)
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{
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try
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{
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sound = new AudFormat(stream);
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return true;
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}
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catch
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{
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// Not a supported AUD
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}
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sound = null;
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return false;
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}
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}
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public class AudFormat : ISoundFormat
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{
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public int Channels { get { return 1; } }
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public int SampleBits { get { return 16; } }
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public int SampleRate { get { return sampleRate; } }
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public float LengthInSeconds { get { return AudReader.SoundLength(stream); } }
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public Stream GetPCMInputStream() { return new MemoryStream(rawData); }
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int sampleRate;
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byte[] rawData;
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Stream stream;
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public AudFormat(Stream stream)
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{
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this.stream = stream;
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var position = stream.Position;
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try
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{
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if (!AudReader.LoadSound(stream, out rawData, out sampleRate))
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throw new InvalidDataException();
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}
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finally
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{
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stream.Position = position;
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}
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}
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}
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public class AudReader
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{
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static readonly int[] IndexAdjust = { -1, -1, -1, -1, 2, 4, 6, 8 };
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static readonly int[] StepTable =
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@@ -166,38 +215,5 @@ namespace OpenRA.FileFormats
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rawData = output;
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return true;
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}
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public bool TryParseSound(Stream stream, string fileName, out byte[] rawData, out int channels, out int sampleBits,
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out int sampleRate)
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{
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channels = sampleBits = sampleRate = 0;
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var position = stream.Position;
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try
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{
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if (!LoadSound(stream, out rawData, out sampleRate))
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return false;
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}
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catch (Exception e)
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{
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// LoadSound() will check if the stream is in a format that this parser supports.
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// If not, it will simply return false so we know we can't use it. If it is, it will start
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// parsing the data without any further failsafes, which means that it will crash on corrupted files
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// (that end prematurely or otherwise don't conform to the specifications despite the headers being OK).
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Log.Write("sound", "Failed to parse AUD file {0}. Error message:".F(fileName));
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Log.Write("sound", e.ToString());
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rawData = null;
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return false;
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}
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finally
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{
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stream.Position = position;
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}
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channels = 1;
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sampleBits = 16;
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return true;
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}
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}
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}
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