D2k weapon warhead changes

This commit is contained in:
reaperrr
2015-09-06 15:01:43 +02:00
parent 0ce36b6648
commit 03413b9875
2 changed files with 374 additions and 212 deletions

View File

@@ -45,6 +45,11 @@ explosion:
small_napalm: DATA.R8 small_napalm: DATA.R8
Start: 3421 Start: 3421
Length: 8 Length: 8
rocket_explosion: DATA.R8
Start: 3381
Length: 5
Tick: 80
BlendMode: Alpha
shockwave: DATA.R8 shockwave: DATA.R8
Start: 3687 Start: 3687
Length: 6 Length: 6

View File

@@ -5,13 +5,20 @@ LMG:
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 48
Damage: 15 Falloff: 100, 100, 65, 30, 0
Damage: 125
Versus: Versus:
Wood: 25 none: 100
Light: 40 wall: 10
Heavy: 10 building: 25
Concrete: 20 wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
@@ -31,15 +38,21 @@ Bazooka:
TrailInterval: 1 TrailInterval: 1
RangeLimit: 35 RangeLimit: 35
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 250
Damage: 50 Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 300
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 10 none: 8
Wood: 75 wall: 75
Light: 60 building: 40
Heavy: 90 wood: 45
Concrete: 40 light: 70
heavy: 100
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
@@ -56,10 +69,24 @@ Fremen_S:
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 32 Spread: 48
Damage: 60 Falloff: 100, 100, 65, 30, 0
ValidTargets: Infantry Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML2.WAV
M_LMG: M_LMG:
ReloadDelay: 40 ReloadDelay: 40
@@ -69,12 +96,21 @@ M_LMG:
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 48
Damage: 30 Falloff: 100, 100, 65, 30, 0
InvalidTargets: Structure Damage: 125
ValidTargets: Ground
Versus: Versus:
Light: 60 none: 100
Heavy: 10 wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
@@ -86,13 +122,20 @@ M_HMG:
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 48
Damage: 20 Falloff: 100, 100, 65, 30, 0
Damage: 250
Versus: Versus:
Wood: 50 none: 25
Light: 60 wall: 100
Heavy: 25 building: 50
Concrete: 25 wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
@@ -106,18 +149,24 @@ Fremen_L:
Projectile: Bullet Projectile: Bullet
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 64
Damage: 30 Falloff: 100, 100, 65, 30, 0
InvalidTargets: Infantry Damage: 250
ValidTargets: Ground
Versus: Versus:
Wood: 75 none: 25
Light: 40 wall: 100
Heavy: 90 building: 50
Concrete: 50 wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: small_explosion Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
HMG: HMG:
ReloadDelay: 20 ReloadDelay: 20
@@ -127,12 +176,19 @@ HMG:
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 96
Damage: 30 Falloff: 100, 100, 65, 30, 0
Damage: 180
Versus: Versus:
Wood: 15 none: 100
Light: 45 wall: 10
Heavy: 20 building: 25
Concrete: 20 wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
@@ -145,12 +201,19 @@ HMGo:
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 96
Damage: 40 Falloff: 100, 100, 65, 30, 0
Damage: 180
Versus: Versus:
Wood: 15 none: 100
Light: 45 wall: 10
Heavy: 25 building: 25
Concrete: 20 wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
@@ -170,20 +233,27 @@ Rocket:
Speed: 343 Speed: 343
RangeLimit: 40 RangeLimit: 40
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96 Spread: 250
Damage: 25 Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 250
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 35 none: 25
Wood: 45 wall: 100
Light: 100 building: 50
Heavy: 100 wood: 65
Concrete: 35 light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: med_explosion Explosion: rocket_explosion
ExplosionPalette: effect75alpha
ImpactSound: EXPLSML1.WAV ImpactSound: EXPLSML1.WAV
110mm_Gun: 110mm_Gun:
@@ -197,13 +267,20 @@ Rocket:
Inaccuracy: 380 Inaccuracy: 380
Image: 120mm Image: 120mm
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 160
Damage: 55 Falloff: 100, 100, 85, 50, 0
Damage: 290
Versus: Versus:
None: 50 none: 20
Wood: 75 wall: 50
Light: 100 building: 50
Concrete: 65 wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
@@ -227,21 +304,27 @@ TowerMissile:
TrailInterval: 1 TrailInterval: 1
Speed: 320 Speed: 320
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 384 Spread: 280
Damage: 50 Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 480
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 50 none: 15
Wood: 45 wall: 75
Light: 100 building: 60
Heavy: 50 wood: 65
Concrete: 35 light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: small_explosion Explosion: med_explosion
ImpactSound: EXPLMD1.WAV ImpactSound: EXPLSML4.WAV
80mm_A: 80mm_A:
ReloadDelay: 50 ReloadDelay: 50
@@ -252,19 +335,25 @@ TowerMissile:
Inaccuracy: 380 Inaccuracy: 380
Image: 120mm Image: 120mm
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 180
Damage: 40 Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus: Versus:
None: 50 none: 20
Wood: 50 wall: 50
Light: 100 building: 50
Concrete: 50 wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: small_napalm Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
80mm_H: 80mm_H:
ReloadDelay: 55 ReloadDelay: 55
@@ -275,19 +364,25 @@ TowerMissile:
Inaccuracy: 380 Inaccuracy: 380
Image: 120mm Image: 120mm
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 180
Damage: 40 Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus: Versus:
None: 50 none: 20
Wood: 50 wall: 50
Light: 100 building: 50
Concrete: 50 wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: small_napalm Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
80mm_O: 80mm_O:
ReloadDelay: 45 ReloadDelay: 45
@@ -298,19 +393,25 @@ TowerMissile:
Inaccuracy: 380 Inaccuracy: 380
Image: 120mm Image: 120mm
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 180
Damage: 40 Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus: Versus:
None: 50 none: 20
Wood: 50 wall: 50
Light: 100 building: 50
Concrete: 50 wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: small_napalm Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
DevBullet: DevBullet:
ReloadDelay: 75 ReloadDelay: 75
@@ -321,19 +422,26 @@ DevBullet:
Blockable: true Blockable: true
Image: doubleblastbullet Image: doubleblastbullet
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 192
Damage: 100 Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 650
Versus: Versus:
None: 100 none: 50
Wood: 50 wall: 100
Light: 100 building: 75
Heavy: 100 wood: 60
Concrete: 80 light: 100
heavy: 100
concrete: 100
invulnerable: 0
cy: 40
harvester: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: shockwave Explosion: shockwave
ImpactSound: EXPLMD1.WAV
227mm: 227mm:
ReloadDelay: 115 ReloadDelay: 115
@@ -350,21 +458,27 @@ DevBullet:
Trail: large_trail Trail: large_trail
TrailInterval: 1 TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 384 Spread: 280
Damage: 60 Falloff: 100, 100, 100, 95, 60, 25, 0
ValidTargets: Ground Damage: 600
ValidTargets: Ground, Air
Versus: Versus:
None: 20 none: 15
Wood: 50 wall: 75
Light: 100 building: 60
Heavy: 50 wood: 65
Concrete: 80 light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: mini_explosion Explosion: med_explosion
ImpactSound: EXPLMD3.WAV ImpactSound: EXPLSML4.WAV
DeviatorMissile: DeviatorMissile:
ReloadDelay: 160 ReloadDelay: 160
@@ -383,9 +497,21 @@ DeviatorMissile:
TrailUsePlayerPalette: true TrailUsePlayerPalette: true
TrailInterval: 1 TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
InvalidTargets: Infantry, Structure InvalidTargets: Infantry, Structure
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 5
Versus:
none: 20
wall: 20
building: 20
wood: 20
light: 20
heavy: 20
concrete: 100
invulnerable: 0
cy: 10
harvester: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
@@ -393,9 +519,9 @@ DeviatorMissile:
Explosion: deviator Explosion: deviator
ExplosionPalette: deviatorgas ExplosionPalette: deviatorgas
UsePlayerPalette: true UsePlayerPalette: true
ImpactSound: EXPLSML2.WAV ImpactSound: EXPLSML1.WAV
Warhead@4OwnerChange: ChangeOwner Warhead@4OwnerChange: ChangeOwner
Range: 1c0 Range: 256
Duration: 750 Duration: 750
155mm: 155mm:
@@ -411,19 +537,25 @@ DeviatorMissile:
ContrailLength: 20 ContrailLength: 20
Image: 155mm Image: 155mm
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 384 Spread: 280
Damage: 100 Falloff: 100, 100, 85, 65, 40, 25, 0
Damage: 450
Versus: Versus:
None: 100 none: 125
Wood: 80 wall: 100
Light: 75 building: 100
Heavy: 50 wood: 70
Concrete: 100 light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosion: large_explosion Explosion: small_artillery
ImpactSound: EXPLLG3.WAV ImpactSound: EXPLLG3.WAV
Sound: Sound:
@@ -435,14 +567,24 @@ Sound:
BeamDuration: 8 BeamDuration: 8
UsePlayerColor: true UsePlayerColor: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 32 Spread: 96
Damage: 150 Falloff: 100, 100, 100, 50, 25, 0
Damage: 500 #80 D2k but damages through all in path
Versus: Versus:
None: 60 none: 100
Wood: 85 wall: 50
Light: 80 building: 60
Concrete: 75 wood: 100
light: 100
heavy: 60
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@3Eff: CreateEffect
ImpactSound: SONIC3.WAV
Delay: 10
Heal: Heal:
ReloadDelay: 160 ReloadDelay: 160
@@ -453,7 +595,8 @@ Heal:
Speed: 1c256 Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Damage: -50 Falloff: 100, 100, 0
Damage: -200
ValidTargets: Infantry ValidTargets: Infantry
WormJaw: WormJaw:
@@ -461,9 +604,10 @@ WormJaw:
InvalidTargets: Structure InvalidTargets: Structure
Range: 1c512 Range: 1c512
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
InvalidTargets: Structure InvalidTargets: Structure
Spread: 768
Falloff: 100, 100, 0
Damage: 10000
OrniBomb: OrniBomb:
ReloadDelay: 25 ReloadDelay: 25
@@ -473,15 +617,20 @@ OrniBomb:
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBS Image: BOMBS
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 640 Spread: 276
Damage: 30 Falloff: 100, 100, 100, 95, 60, 25, 0
Falloff: 1000, 368, 135, 50, 18, 7, 0 Damage: 400
Versus: Versus:
None: 20 none: 90
Wood: 100 wall: 50
Light: 30 building: 75
Heavy: 20 wood: 60
Concrete: 70 light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
@@ -505,15 +654,20 @@ Demolish:
Atomic: Atomic:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 2c0 Spread: 1c0
Damage: 180 Falloff: 200, 120, 80, 60, 40, 20, 10, 0
Falloff: 1000, 368, 135, 50, 18, 7, 0 Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus: Versus:
None: 100 none: 90
Wood: 100 wall: 50
Light: 100 building: 75
Heavy: 50 wood: 60
Concrete: 50 light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SoundDeath DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: nuke Explosion: nuke
@@ -521,15 +675,19 @@ Atomic:
CrateNuke: CrateNuke:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 1c576 Spread: 320
Damage: 80 Damage: 500
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
None: 20 none: 90
Wood: 75 wall: 50
Light: 25 building: 75
Heavy: 25 wood: 60
Concrete: 50 light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SoundDeath DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
@@ -538,60 +696,39 @@ CrateNuke:
CrateExplosion: CrateExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 276
Damage: 40 Falloff: 100, 100, 100, 95, 60, 25, 0
Falloff: 1000, 368, 135, 50, 18, 7, 0 Damage: 200
Versus: Versus:
None: 90 none: 90
Wood: 75 wall: 5
Light: 60 building: 65
Heavy: 25 wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: building Explosion: artillery
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
UnitExplodeSmall: UnitExplodeSmall:
Warhead@1Dam: SpreadDamage Warhead@1Eff: CreateEffect
Spread: 224 Explosion: building
Damage: 30
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeMed:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeLarge: UnitExplodeLarge:
Warhead@1Dam: SpreadDamage Warhead@1Eff: CreateEffect
Spread: 416 Explosion: artillery
Damage: 90
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
grenade: grenade:
@@ -605,13 +742,20 @@ grenade:
Image: BOMBS Image: BOMBS
Shadow: true Shadow: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 200
Damage: 60 Falloff: 100, 100, 100, 95, 60, 0
Damage: 150
Versus: Versus:
None: 50 none: 125
Wood: 100 wall: 100
Light: 25 building: 100
Heavy: 5 wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater SmudgeType: SandCrater
@@ -622,7 +766,7 @@ grenade:
Weathering: Weathering:
ReloadDelay: 100 ReloadDelay: 100
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 5 Damage: 10
Shrapnel: Shrapnel:
ReloadDelay: 60 ReloadDelay: 60
@@ -636,10 +780,16 @@ Shrapnel:
Spread: 192 Spread: 192
Damage: 60 Damage: 60
Versus: Versus:
None: 50 none: 50
Wood: 100 wall: 50
Light: 25 building: 65
Heavy: 5 wood: 100
light: 25
heavy: 5
concrete: 50
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater SmudgeType: SandCrater
@@ -649,13 +799,20 @@ Shrapnel:
SpiceExplosion: SpiceExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 9 Spread: 480
Damage: 10 Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 75
Versus: Versus:
None: 90 none: 90
Wood: 75 wall: 5
Light: 60 building: 65
Heavy: 25 wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Res: CreateResource Warhead@2Res: CreateResource
AddsResourceType: Spice AddsResourceType: Spice