Fix WithTextDecoration rendering.

This commit is contained in:
Paul Chote
2019-12-14 18:42:50 +00:00
committed by reaperrr
parent 5a686b3289
commit 032c412e09

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public class WithTextDecoration : ConditionalTrait<WithTextDecorationInfo>, IRender, IRenderAnnotationsWhenSelected, INotifyOwnerChanged
public class WithTextDecoration : ConditionalTrait<WithTextDecorationInfo>, IRenderAnnotations, IRenderAnnotationsWhenSelected, INotifyOwnerChanged
{
readonly SpriteFont font;
readonly IDecorationBounds[] decorationBounds;
@@ -73,16 +73,12 @@ namespace OpenRA.Mods.Common.Traits.Render
public virtual bool ShouldRender(Actor self) { return true; }
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
{
return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// Text decorations don't contribute to actor bounds
yield break;
}
public bool SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
{