From 0298a9e3a9c1a0cce75b2cb2c1754acc6f643583 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Tue, 7 Dec 2010 22:27:16 +1300 Subject: [PATCH] Remove debug logging from ChronoshiftPower. --- OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs b/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs index 48d0c13476..d47959ed07 100755 --- a/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs +++ b/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs @@ -47,12 +47,8 @@ namespace OpenRA.Mods.RA Sound.Play("chrono2.aud", Game.CellSize * order.TargetLocation); Sound.Play("chrono2.aud", Game.CellSize * order.ExtraLocation); - System.Console.WriteLine("Searching for units around {0}",order.ExtraLocation); - foreach (var target in UnitsInRange(order.ExtraLocation)) { - System.Console.WriteLine("Found actor {0} at {1}",target.Info.Name, target.Location); - var cs = target.Trait(); var targetCell = target.Location + order.TargetLocation - order.ExtraLocation; // TODO: Fix CanChronoshiftTo desync