Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Modifies the production time of this actor based on the producer's handicap.")]
|
||||
public class HandicapProductionTimeMultiplierInfo : TraitInfo<HandicapProductionTimeMultiplier>, IProductionTimeModifierInfo
|
||||
{
|
||||
int IProductionTimeModifierInfo.GetProductionTimeModifier(TechTree techTree, string queue)
|
||||
{
|
||||
// Equivalent to the build speed handicap from C&C3:
|
||||
// 5% handicap = 105% build time
|
||||
// 50% handicap = 150% build time
|
||||
// 95% handicap = 195% build time
|
||||
return 100 + techTree.Owner.Handicap;
|
||||
}
|
||||
}
|
||||
|
||||
public class HandicapProductionTimeMultiplier { }
|
||||
}
|
||||
Reference in New Issue
Block a user