Add Original Remap Palette for RA Mod Campaign

and Shellmap
This commit is contained in:
Mustafa Alperen Seki
2017-10-30 18:06:54 +03:00
committed by reaperrr
parent 3e5829355d
commit 01c1e08bd8
40 changed files with 346 additions and 254 deletions

View File

@@ -30,9 +30,9 @@ Players:
Color: FE1100
LockSpawn: True
LockTeam: True
Enemies: Germany
PlayerReference@Germany:
Name: Germany
Enemies: Greece
PlayerReference@Greece:
Name: Greece
Faction: allies
Color: E2E6F5
Enemies: USSR
@@ -150,106 +150,106 @@ Actors:
Owner: USSR
Actor35: weap
Location: 41,50
Owner: Germany
Owner: Greece
Actor37: fact
Location: 39,54
Owner: Germany
Owner: Greece
Actor39: powr
Location: 36,55
Owner: Germany
Owner: Greece
Actor40: powr
Location: 36,52
Owner: Germany
Owner: Greece
Actor41: tent
Location: 41,58
Owner: Germany
Owner: Greece
Actor42: gun
Location: 39,61
Owner: Germany
Owner: Greece
Facing: 96
Actor44: powr
Location: 36,49
Owner: Germany
Owner: Greece
Actor45: gun
Location: 50,55
Owner: Germany
Owner: Greece
Facing: 96
Actor46: gun
Location: 50,59
Owner: Germany
Owner: Greece
Facing: 32
Actor47: brl3
Location: 38,48
Owner: Germany
Owner: Greece
Actor48: v19
Location: 39,48
Owner: Germany
Owner: Greece
Actor49: v19
Location: 40,46
Owner: Germany
Owner: Greece
Actor50: brl3
Location: 40,47
Owner: Germany
Owner: Greece
Actor51: barl
Location: 39,49
Owner: Germany
Owner: Greece
Actor52: brl3
Location: 40,48
Owner: Germany
Owner: Greece
Actor53: barl
Location: 38,49
Owner: Germany
Owner: Greece
Actor54: brl3
Location: 39,50
Owner: Germany
Owner: Greece
Actor55: barl
Location: 38,51
Owner: Germany
Owner: Greece
Actor56: barl
Location: 38,52
Owner: Germany
Owner: Greece
Actor57: brl3
Location: 39,53
Owner: Germany
Owner: Greece
Actor58: barl
Location: 38,54
Owner: Germany
Owner: Greece
Actor59: brl3
Location: 38,53
Owner: Germany
Owner: Greece
Actor60: brl3
Location: 41,45
Owner: Germany
Owner: Greece
Actor61: barl
Location: 41,46
Owner: Germany
Owner: Greece
Actor62: brl3
Location: 58,54
Owner: Germany
Owner: Greece
Actor63: v19
Location: 59,53
Owner: Germany
Owner: Greece
Actor64: barl
Location: 58,52
Owner: Germany
Owner: Greece
Actor66: barl
Location: 60,53
Owner: Germany
Owner: Greece
Actor67: brl3
Location: 58,53
Owner: Germany
Owner: Greece
Actor68: barl
Location: 59,51
Owner: Germany
Owner: Greece
Actor70: barl
Location: 60,59
Owner: Germany
Owner: Greece
Actor71: v19
Location: 61,59
Owner: Germany
Owner: Greece
Actor73: barl
Location: 60,61
Owner: Germany
Owner: Greece
Actor74: powr
Location: 79,52
Owner: USSR
@@ -267,15 +267,15 @@ Actors:
Owner: USSR
Actor80: jeep
Location: 57,43
Owner: Germany
Owner: Greece
Facing: 96
Actor81: jeep
Location: 46,70
Owner: Germany
Owner: Greece
Facing: 96
Actor82: jeep
Location: 42,48
Owner: Germany
Owner: Greece
Facing: 32
Actor83: e1
Location: 70,52
@@ -289,7 +289,7 @@ Actors:
SubCell: 3
Actor86: e1
Location: 44,67
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 0
Actor87: e1
@@ -339,37 +339,37 @@ Actors:
SubCell: 1
Actor98: e3
Location: 47,44
Owner: Germany
Owner: Greece
Facing: 96
SubCell: 0
Actor99: e3
Location: 49,57
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 1
Actor100: e3
Location: 44,49
Owner: Germany
Owner: Greece
Facing: 96
SubCell: 0
Actor101: e3
Location: 39,51
Owner: Germany
Owner: Greece
Facing: 96
SubCell: 4
Actor102: e3
Location: 43,60
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 0
Actor103: e3
Location: 42,56
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 3
Actor104: e1
Location: 48,43
Owner: Germany
Owner: Greece
Facing: 96
SubCell: 1
Actor113: e1
@@ -493,19 +493,19 @@ Actors:
Owner: USSR
AlliedDome: dome
Location: 45,50
Owner: Germany
Owner: Greece
AlliedProc: proc
Location: 43,53
Owner: Germany
Owner: Greece
Barrel: brl3
Location: 60,60
Owner: Germany
Owner: Greece
BridgeBarrel1: brl3
Location: 61,58
Owner: Germany
Owner: Greece
BridgeBarrel2: brl3
Location: 59,54
Owner: Germany
Owner: Greece
Follower: e1
Location: 69,53
Owner: USSR
@@ -513,49 +513,49 @@ Actors:
SubCell: 2
Fleeing1: e1
Location: 62,52
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 4
Fleeing2: e1
Location: 63,53
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 4
Attacker1: e1
Location: 59,44
Owner: Germany
Owner: Greece
Facing: 96
SubCell: 4
Attacker2: e1
Location: 60,44
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 1
Attacker3: e1
Location: 59,43
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 4
Attacker4: e1
Location: 59,44
Owner: Germany
Owner: Greece
Facing: 64
SubCell: 1
Hunter1: e3
Location: 74,67
Owner: Germany
Owner: Greece
SubCell: 3
Hunter2: e1
Location: 73,68
Owner: Germany
Owner: Greece
SubCell: 3
Hunter3: e1
Location: 72,67
Owner: Germany
Owner: Greece
SubCell: 4
Hunter4: e1
Location: 54,74
Owner: Germany
Owner: Greece
SubCell: 2
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -15,7 +15,7 @@ HuntingUnits = { Hunter1, Hunter2, Hunter3, Hunter4 }
WorldLoaded = function()
player = Player.GetPlayer("USSR")
germany = Player.GetPlayer("Germany")
greece = Player.GetPlayer("Greece")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
@@ -44,14 +44,14 @@ WorldLoaded = function()
end)
Trigger.AfterDelay(0, function()
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == germany and self.HasProperty("StartBuildingRepairs") end)
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == greece and self.HasProperty("StartBuildingRepairs") end)
Utils.Do(buildings, function(actor)
Trigger.OnDamaged(actor, function(building, attacker)
if building.Owner == germany and building.Health < building.MaxHealth * 0.8 then
if building.Owner == greece and building.Health < building.MaxHealth * 0.8 then
building.StartBuildingRepairs()
if attacker.Type ~= "yak" and not AlreadyHunting then
AlreadyHunting = true
Utils.Do(germany.GetGroundAttackers(), function(unit)
Utils.Do(greece.GetGroundAttackers(), function(unit)
Trigger.OnIdle(unit, unit.Hunt)
end)
end
@@ -130,7 +130,7 @@ WorldLoaded = function()
end
Tick = function()
if germany.HasNoRequiredUnits() then
if greece.HasNoRequiredUnits() then
player.MarkCompletedObjective(CommandCenterIntact)
player.MarkCompletedObjective(DestroyAllAllied)
end
@@ -139,7 +139,7 @@ Tick = function()
player.MarkFailedObjective(DestroyAllAllied)
end
if germany.Resources > germany.ResourceCapacity / 2 then
germany.Resources = germany.ResourceCapacity / 2
if greece.Resources > greece.ResourceCapacity / 2 then
greece.Resources = greece.ResourceCapacity / 2
end
end