unbitrot cnc (editor); add mod name to editor title
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@@ -40,6 +40,8 @@ namespace OpenRA.Editor
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currentMod = mods.FirstOrDefault() ?? "ra";
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Text = "OpenRA Editor (mod:{0})".F(currentMod);
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var manifest = new Manifest(new[] { currentMod });
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Game.LoadModAssemblies(manifest);
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