Add Original Remap Palette for RA Mod Campaign

and Shellmap
This commit is contained in:
Mustafa Alperen Seki
2017-10-30 18:06:54 +03:00
committed by reaperrr
parent 3e5829355d
commit 01c1e08bd8
40 changed files with 346 additions and 254 deletions

View File

@@ -116,7 +116,7 @@ SpyHelicopterEscape = function()
spyHelicopterEscape = true
SpyFinalSequency()
Actor.Create("camera", true, { Owner = player, Location = CameraFinalArea.Location })
ExtractionHeli = Reinforcements.ReinforceWithTransport(germany, ExtractionHeliType, nil, ExtractionPath)[1]
ExtractionHeli = Reinforcements.ReinforceWithTransport(greece, ExtractionHeliType, nil, ExtractionPath)[1]
local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y)
Trigger.AfterDelay(DateTime.Seconds(5), function()
if not TheSpy.IsDead and not ExtractionHeli.IsDead then
@@ -179,8 +179,8 @@ end)
Trigger.OnEnteredFootprint(SpyHideout2Trigger, function(a, id)
if not spyHideout2Trigger and a.Owner == player then
spyHideout2Trigger = true
SpyGuards1 = Reinforcements.Reinforce(germany, EnemyReinforcements1SpyHideout2, { EnemyReinforcements1.Location, EnemyReinforcements1Goal.Location }, 0)
SpyGuards2 = Reinforcements.Reinforce(germany, EnemyReinforcements2SpyHideout2, { EnemyReinforcements2.Location, EnemyReinforcements2Goal.Location }, 0)
SpyGuards1 = Reinforcements.Reinforce(greece, EnemyReinforcements1SpyHideout2, { EnemyReinforcements1.Location, EnemyReinforcements1Goal.Location }, 0)
SpyGuards2 = Reinforcements.Reinforce(greece, EnemyReinforcements2SpyHideout2, { EnemyReinforcements2.Location, EnemyReinforcements2Goal.Location }, 0)
Utils.Do(SpyGuards1, function(actor)
if not actor.IsDead then
Trigger.OnIdle(actor, actor.Hunt)
@@ -228,7 +228,7 @@ Trigger.OnEnteredFootprint(SpyTransport1CheckpointTrigger, function(a, id)
end)
Trigger.OnEnteredFootprint(SpyTransport2CheckpointTrigger, function(a, id)
if not spyTransport2CheckpointTrigger and a.Owner == germany then
if not spyTransport2CheckpointTrigger and a.Owner == greece then
spyTransport2CheckpointTrigger = true
Transport.UnloadPassengers()
Trigger.AfterDelay(DateTime.Seconds(1), function()
@@ -334,7 +334,7 @@ end)
WorldLoaded = function()
player = Player.GetPlayer("USSR")
enemy = Player.GetPlayer("England")
germany = Player.GetPlayer("Germany")
greece = Player.GetPlayer("Greece")
Camera.Position = Playerbase.CenterPosition
IntroSequence()
Trigger.OnObjectiveAdded(player, function(p, id)