Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Modifies the damage applied to this actor based on the owner's handicap.")]
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public class HandicapDamageMultiplierInfo : TraitInfo
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{
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public override object Create(ActorInitializer init) { return new HandicapDamageMultiplier(init.Self); }
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}
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public class HandicapDamageMultiplier : IDamageModifier
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{
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readonly Actor self;
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public HandicapDamageMultiplier(Actor self)
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{
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this.self = self;
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}
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int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage)
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{
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// Equivalent to the health handicap from C&C3:
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// 5% handicap = 95% health = 105% damage
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// 50% handicap = 50% health = 200% damage
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// 95% handicap = 5% health = 2000% damage
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return 10000 / (100 - self.Owner.Handicap);
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}
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}
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}
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