allow animations to pause on low power

closes #2949
This commit is contained in:
Matthias Mailänder
2014-04-20 13:30:03 +02:00
parent 9d02118e51
commit 01a3162725
15 changed files with 47 additions and 20 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -9,6 +9,7 @@
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
@@ -20,6 +21,7 @@ namespace OpenRA.Mods.RA.Render
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
{
public readonly bool HasMakeAnimation = true;
public readonly bool PauseOnLowPower = false;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
@@ -35,6 +37,8 @@ namespace OpenRA.Mods.RA.Render
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged
{
RenderBuildingInfo info;
public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
: this(init, info, () => 0) { }
@@ -42,6 +46,7 @@ namespace OpenRA.Mods.RA.Render
: base(init.self, baseFacing)
{
var self = init.self;
this.info = info;
// Work around a bogus crash
anim.PlayRepeating(NormalizeSequence(self, "idle"));
@@ -59,6 +64,13 @@ namespace OpenRA.Mods.RA.Render
anim.PlayRepeating(NormalizeSequence(self, "idle"));
foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
x.BuildingComplete(self);
if (info.PauseOnLowPower)
{
var disabled = self.TraitsImplementing<IDisable>();
anim.Paused = () => disabled.Any(d => d.Disabled)
&& anim.CurrentSequence.Name == NormalizeSequence(self, "idle");
}
}
public void PlayCustomAnimThen(Actor self, string name, Action a)