Fix cargo loading/unloading.
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells. - Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type. - Add RenderTransport for transport door opening. - Remove turning/opening in general.
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@@ -285,7 +285,7 @@ namespace OpenRA.Mods.RA.Missions
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self.QueueActivity(new Move.Move(reinforcementsEntryPoint.Location));
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self.QueueActivity(new RemoveSelf());
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}));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new UnloadCargo(lst, true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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@@ -342,7 +342,7 @@ namespace OpenRA.Mods.RA.Missions
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}));
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lst.QueueActivity(new Move.Move(spyReinforcementsUnloadPoint.Location));
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lst.QueueActivity(new Wait(10));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new UnloadCargo(lst, true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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