Merge the two DamageState types
This commit is contained in:
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
|
||||
// Fire primary on death
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
if (e.ExtendedDamageState == ExtendedDamageState.Dead)
|
||||
Detonate(self, e.Attacker);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user