Use map-defined stances
This commit is contained in:
@@ -18,21 +18,12 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class DefaultShellmapScript: ILoadWorldHook, ITick
|
||||
{
|
||||
Player goodguy;
|
||||
Player greece;
|
||||
Dictionary<string, Actor> MapActors;
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
{
|
||||
Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
|
||||
// Sound.PlayMusic("hell226m.aud");
|
||||
goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
|
||||
greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
|
||||
MapActors = w.WorldActor.Trait<SpawnMapActors>().MapActors;
|
||||
|
||||
|
||||
goodguy.Stances[greece] = Stance.Enemy;
|
||||
greece.Stances[goodguy] = Stance.Enemy;
|
||||
}
|
||||
|
||||
int ticks = 0;
|
||||
|
||||
Reference in New Issue
Block a user