Moved ImportLegacyMapCommand to OpenRA.Mods.Cnc
Also renamed to `ImportGen1MapCommand`. Also moved Extensions.DistinctBy().
This commit is contained in:
473
OpenRA.Mods.Cnc/UtilityCommands/ImportGen1MapCommand.cs
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473
OpenRA.Mods.Cnc/UtilityCommands/ImportGen1MapCommand.cs
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@@ -0,0 +1,473 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.UtilityCommands
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{
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public abstract class ImportGen1MapCommand
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{
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public readonly int MapSize;
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protected ImportGen1MapCommand(int mapSize)
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{
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MapSize = mapSize;
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}
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public ModData ModData;
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public Map Map;
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public List<string> Players = new();
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public MapPlayers MapPlayers;
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bool singlePlayer;
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int spawnCount;
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protected bool ValidateArguments(string[] args)
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{
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return args.Length >= 2;
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}
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protected void Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = ModData = utility.ModData;
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var filename = args[1];
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using (var stream = File.OpenRead(filename))
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{
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var file = new IniFile(stream);
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var basic = file.GetSection("Basic");
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var player = basic.GetValue("Player", string.Empty);
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if (!string.IsNullOrEmpty(player))
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singlePlayer = !player.StartsWith("Multi");
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var mapSection = file.GetSection("Map");
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var format = GetMapFormatVersion(basic);
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ValidateMapFormat(format);
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// The original game isn't case sensitive, but we are.
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var tileset = GetTileset(mapSection).ToUpperInvariant();
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if (!ModData.DefaultTerrainInfo.TryGetValue(tileset, out var terrainInfo))
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throw new InvalidDataException($"Unknown tileset {tileset}");
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Map = new Map(ModData, terrainInfo, MapSize, MapSize)
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{
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Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
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Author = "Westwood Studios",
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RequiresMod = ModData.Manifest.Id
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};
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SetBounds(Map, mapSection);
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ReadPacks(file, filename);
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ReadTrees(file);
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LoadVideos(file, "BASIC");
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LoadBriefing(file);
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ReadActors(file);
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LoadSmudges(file, "SMUDGE");
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var waypoints = file.GetSection("Waypoints");
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LoadWaypoints(waypoints);
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// Create default player definitions only if there are no players to import
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MapPlayers = new MapPlayers(Map.Rules, Players.Count == 0 ? spawnCount : 0);
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foreach (var p in Players)
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LoadPlayer(file, p);
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Map.PlayerDefinitions = MapPlayers.ToMiniYaml();
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}
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if (Map.Rules.TerrainInfo is ITerrainInfoNotifyMapCreated notifyMapCreated)
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notifyMapCreated.MapCreated(Map);
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var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";
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Map.Save(ZipFileLoader.Create(dest));
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Console.WriteLine(dest + " saved.");
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}
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/*
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* 1=Tiberium Dawn & Sole Survivor
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* 2=Red Alert (also with Counterstrike installed)
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* 3=Red Alert (with Aftermath installed)
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* 4=Tiberian Sun (including Firestorm) & Red Alert 2 (including Yuri's Revenge)
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*/
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static int GetMapFormatVersion(IniSection basicSection)
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{
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var iniFormat = basicSection.GetValue("NewINIFormat", "0");
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Exts.TryParseIntegerInvariant(iniFormat, out var iniFormatVersion);
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return iniFormatVersion;
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}
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public abstract void ValidateMapFormat(int format);
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void LoadBriefing(IniFile file)
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{
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var briefingSection = file.GetSection("Briefing", true);
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if (briefingSection == null)
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return;
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var briefing = new StringBuilder();
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foreach (var s in briefingSection)
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{
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var line = s.Value.Replace("@", "\n");
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briefing.AppendLine(line);
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}
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if (briefing.Length == 0)
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return;
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var worldNode = Map.RuleDefinitions.Nodes.FirstOrDefault(n => n.Key == "World");
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if (worldNode == null)
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{
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worldNode = new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>()));
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Map.RuleDefinitions.Nodes.Add(worldNode);
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}
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var missionData = worldNode.Value.Nodes.FirstOrDefault(n => n.Key == "MissionData");
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if (missionData == null)
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{
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missionData = new MiniYamlNode("MissionData", new MiniYaml("", new List<MiniYamlNode>()));
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worldNode.Value.Nodes.Add(missionData);
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}
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missionData.Value.Nodes.Add(new MiniYamlNode("Briefing", briefing.Replace("\n", " ").ToString()));
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}
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static void SetBounds(Map map, IniSection mapSection)
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{
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var offsetX = Exts.ParseIntegerInvariant(mapSection.GetValue("X", "0"));
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var offsetY = Exts.ParseIntegerInvariant(mapSection.GetValue("Y", "0"));
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var width = Exts.ParseIntegerInvariant(mapSection.GetValue("Width", "0"));
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var height = Exts.ParseIntegerInvariant(mapSection.GetValue("Height", "0"));
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var tl = new PPos(offsetX, offsetY);
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var br = new PPos(offsetX + width - 1, offsetY + height - 1);
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map.SetBounds(tl, br);
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}
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public abstract void ReadPacks(IniFile file, string filename);
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void LoadVideos(IniFile file, string section)
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{
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var videos = new List<MiniYamlNode>();
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foreach (var s in file.GetSection(section))
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{
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if (s.Value != "x" && s.Value != "X" && s.Value != "<none>")
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{
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switch (s.Key)
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{
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case "Intro":
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videos.Add(new MiniYamlNode("BackgroundVideo", s.Value.ToLowerInvariant() + ".vqa"));
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break;
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case "Brief":
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videos.Add(new MiniYamlNode("BriefingVideo", s.Value.ToLowerInvariant() + ".vqa"));
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break;
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case "Action":
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videos.Add(new MiniYamlNode("StartVideo", s.Value.ToLowerInvariant() + ".vqa"));
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break;
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case "Win":
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videos.Add(new MiniYamlNode("WinVideo", s.Value.ToLowerInvariant() + ".vqa"));
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break;
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case "Lose":
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videos.Add(new MiniYamlNode("LossVideo", s.Value.ToLowerInvariant() + ".vqa"));
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break;
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}
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}
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}
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if (videos.Count > 0)
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{
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var worldNode = Map.RuleDefinitions.Nodes.FirstOrDefault(n => n.Key == "World");
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if (worldNode == null)
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{
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worldNode = new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>()));
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Map.RuleDefinitions.Nodes.Add(worldNode);
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}
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var missionData = worldNode.Value.Nodes.FirstOrDefault(n => n.Key == "MissionData");
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if (missionData == null)
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{
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missionData = new MiniYamlNode("MissionData", new MiniYaml("", new List<MiniYamlNode>()));
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worldNode.Value.Nodes.Add(missionData);
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}
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missionData.Value.Nodes.AddRange(videos);
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}
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}
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public virtual void ReadActors(IniFile file)
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{
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LoadActors(file, "STRUCTURES", Players, Map);
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LoadActors(file, "UNITS", Players, Map);
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LoadActors(file, "INFANTRY", Players, Map);
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}
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public abstract void LoadPlayer(IniFile file, string section);
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static string Truncate(string s, int maxLength)
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{
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return s.Length <= maxLength ? s : s[..maxLength];
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}
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static string GetTileset(IniSection mapSection)
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{
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// NOTE: The original isn't case sensitive, we are.
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// NOTE: Tileset TEMPERAT exists in every C&C game.
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return Truncate(mapSection.GetValue("Theater", "TEMPERAT"), 8).ToUpperInvariant();
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}
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static int2 LocationFromMapOffset(int offset, int mapSize)
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{
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return new int2(offset % mapSize, offset / mapSize);
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}
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void LoadWaypoints(IniSection waypointSection)
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{
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var actorCount = Map.ActorDefinitions.Count;
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var wps = waypointSection
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.Where(kv => Exts.ParseIntegerInvariant(kv.Value) > 0)
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.Select(kv => (WaypointNumber: Exts.ParseIntegerInvariant(kv.Key),
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Location: LocationFromMapOffset(Exts.ParseIntegerInvariant(kv.Value), MapSize)));
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// Add waypoint actors skipping duplicate entries
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foreach (var (waypointNumber, location) in wps.DistinctBy(location => location.Location))
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{
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if (!singlePlayer && waypointNumber <= 7)
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{
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var ar = new ActorReference("mpspawn")
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{
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new LocationInit((CPos)location),
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new OwnerInit("Neutral")
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};
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Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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spawnCount++;
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}
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else
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{
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var ar = new ActorReference("waypoint")
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{
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new LocationInit((CPos)location),
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new OwnerInit("Neutral")
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};
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SaveWaypoint(waypointNumber, ar);
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}
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}
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}
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public virtual void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
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}
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void LoadSmudges(IniFile file, string section)
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{
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var scorches = new List<MiniYamlNode>();
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var craters = new List<MiniYamlNode>();
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foreach (var s in file.GetSection(section, true))
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{
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// loc=type,loc,depth
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var parts = s.Value.Split(',');
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var loc = Exts.ParseIntegerInvariant(parts[1]);
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var type = parts[0].ToLowerInvariant();
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var key = $"{loc % MapSize},{loc / MapSize}";
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var value = $"{type},{parts[2]}";
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var node = new MiniYamlNode(key, value);
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if (type.StartsWith("sc"))
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scorches.Add(node);
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else if (type.StartsWith("cr"))
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craters.Add(node);
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}
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var worldNode = Map.RuleDefinitions.Nodes.FirstOrDefault(n => n.Key == "World");
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worldNode ??= new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>()));
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if (scorches.Count > 0)
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{
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var initialScorches = new MiniYamlNode("InitialSmudges", new MiniYaml("", scorches));
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var smudgeLayer = new MiniYamlNode("SmudgeLayer@SCORCH", new MiniYaml("", new List<MiniYamlNode>() { initialScorches }));
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worldNode.Value.Nodes.Add(smudgeLayer);
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}
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if (craters.Count > 0)
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{
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var initialCraters = new MiniYamlNode("InitialSmudges", new MiniYaml("", craters));
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var smudgeLayer = new MiniYamlNode("SmudgeLayer@CRATER", new MiniYaml("", new List<MiniYamlNode>() { initialCraters }));
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worldNode.Value.Nodes.Add(smudgeLayer);
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}
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if (worldNode.Value.Nodes.Count > 0 && !Map.RuleDefinitions.Nodes.Contains(worldNode))
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Map.RuleDefinitions.Nodes.Add(worldNode);
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}
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// TODO: fix this -- will have bitrotted pretty badly.
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static readonly Dictionary<string, Color> NamedColorMapping = new()
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{
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{ "gold", Color.FromArgb(246, 214, 121) },
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{ "blue", Color.FromArgb(226, 230, 246) },
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{ "red", Color.FromArgb(255, 20, 0) },
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{ "neutral", Color.FromArgb(238, 238, 238) },
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{ "orange", Color.FromArgb(255, 230, 149) },
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{ "teal", Color.FromArgb(93, 194, 165) },
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{ "salmon", Color.FromArgb(210, 153, 125) },
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{ "green", Color.FromArgb(160, 240, 140) },
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{ "white", Color.FromArgb(255, 255, 255) },
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{ "black", Color.FromArgb(80, 80, 80) },
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};
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public static void SetMapPlayers(string section, string faction, string color, IniFile file, List<string> players, MapPlayers mapPlayers)
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{
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var pr = new PlayerReference
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{
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Name = section,
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OwnsWorld = section == "Neutral",
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NonCombatant = section == "Neutral",
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Faction = faction,
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Color = NamedColorMapping[color]
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};
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var neutral = new[] { "Neutral" };
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foreach (var s in file.GetSection(section, true))
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{
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switch (s.Key)
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{
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case "Allies":
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pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
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break;
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default:
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Console.WriteLine("Ignoring unknown {0}={1} for player {2}", s.Key, s.Value, pr.Name);
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break;
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}
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}
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// Overwrite default player definitions if needed
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mapPlayers.Players[section] = pr;
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}
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public virtual CPos ParseActorLocation(string input, int loc)
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{
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return new CPos(loc % MapSize, loc / MapSize);
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}
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public void LoadActors(IniFile file, string section, List<string> players, Map map)
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{
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foreach (var s in file.GetSection(section, true))
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{
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// Structures: num=owner,type,health,location,turret-facing,trigger
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// Units: num=owner,type,health,location,facing,action,trigger
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// Infantry: num=owner,type,health,location,subcell,action,facing,trigger
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try
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{
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var parts = s.Value.Split(',');
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if (string.IsNullOrEmpty(parts[0]))
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parts[0] = "Neutral";
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if (!players.Contains(parts[0]))
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players.Add(parts[0]);
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var loc = Exts.ParseIntegerInvariant(parts[3]);
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var health = Exts.ParseIntegerInvariant(parts[2]) * 100 / 256;
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var facing = (section == "INFANTRY") ? Exts.ParseIntegerInvariant(parts[6]) : Exts.ParseIntegerInvariant(parts[4]);
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var actorType = parts[1].ToLowerInvariant();
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var actor = new ActorReference(actorType)
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{
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new LocationInit(ParseActorLocation(actorType, loc)),
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new OwnerInit(parts[0]),
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};
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if (health != 100)
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actor.Add(new HealthInit(health));
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if (facing != 0)
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actor.Add(new FacingInit(new WAngle(1024 - 4 * facing)));
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if (section == "INFANTRY")
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actor.Add(new SubCellInit((SubCell)Exts.ParseByte(parts[4])));
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var actorCount = map.ActorDefinitions.Count;
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if (!map.Rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
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Console.WriteLine($"Ignoring unknown actor type: `{parts[1].ToLowerInvariant()}`");
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else
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, actor.Save()));
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}
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catch (Exception)
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{
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Console.WriteLine($"Malformed actor definition: `{s}`");
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}
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}
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}
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public abstract string ParseTreeActor(string input);
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void ReadTrees(IniFile file)
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{
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var terrain = file.GetSection("TERRAIN", true);
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if (terrain == null)
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return;
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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var treeActor = ParseTreeActor(kv.Value);
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var ar = new ActorReference(treeActor)
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{
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new LocationInit(ParseActorLocation(treeActor, loc)),
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new OwnerInit("Neutral")
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};
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var actorCount = Map.ActorDefinitions.Count;
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Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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#if !NET6_0_OR_GREATER
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public static class Extensions
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{
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/// <summary>
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/// Only used for Mono builds. .NET 6 added the exact same thing.
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/// </summary>
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public static IEnumerable<TSource> DistinctBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
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{
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var knownKeys = new HashSet<TKey>();
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foreach (var element in source)
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{
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if (knownKeys.Add(keySelector(element)))
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yield return element;
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}
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}
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}
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#endif
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}
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Reference in New Issue
Block a user