From 028f7c6546182d0f3867f6cb8eab1e4e23fa0ae1 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 10 Dec 2017 16:59:33 +0000 Subject: [PATCH] Adjust TD airstrike targeting to account for limited visibility. --- mods/cnc/rules/ai.yaml | 30 ++++++++++++++++++++++++------ 1 file changed, 24 insertions(+), 6 deletions(-) diff --git a/mods/cnc/rules/ai.yaml b/mods/cnc/rules/ai.yaml index d5879df0af..76e790f6e9 100644 --- a/mods/cnc/rules/ai.yaml +++ b/mods/cnc/rules/ai.yaml @@ -75,13 +75,19 @@ Player: Consideration@1: Against: Enemy Types: Vehicle, Infantry - Attractiveness: 1 + Attractiveness: 3 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Ally Types: Ground, Water - Attractiveness: -10 + Attractiveness: -20 + TargetMetric: Value + CheckRadius: 2c0 + Consideration@3: + Against: Enemy + Types: Structure + Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 SupportPowerDecision@IonCannonPower: @@ -197,13 +203,19 @@ Player: Consideration@1: Against: Enemy Types: Vehicle, Infantry - Attractiveness: 1 + Attractiveness: 3 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Ally Types: Ground, Water - Attractiveness: -10 + Attractiveness: -20 + TargetMetric: Value + CheckRadius: 2c0 + Consideration@3: + Against: Enemy + Types: Structure + Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 SupportPowerDecision@IonCannonPower: @@ -321,13 +333,19 @@ Player: Consideration@1: Against: Enemy Types: Vehicle, Infantry - Attractiveness: 1 + Attractiveness: 3 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Ally Types: Ground, Water - Attractiveness: -10 + Attractiveness: -20 + TargetMetric: Value + CheckRadius: 2c0 + Consideration@3: + Against: Enemy + Types: Structure + Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 SupportPowerDecision@IonCannonPower: