Add Original Remap Palette for RA Mod Campaign
and Shellmap
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committed by
reaperrr
parent
3e5829355d
commit
01c1e08bd8
@@ -116,7 +116,7 @@ SpyHelicopterEscape = function()
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spyHelicopterEscape = true
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SpyFinalSequency()
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Actor.Create("camera", true, { Owner = player, Location = CameraFinalArea.Location })
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ExtractionHeli = Reinforcements.ReinforceWithTransport(germany, ExtractionHeliType, nil, ExtractionPath)[1]
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ExtractionHeli = Reinforcements.ReinforceWithTransport(greece, ExtractionHeliType, nil, ExtractionPath)[1]
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local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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if not TheSpy.IsDead and not ExtractionHeli.IsDead then
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@@ -179,8 +179,8 @@ end)
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Trigger.OnEnteredFootprint(SpyHideout2Trigger, function(a, id)
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if not spyHideout2Trigger and a.Owner == player then
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spyHideout2Trigger = true
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SpyGuards1 = Reinforcements.Reinforce(germany, EnemyReinforcements1SpyHideout2, { EnemyReinforcements1.Location, EnemyReinforcements1Goal.Location }, 0)
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SpyGuards2 = Reinforcements.Reinforce(germany, EnemyReinforcements2SpyHideout2, { EnemyReinforcements2.Location, EnemyReinforcements2Goal.Location }, 0)
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SpyGuards1 = Reinforcements.Reinforce(greece, EnemyReinforcements1SpyHideout2, { EnemyReinforcements1.Location, EnemyReinforcements1Goal.Location }, 0)
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SpyGuards2 = Reinforcements.Reinforce(greece, EnemyReinforcements2SpyHideout2, { EnemyReinforcements2.Location, EnemyReinforcements2Goal.Location }, 0)
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Utils.Do(SpyGuards1, function(actor)
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if not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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@@ -228,7 +228,7 @@ Trigger.OnEnteredFootprint(SpyTransport1CheckpointTrigger, function(a, id)
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end)
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Trigger.OnEnteredFootprint(SpyTransport2CheckpointTrigger, function(a, id)
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if not spyTransport2CheckpointTrigger and a.Owner == germany then
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if not spyTransport2CheckpointTrigger and a.Owner == greece then
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spyTransport2CheckpointTrigger = true
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Transport.UnloadPassengers()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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@@ -334,7 +334,7 @@ end)
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WorldLoaded = function()
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player = Player.GetPlayer("USSR")
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enemy = Player.GetPlayer("England")
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germany = Player.GetPlayer("Germany")
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greece = Player.GetPlayer("Greece")
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Camera.Position = Playerbase.CenterPosition
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IntroSequence()
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Trigger.OnObjectiveAdded(player, function(p, id)
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