Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
This commit is contained in:
@@ -183,6 +183,11 @@
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AttackMove:
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AssaultMoveCondition: assault-move
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^PlayerHandicaps:
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HandicapFirepowerMultiplier:
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HandicapDamageMultiplier:
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HandicapProductionTimeMultiplier:
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^2x1Shape:
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HitShape:
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Type: Rectangle
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@@ -302,6 +307,7 @@
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Inherits@2: ^SpriteActor
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Inherits@3: ^Cloakable
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Inherits@selection: ^SelectableBuilding
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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Targetable:
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TargetTypes: Ground, Building, C4
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@@ -538,6 +544,7 @@
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Inherits@4: ^Cloakable
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Inherits@CRATESTATS: ^CrateStatModifiers
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -754,6 +761,7 @@
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Inherits@5: ^DamagedByVeins
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Inherits@CRATESTATS: ^CrateStatModifiers
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -860,6 +868,7 @@
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -958,6 +967,7 @@
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Inherits@2: ^SpriteActor
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Inherits@3: ^HealsOnTiberium
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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Health:
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Armor:
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@@ -1108,6 +1118,7 @@
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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RenderVoxels:
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RenderSprites:
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