Campaign: reduce failed/accomplished code duplication
This commit is contained in:
@@ -78,30 +78,14 @@ namespace OpenRA.Mods.RA.Missions
|
||||
|
||||
string difficulty;
|
||||
|
||||
void MissionFailed(string text)
|
||||
{
|
||||
if (allies.WinState != WinState.Undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
allies.WinState = WinState.Lost;
|
||||
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead()))
|
||||
{
|
||||
actor.Kill(actor);
|
||||
}
|
||||
Game.AddChatLine(Color.Red, "Mission failed", text);
|
||||
Sound.Play("misnlst1.aud");
|
||||
}
|
||||
|
||||
void MissionAccomplished(string text)
|
||||
{
|
||||
if (allies.WinState != WinState.Undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
allies.WinState = WinState.Won;
|
||||
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
|
||||
Sound.Play("misnwon1.aud");
|
||||
MissionUtils.CoopMissionAccomplished(world, text, allies);
|
||||
}
|
||||
|
||||
void MissionFailed(string text)
|
||||
{
|
||||
MissionUtils.CoopMissionFailed(world, text, allies);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
@@ -171,7 +155,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
objectives[ExtractEinsteinID].Status = ObjectiveStatus.Completed;
|
||||
OnObjectivesUpdated(true);
|
||||
MissionAccomplished("Einstein was rescued.");
|
||||
MissionAccomplished("Einstein was rescued");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user