Fix IDE0200

This commit is contained in:
RoosterDragon
2024-11-25 20:44:40 +00:00
committed by Gustas Kažukauskas
parent ce3ad6fbb3
commit 0338258b45
45 changed files with 64 additions and 64 deletions

View File

@@ -85,7 +85,7 @@ namespace OpenRA.Mods.D2k.Traits
// If close enough, we don't care about other actors.
var target = self.World.FindActorsInCircle(self.CenterPosition, WormInfo.IgnoreNoiseAttackRange)
.WithPathFrom(self)
.Select(t => Target.FromActor(t))
.Select(Target.FromActor)
.FirstOrDefault(t => attackTrait.HasAnyValidWeapons(t));
if (target.Type == TargetType.Actor)