Merge the two DamageState types
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@@ -31,15 +31,15 @@ namespace OpenRA.Mods.RA.Render
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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if (!e.ExtendedDamageStateChanged) return;
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switch (e.DamageState)
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switch( e.ExtendedDamageState )
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{
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case DamageState.Normal:
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anim.Play( "idle" );
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case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
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anim.ReplaceAnim("idle");
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break;
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case DamageState.Half:
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anim.Play( "damaged-idle" );
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case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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}
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