Move mission briefing to rules.

This commit is contained in:
Paul Chote
2016-03-02 20:56:46 +00:00
parent 668e13b849
commit 01a14d9ae5
8 changed files with 68 additions and 70 deletions

View File

@@ -189,16 +189,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var infoVideoVisible = false;
var infoVideoDisabled = true;
var map = selectedMap;
new Thread(() =>
{
selectedMap.PreloadRules();
var mapOptions = selectedMap.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
map.PreloadRules();
var mapOptions = map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
difficulties = mapOptions.Difficulties;
difficultyDisabled = mapOptions.DifficultyLocked || mapOptions.Difficulties.Length <= 1;
var missionData = selectedMap.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
var missionData = map.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
if (missionData != null)
{
briefingVideo = missionData.BriefingVideo;
@@ -208,6 +209,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
infoVideo = missionData.BackgroundVideo;
infoVideoVisible = infoVideo != null;
infoVideoDisabled = !(infoVideoVisible && modData.DefaultFileSystem.Exists(infoVideo));
var briefing = WidgetUtils.WrapText(missionData.Briefing.Replace("\\n", "\n"), description.Bounds.Width, descriptionFont);
var height = descriptionFont.Measure(briefing).Y;
Game.RunAfterTick(() =>
{
if (map == selectedMap)
{
description.Text = briefing;
description.Bounds.Height = height;
descriptionPanel.Layout.AdjustChildren();
}
});
}
}).Start();
@@ -219,12 +232,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
startInfoVideoButton.IsDisabled = () => infoVideoDisabled || playingVideo != PlayingVideo.None;
startInfoVideoButton.OnClick = () => PlayVideo(videoPlayer, infoVideo, PlayingVideo.Info, () => StopVideo(videoPlayer));
var text = selectedMap.Description != null ? selectedMap.Description.Replace("\\n", "\n") : "";
text = WidgetUtils.WrapText(text, description.Bounds.Width, descriptionFont);
description.Text = text;
description.Bounds.Height = descriptionFont.Measure(text).Y;
descriptionPanel.ScrollToTop();
descriptionPanel.Layout.AdjustChildren();
if (difficultyButton != null)
{