Add a per-player handicap option to the lobby.

Handicaps reduce unit health, firepower, and build speed.
This commit is contained in:
Paul Chote
2020-12-30 15:17:44 +00:00
committed by reaperrr
parent c7c78eda80
commit 02a2624bcc
22 changed files with 346 additions and 0 deletions

View File

@@ -35,6 +35,13 @@ Container@LOBBY_PLAYER_BIN:
Text: Team
Align: Center
Font: Bold
Label@HANDICAP:
X: 491
Width: 75
Height: 25
Text: Handicap
Align: Center
Font: Bold
Label@SPAWN:
X: 571
Width: 50
@@ -142,6 +149,13 @@ Container@LOBBY_PLAYER_BIN:
Width: 50
Height: 25
Font: Regular
DropDownButton@HANDICAP_DROPDOWN:
X: 491
Width: 75
Height: 25
Font: Regular
TooltipContainer: TOOLTIP_CONTAINER
TooltipText: A handicap decreases the combat effectiveness of the player's forces
DropDownButton@SPAWN_DROPDOWN:
X: 571
Width: 50
@@ -252,6 +266,18 @@ Container@LOBBY_PLAYER_BIN:
Height: 25
Font: Regular
Visible: false
Label@HANDICAP:
X: 491
Width: 50
Height: 25
Align: Center
DropDownButton@HANDICAP_DROPDOWN:
X: 491
Width: 75
Height: 25
Font: Regular
TooltipContainer: TOOLTIP_CONTAINER
TooltipText: A handicap decreases the combat effectiveness of the player's forces
Label@SPAWN:
X: 571
Width: 25

View File

@@ -187,6 +187,11 @@
AttackMove:
AssaultMoveCondition: assault-move
^PlayerHandicaps:
HandicapFirepowerMultiplier:
HandicapDamageMultiplier:
HandicapProductionTimeMultiplier:
^AcceptsCloakCrate:
Cloak:
InitialDelay: 15
@@ -224,6 +229,7 @@
Inherits@1: ^ExistsInWorld
Inherits@3: ^ClassicFacingSpriteActor
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
@@ -269,6 +275,7 @@
Inherits@1: ^ExistsInWorld
Inherits@3: ^ClassicFacingSpriteActor
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
@@ -323,6 +330,7 @@
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
@@ -492,6 +500,7 @@
Inherits@2: ^SpriteActor
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
@@ -546,6 +555,7 @@
Inherits@2: ^SpriteActor
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
Health:
HP: 40000
@@ -601,6 +611,7 @@
^Plane:
Inherits@1: ^ExistsInWorld
Inherits@2: ^ClassicFacingSpriteActor
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
@@ -626,6 +637,7 @@
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
@@ -653,6 +665,7 @@
Inherits@2: ^SpriteActor
Inherits@shape: ^1x1Shape
Inherits@selection: ^SelectableBuilding
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill