Add a per-player handicap option to the lobby.

Handicaps reduce unit health, firepower, and build speed.
This commit is contained in:
Paul Chote
2020-12-30 15:17:44 +00:00
committed by reaperrr
parent c7c78eda80
commit 02a2624bcc
22 changed files with 346 additions and 0 deletions

View File

@@ -58,6 +58,7 @@ namespace OpenRA
public readonly bool Playable = true;
public readonly int ClientIndex;
public readonly CPos HomeLocation;
public readonly int Handicap;
public readonly PlayerReference PlayerReference;
public readonly bool IsBot;
public readonly string BotType;
@@ -180,6 +181,8 @@ namespace OpenRA
HomeLocation = assignSpawnPoints?.AssignHomeLocation(world, client, playerRandom) ?? pr.HomeLocation;
SpawnPoint = assignSpawnPoints?.SpawnPointForPlayer(this) ?? client.SpawnPoint;
DisplaySpawnPoint = client.SpawnPoint;
Handicap = client.Handicap;
}
else
{
@@ -195,6 +198,7 @@ namespace OpenRA
DisplayFaction = ResolveDisplayFaction(world, pr.Faction);
HomeLocation = pr.HomeLocation;
SpawnPoint = DisplaySpawnPoint = 0;
Handicap = pr.Handicap;
}
if (!spectating)