unbitrot cnc (editor); add mod name to editor title
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@@ -40,6 +40,8 @@ namespace OpenRA.Editor
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currentMod = mods.FirstOrDefault() ?? "ra";
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currentMod = mods.FirstOrDefault() ?? "ra";
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Text = "OpenRA Editor (mod:{0})".F(currentMod);
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var manifest = new Manifest(new[] { currentMod });
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var manifest = new Manifest(new[] { currentMod });
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Game.LoadModAssemblies(manifest);
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Game.LoadModAssemblies(manifest);
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@@ -18,10 +18,8 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -18,7 +18,6 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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@@ -18,8 +18,6 @@ UnitExplodeSmall:
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ImpactSound: xplos
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ImpactSound: xplos
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Atomic:
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Atomic:
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Nuke:
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Image: atomic
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Warhead@impact:
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Warhead@impact:
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Damage: 1000
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Damage: 1000
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Spread: 6
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Spread: 6
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