Add Original Remap Palette for RA Mod Campaign
and Shellmap
This commit is contained in:
committed by
reaperrr
parent
3e5829355d
commit
01c1e08bd8
@@ -28,7 +28,7 @@ Players:
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Name: Greece
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Faction: allies
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Color: E2E6F5
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Allies: GoodGuy
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Allies: GoodGuy, France
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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@@ -41,12 +41,18 @@ Players:
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Color: FE1100
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LockSpawn: True
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LockTeam: True
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Enemies: Greece, GoodGuy
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Enemies: Greece, GoodGuy, France
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PlayerReference@GoodGuy:
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Name: GoodGuy
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Faction: allies
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Color: E2E6F5
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Allies: Greece
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Allies: Greece, France
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Enemies: USSR
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PlayerReference@France:
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Name: France
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Faction: allies
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Color: 0CF7B2
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Allies: Greece, GoodGuy
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Enemies: USSR
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Actors:
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@@ -221,7 +227,7 @@ Actors:
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Facing: 32
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Radar: dome
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Location: 70,45
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Owner: Greece
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Owner: France
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Actor57: fact
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Location: 67,42
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Owner: Greece
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@@ -596,4 +602,4 @@ Actors:
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Location: 21,80
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Owner: Neutral
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
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@@ -84,7 +84,9 @@ APC:
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DOME:
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ExternalCondition@lua:
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Condition: captured
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Condition: french
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WithColoredOverlay@IDISABLE:
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RequiresCondition: !french && disabled
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powerproxy.paratroopers:
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ParatroopersPower:
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@@ -223,6 +223,7 @@ WorldLoaded = function()
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end
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end)
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Radar.GrantCondition("french")
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Trigger.OnCapture(Radar, function()
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HoldObjective = player.AddPrimaryObjective("Defend the Radar Dome.")
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player.MarkCompletedObjective(CaptureObjective)
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@@ -234,7 +235,7 @@ WorldLoaded = function()
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Reinforcements.Reinforce(Greece, ArmorReinfGreece, AlliedCrossroadsToRadarPath , 0, IdleHunt)
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Radar.GrantCondition("captured")
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Radar.RevokeCondition(1)
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Trigger.ClearAll(Radar)
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Trigger.AfterDelay(0, function()
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Trigger.OnRemovedFromWorld(Radar, function()
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