Campaign: reduce failed/accomplished code duplication
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@@ -94,28 +94,12 @@ namespace OpenRA.Mods.RA.Missions
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void MissionFailed(string text)
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{
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if (allies1.WinState != WinState.Undefined)
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{
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return;
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}
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allies1.WinState = allies2.WinState = WinState.Lost;
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foreach (var actor in world.Actors.Where(a => a.IsInWorld && (a.Owner == allies1 || a.Owner == allies2) && !a.IsDead()))
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{
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actor.Kill(actor);
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}
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Sound.Play("misnlst1.aud");
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MissionUtils.CoopMissionFailed(world, text, allies1, allies2);
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}
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void MissionAccomplished(string text)
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{
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if (allies1.WinState != WinState.Undefined)
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{
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return;
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}
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allies1.WinState = allies2.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Sound.Play("misnwon1.aud");
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MissionUtils.CoopMissionAccomplished(world, text, allies1, allies2);
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}
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public void Tick(Actor self)
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