Fix cargo loading/unloading.
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells. - Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type. - Add RenderTransport for transport door opening. - Remove turning/opening in general.
This commit is contained in:
@@ -8,79 +8,64 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class UnloadCargo : Activity
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{
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bool unloadAll;
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readonly Actor self;
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readonly Cargo cargo;
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readonly bool unloadAll;
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public UnloadCargo(bool unloadAll) { this.unloadAll = unloadAll; }
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CPos? ChooseExitTile(Actor self, Actor cargo)
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public UnloadCargo(Actor self, bool unloadAll)
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{
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// is anyone still hogging this tile?
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if (self.World.ActorMap.GetUnitsAt(self.Location).Count() > 1)
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return null;
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var mobile = cargo.Trait<Mobile>();
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for (var i = -1; i < 2; i++)
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for (var j = -1; j < 2; j++)
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if ((i != 0 || j != 0) &&
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mobile.CanEnterCell(self.Location + new CVec(i, j)))
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return self.Location + new CVec(i, j);
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return null;
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this.self = self;
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cargo = self.Trait<Cargo>();
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this.unloadAll = unloadAll;
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}
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CPos? ChooseRallyPoint(Actor self)
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public CPos? ChooseExitCell(Actor passenger)
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{
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var mobile = self.Trait<Mobile>();
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var mobile = passenger.Trait<Mobile>();
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for (var i = -1; i < 2; i++)
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for (var j = -1; j < 2; j++)
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if ((i != 0 || j != 0) &&
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mobile.CanEnterCell(self.Location + new CVec(i, j)))
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return self.Location + new CVec(i, j);
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return cargo.CurrentAdjacentCells
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.Shuffle(self.World.SharedRandom)
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.Cast<CPos?>()
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.FirstOrDefault(c => mobile.CanEnterCell(c.Value));
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}
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return self.Location;
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IEnumerable<CPos> BlockedExitCells(Actor passenger)
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{
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var mobile = passenger.Trait<Mobile>();
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return cargo.CurrentAdjacentCells
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.Where(c => mobile.MovementSpeedForCell(passenger, c) != int.MaxValue && !mobile.CanEnterCell(c));
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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// if we're a thing that can turn, turn to the
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// right facing for the unload animation
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var facing = self.TraitOrDefault<IFacing>();
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var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
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if (facing != null && facing.Facing != unloadFacing)
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return Util.SequenceActivities( new Turn(unloadFacing), this );
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// TODO: handle the BS of open/close sequences, which are inconsistent,
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// for reasons that probably make good sense to the westwood guys.
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var cargo = self.Trait<Cargo>();
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if (cargo.IsEmpty(self))
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if (IsCanceled || cargo.IsEmpty(self))
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return NextActivity;
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var ru = self.TraitOrDefault<RenderUnit>();
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if (ru != null)
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ru.PlayCustomAnimation(self, "unload", null);
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var actor = cargo.Peek(self);
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var exitTile = ChooseExitTile(self, cargo.Peek(self));
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if (exitTile == null)
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return this;
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var exitCell = ChooseExitCell(actor);
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if (exitCell == null)
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{
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foreach (var blocker in BlockedExitCells(actor).SelectMany(self.World.ActorMap.GetUnitsAt))
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{
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foreach (var nbm in blocker.TraitsImplementing<INotifyBlockingMove>())
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nbm.OnNotifyBlockingMove(blocker, self);
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}
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return Util.SequenceActivities(new Wait(10), this);
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}
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var actor = cargo.Unload(self);
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var exit = exitTile.Value.CenterPosition;
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var current = self.Location.CenterPosition;
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cargo.Unload(self);
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self.World.AddFrameEndTask(w =>
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{
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@@ -88,23 +73,33 @@ namespace OpenRA.Mods.RA.Activities
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return;
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var mobile = actor.Trait<Mobile>();
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mobile.Facing = Util.GetFacing(exit - current, mobile.Facing );
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mobile.SetPosition(actor, exitTile.Value);
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var exitSubcell = mobile.GetDesiredSubcell(exitCell.Value, null);
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mobile.fromSubCell = exitSubcell; // these settings make sure that the below Set* calls
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mobile.toSubCell = exitSubcell; // and the above GetDesiredSubcell call pick a good free subcell for later units being unloaded
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var exit = exitCell.Value.CenterPosition + MobileInfo.SubCellOffsets[exitSubcell];
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var current = self.Location.CenterPosition + MobileInfo.SubCellOffsets[exitSubcell];
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mobile.Facing = Util.GetFacing(exit - current, mobile.Facing);
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mobile.SetPosition(actor, exitCell.Value);
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mobile.SetVisualPosition(actor, current);
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var speed = mobile.MovementSpeedForCell(actor, exitTile.Value);
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var speed = mobile.MovementSpeedForCell(actor, exitCell.Value);
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var length = speed > 0 ? (exit - current).Length / speed : 0;
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w.Add(actor);
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actor.CancelActivity();
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actor.QueueActivity(new Drag(current, exit, length));
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actor.QueueActivity(mobile.MoveTo(exitTile.Value, 0));
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actor.QueueActivity(mobile.MoveTo(exitCell.Value, 0));
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var rallyPoint = ChooseRallyPoint(actor).Value;
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actor.QueueActivity(mobile.MoveTo(rallyPoint, 0));
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actor.SetTargetLine(Target.FromCell(rallyPoint), Color.Green, false);
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actor.SetTargetLine(Target.FromCell(exitCell.Value), Color.Green, false);
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});
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return unloadAll ? this : NextActivity;
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if (!unloadAll || cargo.IsEmpty(self))
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return NextActivity;
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return this;
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}
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}
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}
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@@ -22,26 +22,27 @@ namespace OpenRA.Mods.RA
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public readonly int MaxWeight = 0;
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public readonly int PipCount = 0;
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public readonly string[] Types = { };
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public readonly int UnloadFacing = 0;
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public readonly string[] InitialUnits = { };
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public readonly WRange MaximumUnloadAltitude = WRange.Zero;
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public object Create( ActorInitializer init ) { return new Cargo( init, this ); }
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public object Create(ActorInitializer init) { return new Cargo(init, this); }
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}
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public class Cargo : IPips, IIssueOrder, IResolveOrder, IOrderVoice, INotifyKilled, INotifyCapture
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public class Cargo : IPips, IIssueOrder, IResolveOrder, IOrderVoice, INotifyKilled, INotifyCapture, ITick
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{
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readonly Actor self;
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readonly CargoInfo info;
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public readonly CargoInfo Info;
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int totalWeight = 0;
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List<Actor> cargo = new List<Actor>();
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public IEnumerable<Actor> Passengers { get { return cargo; } }
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CPos currentCell;
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public IEnumerable<CPos> CurrentAdjacentCells { get; private set; }
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public Cargo(ActorInitializer init, CargoInfo info)
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{
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this.self = init.self;
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this.info = info;
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self = init.self;
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Info = info;
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if (init.Contains<CargoInit>())
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{
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@@ -59,11 +60,14 @@ namespace OpenRA.Mods.RA
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Load(self, unit);
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}
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}
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currentCell = self.CenterPosition.ToCPos();
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CurrentAdjacentCells = GetAdjacentCells();
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new DeployOrderTargeter("Unload", 10, () => CanUnload(self)); }
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get { yield return new DeployOrderTargeter("Unload", 10, CanUnload); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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@@ -78,41 +82,34 @@ namespace OpenRA.Mods.RA
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{
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if (order.OrderString == "Unload")
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{
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if (!CanUnload(self))
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if (!CanUnload())
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return;
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self.CancelActivity();
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self.QueueActivity(new UnloadCargo(true));
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self.QueueActivity(new UnloadCargo(self, true));
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}
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}
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bool CanUnload(Actor self)
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IEnumerable<CPos> GetAdjacentCells()
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{
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if (IsEmpty(self))
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return false;
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return Util.AdjacentCells(Target.FromActor(self)).Where(c => self.Location != c);
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}
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// Cannot unload mid-air
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var ios = self.TraitOrDefault<IOccupySpace>();
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if (ios != null && ios.CenterPosition.Z > info.MaximumUnloadAltitude.Range)
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return false;
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// TODO: Check if there is a free tile to unload to
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return true;
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bool CanUnload()
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{
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return !IsEmpty(self) && self.CenterPosition.Z == 0
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&& CurrentAdjacentCells.Any(c => Passengers.Any(p => p.Trait<IPositionable>().CanEnterCell(c)));
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}
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public bool CanLoad(Actor self, Actor a)
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{
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if (!HasSpace(GetWeight(a)))
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return false;
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// Cannot load mid-air
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return self.CenterPosition.Z <= info.MaximumUnloadAltitude.Range;
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return HasSpace(GetWeight(a)) && self.CenterPosition.Z == 0;
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}
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public string CursorForOrder(Actor self, Order order)
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{
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if (order.OrderString != "Unload") return null;
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return CanUnload(self) ? "deploy" : "deploy-blocked";
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return CanUnload() ? "deploy" : "deploy-blocked";
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -121,7 +118,7 @@ namespace OpenRA.Mods.RA
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return self.HasVoice("Unload") ? "Unload" : "Move";
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}
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public bool HasSpace(int weight) { return totalWeight + weight <= info.MaxWeight; }
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public bool HasSpace(int weight) { return totalWeight + weight <= Info.MaxWeight; }
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public bool IsEmpty(Actor self) { return cargo.Count == 0; }
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public Actor Peek(Actor self) { return cargo[0]; }
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@@ -142,7 +139,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<PipType> GetPips(Actor self)
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{
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int numPips = info.PipCount;
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var numPips = Info.PipCount;
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for (int i = 0; i < numPips; i++)
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yield return GetPipAt(i);
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@@ -150,7 +147,7 @@ namespace OpenRA.Mods.RA
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PipType GetPipAt(int i)
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{
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var n = i * info.MaxWeight / info.PipCount;
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var n = i * Info.MaxWeight / Info.PipCount;
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foreach (var c in cargo)
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{
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@@ -191,6 +188,16 @@ namespace OpenRA.Mods.RA
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p.Owner = newOwner;
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});
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}
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public void Tick(Actor self)
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{
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var cell = self.CenterPosition.ToCPos();
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if (currentCell != cell)
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{
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currentCell = cell;
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CurrentAdjacentCells = GetAdjacentCells();
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}
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}
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}
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public interface INotifyPassengerEntered { void PassengerEntered(Actor self, Actor passenger); }
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@@ -198,7 +205,8 @@ namespace OpenRA.Mods.RA
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public class CargoInit : IActorInit<Actor[]>
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{
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[FieldFromYamlKey] public readonly Actor[] value = {};
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[FieldFromYamlKey]
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public readonly Actor[] value = { };
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public CargoInit() { }
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public CargoInit(Actor[] init) { value = init; }
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public Actor[] Value(World world) { return value; }
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@@ -285,7 +285,7 @@ namespace OpenRA.Mods.RA.Missions
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self.QueueActivity(new Move.Move(reinforcementsEntryPoint.Location));
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self.QueueActivity(new RemoveSelf());
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}));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new UnloadCargo(lst, true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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@@ -342,7 +342,7 @@ namespace OpenRA.Mods.RA.Missions
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}));
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lst.QueueActivity(new Move.Move(spyReinforcementsUnloadPoint.Location));
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lst.QueueActivity(new Wait(10));
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lst.QueueActivity(new UnloadCargo(true));
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lst.QueueActivity(new UnloadCargo(lst, true));
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lst.QueueActivity(new Transform(lst, "lst.unselectable.nocargo") { SkipMakeAnims = true });
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}
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@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Missions
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chinook.QueueActivity(new HeliFly(chinook, Target.FromPos(lz.CenterPosition + offset))); // no reservation of hpad but it's not needed
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(false));
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chinook.QueueActivity(new UnloadCargo(true));
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chinook.QueueActivity(new UnloadCargo(chinook, true));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(chinook, Target.FromCell(entry)));
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chinook.QueueActivity(new RemoveSelf());
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@@ -313,7 +313,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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var cargo = self.Trait<Cargo>();
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if (!cargo.IsEmpty(self) && !(self.GetCurrentActivity() is UnloadCargo))
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self.QueueActivity(false, new UnloadCargo(true));
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self.QueueActivity(false, new UnloadCargo(self, true));
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}
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}
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}
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Missions
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chinook.QueueActivity(new HeliFly(chinook, Target.FromCell(lz)));
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(true));
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chinook.QueueActivity(new UnloadCargo(true));
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chinook.QueueActivity(new UnloadCargo(chinook, true));
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chinook.QueueActivity(new CallFunc(() => afterUnload(unit)));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(chinook, Target.FromCell(exit)));
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@@ -333,6 +333,7 @@
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<Compile Include="Render\RenderInfantry.cs" />
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<Compile Include="Render\RenderInfantryPanic.cs" />
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<Compile Include="Render\RenderSpy.cs" />
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<Compile Include="Render\RenderLandingCraft.cs" />
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<Compile Include="Render\RenderUnit.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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81
OpenRA.Mods.RA/Render/RenderLandingCraft.cs
Normal file
81
OpenRA.Mods.RA/Render/RenderLandingCraft.cs
Normal file
@@ -0,0 +1,81 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
|
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class RenderLandingCraftInfo : RenderUnitInfo
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{
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public readonly string[] OpenTerrainTypes = { "Clear" };
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public readonly string OpenAnim = "open";
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public readonly string UnloadAnim = "unload";
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public override object Create(ActorInitializer init) { return new RenderLandingCraft(init.self, this); }
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}
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public class RenderLandingCraft : RenderUnit
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{
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readonly Actor self;
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readonly Cargo cargo;
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readonly RenderLandingCraftInfo info;
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bool open;
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public RenderLandingCraft(Actor self, RenderLandingCraftInfo info)
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: base(self)
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{
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this.self = self;
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cargo = self.Trait<Cargo>();
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this.info = info;
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}
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public bool ShouldBeOpen()
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{
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if (self.CenterPosition.Z > 0)
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return false;
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return cargo.CurrentAdjacentCells
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.Any(c => info.OpenTerrainTypes.Contains(self.World.GetTerrainType(c)));
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}
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void Open()
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{
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if (open || !anim.HasSequence(info.OpenAnim))
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return;
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open = true;
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PlayCustomAnimation(self, info.OpenAnim, () =>
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{
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if (anim.HasSequence(info.UnloadAnim))
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PlayCustomAnimRepeating(self, info.UnloadAnim);
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});
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}
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void Close()
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{
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if (!open || !anim.HasSequence(info.OpenAnim))
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return;
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open = false;
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PlayCustomAnimBackwards(self, info.OpenAnim, null);
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}
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public override void Tick(Actor self)
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{
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if (ShouldBeOpen())
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Open();
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else
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Close();
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base.Tick(self);
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}
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}
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}
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@@ -80,7 +80,7 @@ Actor.Hunt = function(actor)
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end
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Actor.UnloadCargo = function(actor, unloadAll)
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actor:QueueActivity(OpenRA.New("UnloadCargo", { unloadAll }))
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actor:QueueActivity(OpenRA.New("UnloadCargo", { actor, unloadAll }))
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end
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Actor.Harvest = function(actor)
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@@ -66,8 +66,7 @@ tran:
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Start: 32
|
||||
Length: 4
|
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unload: tran2
|
||||
Start: 32
|
||||
Length: 4
|
||||
Start: 35
|
||||
icon: tranicon
|
||||
Start: 0
|
||||
|
||||
|
||||
@@ -47,6 +47,7 @@ lst:
|
||||
open:
|
||||
Start: 1
|
||||
Length: 4
|
||||
Tick: 150
|
||||
unload:
|
||||
Start: 4
|
||||
icon: lsticon
|
||||
|
||||
@@ -177,7 +177,7 @@ apc:
|
||||
Start: 0
|
||||
Length: 6
|
||||
Facings: 8
|
||||
close:
|
||||
open:
|
||||
Start: 32
|
||||
Length: 3
|
||||
unload:
|
||||
|
||||
Reference in New Issue
Block a user