Use WRange for Follow.
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@@ -16,13 +16,13 @@ namespace OpenRA.Mods.RA.Activities
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public class Follow : Activity
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{
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Target target;
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int range;
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WRange range;
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int nextPathTime;
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const int delayBetweenPathingAttempts = 20;
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const int delaySpread = 5;
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public Follow(Target target, int range)
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public Follow(Target target, WRange range)
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{
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this.target = target;
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this.range = range;
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@@ -33,16 +33,14 @@ namespace OpenRA.Mods.RA.Activities
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if (IsCanceled || !target.IsValid)
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return NextActivity;
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var inRange = (target.CenterPosition.ToCPos() - self.Location).LengthSquared < range * range;
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if (inRange || --nextPathTime > 0)
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if (target.IsInRange(self.CenterPosition, range) || --nextPathTime > 0)
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return this;
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nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
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delayBetweenPathingAttempts + delaySpread);
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var mobile = self.Trait<Mobile>();
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return Util.SequenceActivities(mobile.MoveWithinRange(target, new WRange(1024*range)), this);
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return Util.SequenceActivities(mobile.MoveWithinRange(target, range), this);
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}
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}
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}
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@@ -95,12 +95,11 @@ namespace OpenRA.Mods.RA
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if (weapon != null)
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{
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attack.target = target;
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var range = WRange.FromCells(Math.Max(0, (int)weapon.Weapon.Range - RangeTolerance));
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attack.target = target;
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if (allowMove && self.HasTrait<Mobile>() && !self.Info.Traits.Get<MobileInfo>().OnRails)
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return Util.SequenceActivities(
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new Follow( target, Math.Max( 0, (int)weapon.Weapon.Range - RangeTolerance ) ),
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this );
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return Util.SequenceActivities(new Follow(target, range), this);
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}
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return NextActivity;
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@@ -28,8 +28,10 @@ namespace OpenRA.Mods.RA
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{
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var target = Target.FromActor(order.TargetActor);
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self.SetTargetLine(target, Color.Yellow);
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var range = WRange.FromCells(target.Actor.Info.Traits.Get<GuardableInfo>().Range);
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self.QueueActivity(false, new AttackMove.AttackMoveActivity(self,
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new Follow(target, target.Actor.Info.Traits.Get<GuardableInfo>().Range)));
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new Follow(target, range)));
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}
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}
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