From 031461e1889199f9f08a32fa059d0ecea12cbb2b Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Sun, 30 Mar 2014 12:56:02 +0200 Subject: [PATCH] Make husks not appear on radar. Fixes #4991. --- mods/cnc/rules/defaults.yaml | 1 - mods/d2k/rules/defaults.yaml | 1 - mods/ra/rules/defaults.yaml | 1 - 3 files changed, 3 deletions(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 6ea83ba548..7c90324797 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -513,7 +513,6 @@ Husk: AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach HiddenUnderFog: - AppearsOnRadar: Burns: Interval: 2 TargetableUnit: diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 84e67a1cd0..ac1268888e 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -88,7 +88,6 @@ Husk: AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune HiddenUnderFog: - AppearsOnRadar: Burns: Interval: 4 ProximityCaptor: diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index cb824db2aa..764d451b28 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -424,7 +424,6 @@ Armor: Type: Heavy HiddenUnderFog: - AppearsOnRadar: Burns: ProximityCaptor: Types: Husk