Merge the two DamageState types
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@@ -15,8 +15,6 @@ using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public enum DamageState { Normal, Half, Dead };
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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public enum TagType { None, Fake, Primary };
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@@ -27,9 +25,7 @@ namespace OpenRA.Traits
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public Actor Attacker;
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public WarheadInfo Warhead;
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public int Damage;
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public DamageState DamageState;
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public ExtendedDamageState ExtendedDamageState;
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public bool DamageStateChanged;
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public bool ExtendedDamageStateChanged;
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}
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