Merge the two DamageState types
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Render
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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{
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var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
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Sound.PlayVoice("Die", self);
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