Campaign: reduce failed/accomplished code duplication

This commit is contained in:
Scott_NZ
2013-01-20 19:45:49 +13:00
parent dfc4b07b1a
commit 031240ffc1
6 changed files with 54 additions and 101 deletions

View File

@@ -78,30 +78,14 @@ namespace OpenRA.Mods.RA.Missions
string difficulty;
void MissionFailed(string text)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
allies.WinState = WinState.Lost;
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead()))
{
actor.Kill(actor);
}
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud");
}
void MissionAccomplished(string text)
{
if (allies.WinState != WinState.Undefined)
{
return;
}
allies.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud");
MissionUtils.CoopMissionAccomplished(world, text, allies);
}
void MissionFailed(string text)
{
MissionUtils.CoopMissionFailed(world, text, allies);
}
public void Tick(Actor self)
@@ -171,7 +155,7 @@ namespace OpenRA.Mods.RA.Missions
{
objectives[ExtractEinsteinID].Status = ObjectiveStatus.Completed;
OnObjectivesUpdated(true);
MissionAccomplished("Einstein was rescued.");
MissionAccomplished("Einstein was rescued");
}
}
}