Moved ImportLegacyMapCommand to OpenRA.Mods.Cnc
Also renamed to `ImportGen1MapCommand`. Also moved Extensions.DistinctBy().
This commit is contained in:
185
OpenRA.Mods.Cnc/UtilityCommands/ImportTiberianDawnMapCommand.cs
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185
OpenRA.Mods.Cnc/UtilityCommands/ImportTiberianDawnMapCommand.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Mods.Common.FileFormats;
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namespace OpenRA.Mods.Cnc.UtilityCommands
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{
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class ImportTiberianDawnMapCommand : ImportGen1MapCommand, IUtilityCommand
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{
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// NOTE: 64x64 map size is a C&C95 engine limitation
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public ImportTiberianDawnMapCommand()
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: base(64) { }
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string IUtilityCommand.Name => "--import-td-map";
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bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
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[Desc("FILENAME", "Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.")]
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void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
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public override void ValidateMapFormat(int format)
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{
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if (format > 1)
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{
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Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Red Alert map?");
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return;
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}
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}
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static readonly Dictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new()
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{
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// Tiberium
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{ "ti1", (1, 0) },
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{ "ti2", (1, 1) },
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{ "ti3", (1, 2) },
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{ "ti4", (1, 3) },
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{ "ti5", (1, 4) },
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{ "ti6", (1, 5) },
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{ "ti7", (1, 6) },
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{ "ti8", (1, 7) },
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{ "ti9", (1, 8) },
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{ "ti10", (1, 9) },
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{ "ti11", (1, 10) },
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{ "ti12", (1, 11) },
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};
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void UnpackTileData(Stream ms)
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{
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var type = ms.ReadUInt8();
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var index = ms.ReadUInt8();
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Map.Tiles[new CPos(i, j)] = new TerrainTile(type, index);
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}
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}
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}
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static readonly string[] OverlayActors = new string[]
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{
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// Fences
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"sbag", "cycl", "brik", "fenc", "wood",
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// Fields
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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// Crates
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"wcrate", "scrate"
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};
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void ReadOverlay(IniFile file)
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{
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var overlay = file.GetSection("OVERLAY", true);
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if (overlay == null)
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return;
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foreach (var kv in overlay)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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var cell = new CPos(loc % MapSize, loc / MapSize);
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var res = (Type: (byte)0, Index: (byte)0);
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var type = kv.Value.ToLowerInvariant();
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if (OverlayResourceMapping.ContainsKey(type))
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res = OverlayResourceMapping[type];
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Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
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if (OverlayActors.Contains(type))
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{
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var ar = new ActorReference(type)
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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var actorCount = Map.ActorDefinitions.Count;
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Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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public override string ParseTreeActor(string input)
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{
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var tree = input.Split(',')[0].ToLowerInvariant();
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switch (tree)
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{
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case "split2":
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return "t03.transformable";
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case "split3":
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return "t13.transformable";
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default:
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return tree;
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}
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}
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public override CPos ParseActorLocation(string input, int loc)
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{
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var newLoc = new CPos(loc % MapSize, loc / MapSize);
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var vectorDown = new CVec(0, 1);
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if (input == "obli" || input == "atwr" || input == "weap" || input == "hand" || input == "tmpl" || input == "split2" || input == "split3")
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newLoc += vectorDown;
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return newLoc;
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}
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public override void LoadPlayer(IniFile file, string section)
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{
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string color;
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string faction;
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switch (section)
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{
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case "GoodGuy":
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color = "gold";
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faction = "gdi";
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break;
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case "BadGuy":
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color = "red";
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faction = "nod";
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break;
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case "Special":
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case "Neutral":
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default:
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color = "neutral";
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faction = "gdi";
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break;
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}
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SetMapPlayers(section, faction, color, file, Players, MapPlayers);
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}
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public override void ReadPacks(IniFile file, string filename)
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{
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using (var s = File.OpenRead(filename[..^4] + ".bin"))
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UnpackTileData(s);
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ReadOverlay(file);
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}
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public override void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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if (waypointNumber == 25)
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waypointName = "DefaultFlareLocation";
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else if (waypointNumber == 26)
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waypointName = "DefaultCameraPosition";
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else if (waypointNumber == 27)
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waypointName = "DefaultChinookTarget";
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Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
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}
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}
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}
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