Add Original Remap Palette for RA Mod Campaign

and Shellmap
This commit is contained in:
Mustafa Alperen Seki
2017-10-30 18:06:54 +03:00
committed by reaperrr
parent 3e5829355d
commit 01c1e08bd8
40 changed files with 346 additions and 254 deletions

View File

@@ -209,13 +209,13 @@ SendTrucks = function()
Media.PlaySpeechNotification(player, "ConvoyApproaching")
Trigger.AfterDelay(DateTime.Seconds(3), function()
ConvoyUnharmed = true
local trucks = Reinforcements.Reinforce(france, TruckReinforcements, TruckPath, DateTime.Seconds(1),
local trucks = Reinforcements.Reinforce(england, TruckReinforcements, TruckPath, DateTime.Seconds(1),
function(truck)
Trigger.OnIdle(truck, function() truck.Move(TruckExitPoint.Location) end)
end)
count = 0
Trigger.OnEnteredFootprint( { TruckExitPoint.Location }, function(a, id)
if a.Owner == france then
if a.Owner == england then
count = count + 1
a.Destroy()
if count == 3 then
@@ -249,7 +249,7 @@ end
WorldLoaded = function()
player = Player.GetPlayer("Greece")
france = Player.GetPlayer("France")
england = Player.GetPlayer("England")
ussr = Player.GetPlayer("USSR")
Trigger.OnObjectiveAdded(player, function(p, id)