Ensure valid targets in Selectable.
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@@ -161,7 +161,7 @@ namespace OpenRA.Traits
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var c = Color.Green;
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var c = Color.Green;
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var wlr = Game.Renderer.WorldLineRenderer;
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var wlr = Game.Renderer.WorldLineRenderer;
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foreach (var stp in targets.Select(p => wr.ScreenPxPosition(p.CenterPosition)))
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foreach (var stp in targets.Where(t => t.IsValid).Select(p => wr.ScreenPxPosition(p.CenterPosition)))
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{
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{
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wlr.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
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wlr.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
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wlr.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
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wlr.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
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