No longer check Carryable IsInWorld when Carryall is killed. Also the Carryable's position is updated to Carryall's position when the Carryall is killed.
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@@ -111,8 +111,13 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (State == CarryallState.Carrying)
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{
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if (Carryable.IsInWorld && !Carryable.IsDead)
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Carryable.Kill(e.Attacker);
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if (!Carryable.IsDead)
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{
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var positionable = Carryable.Trait<IPositionable>();
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positionable.SetPosition(Carryable, self.Location);
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Carryable.Kill(e.Attacker);
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}
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Carryable = null;
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}
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