Merge the two DamageState types
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@@ -58,19 +58,19 @@ namespace OpenRA.Mods.RA.Render
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public virtual void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged)
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if (!e.ExtendedDamageStateChanged)
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return;
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switch( e.DamageState )
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switch( e.ExtendedDamageState )
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{
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case DamageState.Normal:
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case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
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anim.ReplaceAnim("idle");
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break;
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case DamageState.Half:
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case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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case DamageState.Dead:
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case ExtendedDamageState.Dead:
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self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), "building", false)));
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break;
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}
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@@ -31,15 +31,15 @@ namespace OpenRA.Mods.RA.Render
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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if (!e.ExtendedDamageStateChanged) return;
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switch (e.DamageState)
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switch( e.ExtendedDamageState )
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{
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case DamageState.Normal:
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anim.Play( "idle" );
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case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
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anim.ReplaceAnim("idle");
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break;
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case DamageState.Half:
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anim.Play( "damaged-idle" );
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case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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}
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@@ -53,13 +53,14 @@ namespace OpenRA.Mods.RA.Render
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public void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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switch (e.DamageState)
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if (!e.ExtendedDamageStateChanged) return;
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switch( e.ExtendedDamageState )
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{
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case DamageState.Normal:
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case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
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break;
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case DamageState.Half:
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case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
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roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
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break;
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}
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Render
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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{
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var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
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Sound.PlayVoice("Die", self);
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState != DamageState.Half) return;
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if (e.ExtendedDamageState > ExtendedDamageState.Half) return;
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if (isSmoking) return;
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isSmoking = true;
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