Merge the two DamageState types

This commit is contained in:
Paul Chote
2010-07-30 21:26:46 +12:00
parent 41c0d175bd
commit 028c5b5201
19 changed files with 37 additions and 57 deletions

View File

@@ -31,15 +31,15 @@ namespace OpenRA.Mods.RA.Render
public override void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
if (!e.ExtendedDamageStateChanged) return;
switch (e.DamageState)
switch( e.ExtendedDamageState )
{
case DamageState.Normal:
anim.Play( "idle" );
case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
anim.ReplaceAnim("idle");
break;
case DamageState.Half:
anim.Play( "damaged-idle" );
case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break;
}