Fix cargo loading/unloading.
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells. - Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type. - Add RenderTransport for transport door opening. - Remove turning/opening in general.
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@@ -80,7 +80,7 @@ Actor.Hunt = function(actor)
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end
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Actor.UnloadCargo = function(actor, unloadAll)
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actor:QueueActivity(OpenRA.New("UnloadCargo", { unloadAll }))
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actor:QueueActivity(OpenRA.New("UnloadCargo", { actor, unloadAll }))
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end
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Actor.Harvest = function(actor)
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