cargo: Passenger trait for things that can enter transports

This commit is contained in:
Chris Forbes
2010-01-05 15:10:17 +13:00
parent 37a043bf96
commit 026a33d2e2
4 changed files with 68 additions and 24 deletions

View File

@@ -215,6 +215,7 @@
<Compile Include="Traits\MineImmune.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\LimitedAmmo.cs" />
<Compile Include="Traits\Passenger.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\Reservable.cs" />
<Compile Include="Traits\SquishByTank.cs" />

View File

@@ -81,6 +81,7 @@ namespace OpenRa.Game.Orders
else
return Cursor.MoveBlocked;
case "Enter": return Cursor.Enter;
case "EnterTransport": return Cursor.Enter;
case "Deliver": return Cursor.Enter;
case "Infiltrate": return Cursor.Enter;
case "Capture": return Cursor.Capture;

View File

@@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Passenger : IOrder
{
public Passenger(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right)
return null;
if (underCursor == null || underCursor.Owner != self.Owner)
return null;
var cargo = underCursor.traits.GetOrDefault<Cargo>();
if (cargo == null || cargo.IsFull(underCursor))
return null;
var umt = self.traits.WithInterface<IMovement>().First().GetMovementType();
if (!underCursor.Info.PassengerTypes.Contains(umt))
return null;
return new Order("EnterTransport", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EnterTransport")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 0));
// todo: actually enter the transport
}
}
}
}