Merge the two DamageState types
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Cnc
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
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if (e.ExtendedDamageStateChanged && e.ExtendedDamageState == ExtendedDamageState.Dead)
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{
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self.traits.Get<RenderSimple>().anim.PlayRepeating("critical-idle");
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self.World.AddFrameEndTask(
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