Merge the two DamageState types
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@@ -78,7 +78,7 @@ namespace OpenRA.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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{
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self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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Sound.Play(Info.DestroyedSound, self.CenterLocation);
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@@ -52,21 +52,7 @@ namespace OpenRA.Traits
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public bool IsDead { get { return hp <= 0; } }
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public bool RemoveOnDeath = true;
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public DamageState DamageState
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{
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get
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{
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if (hp <= 0)
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return DamageState.Dead;
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if (hp < MaxHP * 0.5f)
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return DamageState.Half;
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return DamageState.Normal;
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}
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}
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public ExtendedDamageState ExtendedDamageState
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{
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get
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@@ -94,7 +80,6 @@ namespace OpenRA.Traits
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{
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if (IsDead) return; /* overkill! don't count extra hits as more kills! */
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var oldState = this.DamageState;
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var oldExtendedState = this.ExtendedDamageState;
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/* apply the damage modifiers, if we have any. */
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@@ -124,9 +109,7 @@ namespace OpenRA.Traits
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{
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Attacker = attacker,
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Damage = damage,
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DamageState = this.DamageState,
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ExtendedDamageState = this.ExtendedDamageState,
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DamageStateChanged = this.DamageState != oldState,
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ExtendedDamageStateChanged = this.ExtendedDamageState != oldExtendedState,
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Warhead = warhead
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});
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@@ -15,8 +15,6 @@ using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public enum DamageState { Normal, Half, Dead };
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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public enum TagType { None, Fake, Primary };
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@@ -27,9 +25,7 @@ namespace OpenRA.Traits
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public Actor Attacker;
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public WarheadInfo Warhead;
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public int Damage;
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public DamageState DamageState;
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public ExtendedDamageState ExtendedDamageState;
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public bool DamageStateChanged;
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public bool ExtendedDamageStateChanged;
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (self.Owner == self.World.LocalPlayer)
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Sound.PlayVoice("Lost", self);
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}
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