D2k weapon warhead changes
This commit is contained in:
@@ -45,6 +45,11 @@ explosion:
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small_napalm: DATA.R8
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small_napalm: DATA.R8
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Start: 3421
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Start: 3421
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Length: 8
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Length: 8
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rocket_explosion: DATA.R8
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Start: 3381
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Length: 5
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Tick: 80
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BlendMode: Alpha
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shockwave: DATA.R8
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shockwave: DATA.R8
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Start: 3687
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Start: 3687
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Length: 6
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Length: 6
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@@ -5,13 +5,20 @@ LMG:
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 48
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Damage: 15
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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Versus:
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Versus:
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Wood: 25
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none: 100
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Light: 40
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wall: 10
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Heavy: 10
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building: 25
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Concrete: 20
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -31,15 +38,21 @@ Bazooka:
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TrailInterval: 1
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TrailInterval: 1
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RangeLimit: 35
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 250
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Damage: 50
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 300
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ValidTargets: Ground
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ValidTargets: Ground
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Versus:
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Versus:
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None: 10
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none: 8
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Wood: 75
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wall: 75
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Light: 60
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building: 40
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Heavy: 90
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wood: 45
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Concrete: 40
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light: 70
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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@@ -56,10 +69,24 @@ Fremen_S:
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Spread: 48
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Damage: 60
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Falloff: 100, 100, 65, 30, 0
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ValidTargets: Infantry
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Damage: 125
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML2.WAV
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M_LMG:
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M_LMG:
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ReloadDelay: 40
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ReloadDelay: 40
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@@ -69,12 +96,21 @@ M_LMG:
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 48
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Damage: 30
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Falloff: 100, 100, 65, 30, 0
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InvalidTargets: Structure
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Damage: 125
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ValidTargets: Ground
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Versus:
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Versus:
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Light: 60
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none: 100
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Heavy: 10
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -86,13 +122,20 @@ M_HMG:
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 48
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Damage: 20
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Falloff: 100, 100, 65, 30, 0
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Damage: 250
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Versus:
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Versus:
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Wood: 50
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none: 25
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Light: 60
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wall: 100
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Heavy: 25
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building: 50
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Concrete: 25
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -106,18 +149,24 @@ Fremen_L:
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Spread: 64
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Damage: 30
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Falloff: 100, 100, 65, 30, 0
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InvalidTargets: Infantry
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Damage: 250
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ValidTargets: Ground
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Versus:
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Versus:
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Wood: 75
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none: 25
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Light: 40
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wall: 100
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Heavy: 90
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building: 50
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Concrete: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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HMG:
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HMG:
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ReloadDelay: 20
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ReloadDelay: 20
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@@ -127,12 +176,19 @@ HMG:
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 96
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Damage: 30
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Falloff: 100, 100, 65, 30, 0
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Damage: 180
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Versus:
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Versus:
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Wood: 15
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none: 100
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Light: 45
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wall: 10
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Heavy: 20
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building: 25
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Concrete: 20
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -145,12 +201,19 @@ HMGo:
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Speed: 1c256
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 96
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Damage: 40
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Falloff: 100, 100, 65, 30, 0
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Damage: 180
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Versus:
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Versus:
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Wood: 15
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none: 100
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Light: 45
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wall: 10
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Heavy: 25
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building: 25
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Concrete: 20
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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@@ -170,20 +233,27 @@ Rocket:
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Speed: 343
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Speed: 343
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RangeLimit: 40
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 250
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Damage: 25
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 250
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Versus:
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Versus:
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None: 35
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none: 25
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Wood: 45
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wall: 100
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Light: 100
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building: 50
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Heavy: 100
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wood: 65
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Concrete: 35
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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Explosion: rocket_explosion
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ExplosionPalette: effect75alpha
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ImpactSound: EXPLSML1.WAV
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ImpactSound: EXPLSML1.WAV
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110mm_Gun:
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110mm_Gun:
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@@ -197,13 +267,20 @@ Rocket:
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Inaccuracy: 380
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Inaccuracy: 380
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Image: 120mm
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Spread: 160
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Damage: 55
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Falloff: 100, 100, 85, 50, 0
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Damage: 290
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Versus:
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Versus:
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None: 50
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none: 20
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Wood: 75
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wall: 50
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Light: 100
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building: 50
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Concrete: 65
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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@@ -227,21 +304,27 @@ TowerMissile:
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TrailInterval: 1
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TrailInterval: 1
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Speed: 320
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Speed: 320
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Spread: 280
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Damage: 50
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 480
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Versus:
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Versus:
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None: 50
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none: 15
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Wood: 45
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wall: 75
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Light: 100
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building: 60
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Heavy: 50
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wood: 65
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Concrete: 35
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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Explosion: med_explosion
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ImpactSound: EXPLMD1.WAV
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ImpactSound: EXPLSML4.WAV
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80mm_A:
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80mm_A:
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ReloadDelay: 50
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ReloadDelay: 50
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@@ -252,19 +335,25 @@ TowerMissile:
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Inaccuracy: 380
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Inaccuracy: 380
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Image: 120mm
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Spread: 180
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Damage: 40
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Falloff: 100, 100, 85, 50, 15, 0
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||||||
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Damage: 270
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||||||
Versus:
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Versus:
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||||||
None: 50
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none: 20
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Wood: 50
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wall: 50
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||||||
Light: 100
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building: 50
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Concrete: 50
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wood: 60
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||||||
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light: 100
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||||||
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heavy: 75
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||||||
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concrete: 100
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||||||
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invulnerable: 0
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||||||
|
cy: 20
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||||||
|
harvester: 50
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||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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||||||
SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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||||||
Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
|
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||||||
|
|
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80mm_H:
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80mm_H:
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ReloadDelay: 55
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ReloadDelay: 55
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||||||
@@ -275,19 +364,25 @@ TowerMissile:
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|||||||
Inaccuracy: 380
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Inaccuracy: 380
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||||||
Image: 120mm
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Image: 120mm
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||||||
Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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||||||
Spread: 256
|
Spread: 180
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||||||
Damage: 40
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Falloff: 100, 100, 85, 50, 15, 0
|
||||||
|
Damage: 270
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||||||
Versus:
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Versus:
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||||||
None: 50
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none: 20
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||||||
Wood: 50
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wall: 50
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||||||
Light: 100
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building: 50
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||||||
Concrete: 50
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wood: 60
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||||||
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light: 100
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||||||
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heavy: 75
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||||||
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concrete: 100
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||||||
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invulnerable: 0
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||||||
|
cy: 20
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||||||
|
harvester: 50
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||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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||||||
Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
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||||||
SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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||||||
Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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||||||
Explosion: small_napalm
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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||||||
|
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80mm_O:
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80mm_O:
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ReloadDelay: 45
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ReloadDelay: 45
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||||||
@@ -298,19 +393,25 @@ TowerMissile:
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|||||||
Inaccuracy: 380
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Inaccuracy: 380
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Image: 120mm
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Image: 120mm
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||||||
Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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||||||
Spread: 256
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Spread: 180
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||||||
Damage: 40
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Falloff: 100, 100, 85, 50, 15, 0
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||||||
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Damage: 270
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||||||
Versus:
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Versus:
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||||||
None: 50
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none: 20
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||||||
Wood: 50
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wall: 50
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||||||
Light: 100
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building: 50
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||||||
Concrete: 50
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wood: 60
|
||||||
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light: 100
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||||||
|
heavy: 75
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||||||
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concrete: 100
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||||||
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invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
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||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
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Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosion: small_napalm
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Explosion: small_napalm
|
||||||
ImpactSound: EXPLSML4.WAV
|
|
||||||
|
|
||||||
DevBullet:
|
DevBullet:
|
||||||
ReloadDelay: 75
|
ReloadDelay: 75
|
||||||
@@ -321,19 +422,26 @@ DevBullet:
|
|||||||
Blockable: true
|
Blockable: true
|
||||||
Image: doubleblastbullet
|
Image: doubleblastbullet
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 192
|
||||||
Damage: 100
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||||
|
Damage: 650
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
none: 50
|
||||||
Wood: 50
|
wall: 100
|
||||||
Light: 100
|
building: 75
|
||||||
Heavy: 100
|
wood: 60
|
||||||
Concrete: 80
|
light: 100
|
||||||
|
heavy: 100
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 40
|
||||||
|
harvester: 100
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater, RockCrater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosion: shockwave
|
Explosion: shockwave
|
||||||
|
ImpactSound: EXPLMD1.WAV
|
||||||
|
|
||||||
227mm:
|
227mm:
|
||||||
ReloadDelay: 115
|
ReloadDelay: 115
|
||||||
@@ -350,21 +458,27 @@ DevBullet:
|
|||||||
Trail: large_trail
|
Trail: large_trail
|
||||||
TrailInterval: 1
|
TrailInterval: 1
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 384
|
Spread: 280
|
||||||
Damage: 60
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||||
ValidTargets: Ground
|
Damage: 600
|
||||||
|
ValidTargets: Ground, Air
|
||||||
Versus:
|
Versus:
|
||||||
None: 20
|
none: 15
|
||||||
Wood: 50
|
wall: 75
|
||||||
Light: 100
|
building: 60
|
||||||
Heavy: 50
|
wood: 65
|
||||||
Concrete: 80
|
light: 90
|
||||||
|
heavy: 100
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 30
|
||||||
|
harvester: 50
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater, RockCrater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosion: mini_explosion
|
Explosion: med_explosion
|
||||||
ImpactSound: EXPLMD3.WAV
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
DeviatorMissile:
|
DeviatorMissile:
|
||||||
ReloadDelay: 160
|
ReloadDelay: 160
|
||||||
@@ -383,9 +497,21 @@ DeviatorMissile:
|
|||||||
TrailUsePlayerPalette: true
|
TrailUsePlayerPalette: true
|
||||||
TrailInterval: 1
|
TrailInterval: 1
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 96
|
|
||||||
Damage: 10
|
|
||||||
InvalidTargets: Infantry, Structure
|
InvalidTargets: Infantry, Structure
|
||||||
|
Spread: 280
|
||||||
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||||
|
Damage: 5
|
||||||
|
Versus:
|
||||||
|
none: 20
|
||||||
|
wall: 20
|
||||||
|
building: 20
|
||||||
|
wood: 20
|
||||||
|
light: 20
|
||||||
|
heavy: 20
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 10
|
||||||
|
harvester: 20
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater, RockCrater
|
SmudgeType: SandCrater, RockCrater
|
||||||
@@ -393,9 +519,9 @@ DeviatorMissile:
|
|||||||
Explosion: deviator
|
Explosion: deviator
|
||||||
ExplosionPalette: deviatorgas
|
ExplosionPalette: deviatorgas
|
||||||
UsePlayerPalette: true
|
UsePlayerPalette: true
|
||||||
ImpactSound: EXPLSML2.WAV
|
ImpactSound: EXPLSML1.WAV
|
||||||
Warhead@4OwnerChange: ChangeOwner
|
Warhead@4OwnerChange: ChangeOwner
|
||||||
Range: 1c0
|
Range: 256
|
||||||
Duration: 750
|
Duration: 750
|
||||||
|
|
||||||
155mm:
|
155mm:
|
||||||
@@ -411,19 +537,25 @@ DeviatorMissile:
|
|||||||
ContrailLength: 20
|
ContrailLength: 20
|
||||||
Image: 155mm
|
Image: 155mm
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 384
|
Spread: 280
|
||||||
Damage: 100
|
Falloff: 100, 100, 85, 65, 40, 25, 0
|
||||||
|
Damage: 450
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
none: 125
|
||||||
Wood: 80
|
wall: 100
|
||||||
Light: 75
|
building: 100
|
||||||
Heavy: 50
|
wood: 70
|
||||||
Concrete: 100
|
light: 30
|
||||||
|
heavy: 20
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater, RockCrater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosion: large_explosion
|
Explosion: small_artillery
|
||||||
ImpactSound: EXPLLG3.WAV
|
ImpactSound: EXPLLG3.WAV
|
||||||
|
|
||||||
Sound:
|
Sound:
|
||||||
@@ -435,14 +567,24 @@ Sound:
|
|||||||
BeamDuration: 8
|
BeamDuration: 8
|
||||||
UsePlayerColor: true
|
UsePlayerColor: true
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 32
|
Spread: 96
|
||||||
Damage: 150
|
Falloff: 100, 100, 100, 50, 25, 0
|
||||||
|
Damage: 500 #80 D2k but damages through all in path
|
||||||
Versus:
|
Versus:
|
||||||
None: 60
|
none: 100
|
||||||
Wood: 85
|
wall: 50
|
||||||
Light: 80
|
building: 60
|
||||||
Concrete: 75
|
wood: 100
|
||||||
|
light: 100
|
||||||
|
heavy: 60
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
ImpactSound: SONIC3.WAV
|
||||||
|
Delay: 10
|
||||||
|
|
||||||
Heal:
|
Heal:
|
||||||
ReloadDelay: 160
|
ReloadDelay: 160
|
||||||
@@ -453,7 +595,8 @@ Heal:
|
|||||||
Speed: 1c256
|
Speed: 1c256
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 160
|
Spread: 160
|
||||||
Damage: -50
|
Falloff: 100, 100, 0
|
||||||
|
Damage: -200
|
||||||
ValidTargets: Infantry
|
ValidTargets: Infantry
|
||||||
|
|
||||||
WormJaw:
|
WormJaw:
|
||||||
@@ -461,9 +604,10 @@ WormJaw:
|
|||||||
InvalidTargets: Structure
|
InvalidTargets: Structure
|
||||||
Range: 1c512
|
Range: 1c512
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 160
|
|
||||||
Damage: 100
|
|
||||||
InvalidTargets: Structure
|
InvalidTargets: Structure
|
||||||
|
Spread: 768
|
||||||
|
Falloff: 100, 100, 0
|
||||||
|
Damage: 10000
|
||||||
|
|
||||||
OrniBomb:
|
OrniBomb:
|
||||||
ReloadDelay: 25
|
ReloadDelay: 25
|
||||||
@@ -473,15 +617,20 @@ OrniBomb:
|
|||||||
Projectile: GravityBomb
|
Projectile: GravityBomb
|
||||||
Image: BOMBS
|
Image: BOMBS
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 640
|
Spread: 276
|
||||||
Damage: 30
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Damage: 400
|
||||||
Versus:
|
Versus:
|
||||||
None: 20
|
none: 90
|
||||||
Wood: 100
|
wall: 50
|
||||||
Light: 30
|
building: 75
|
||||||
Heavy: 20
|
wood: 60
|
||||||
Concrete: 70
|
light: 60
|
||||||
|
heavy: 60
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 25
|
||||||
|
harvester: 60
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
@@ -505,15 +654,20 @@ Demolish:
|
|||||||
|
|
||||||
Atomic:
|
Atomic:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 2c0
|
Spread: 1c0
|
||||||
Damage: 180
|
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
none: 90
|
||||||
Wood: 100
|
wall: 50
|
||||||
Light: 100
|
building: 75
|
||||||
Heavy: 50
|
wood: 60
|
||||||
Concrete: 50
|
light: 60
|
||||||
|
heavy: 60
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 25
|
||||||
|
harvester: 60
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosion: nuke
|
Explosion: nuke
|
||||||
@@ -521,15 +675,19 @@ Atomic:
|
|||||||
|
|
||||||
CrateNuke:
|
CrateNuke:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 1c576
|
Spread: 320
|
||||||
Damage: 80
|
Damage: 500
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
||||||
Versus:
|
Versus:
|
||||||
None: 20
|
none: 90
|
||||||
Wood: 75
|
wall: 50
|
||||||
Light: 25
|
building: 75
|
||||||
Heavy: 25
|
wood: 60
|
||||||
Concrete: 50
|
light: 60
|
||||||
|
heavy: 60
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 25
|
||||||
|
harvester: 60
|
||||||
AffectsParent: true
|
AffectsParent: true
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
@@ -538,60 +696,39 @@ CrateNuke:
|
|||||||
|
|
||||||
CrateExplosion:
|
CrateExplosion:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 276
|
||||||
Damage: 40
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
Damage: 200
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
none: 90
|
||||||
Wood: 75
|
wall: 5
|
||||||
Light: 60
|
building: 65
|
||||||
Heavy: 25
|
wood: 50
|
||||||
|
light: 40
|
||||||
|
heavy: 30
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
AffectsParent: true
|
AffectsParent: true
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosion: building
|
Explosion: artillery
|
||||||
ImpactSound: EXPLSML4.WAV
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
UnitExplodeSmall:
|
UnitExplodeSmall:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Eff: CreateEffect
|
||||||
Spread: 224
|
Explosion: building
|
||||||
Damage: 30
|
|
||||||
Versus:
|
|
||||||
None: 90
|
|
||||||
Wood: 75
|
|
||||||
Light: 60
|
|
||||||
Heavy: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: med_explosion
|
|
||||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
|
||||||
|
|
||||||
UnitExplodeMed:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Damage: 60
|
|
||||||
Versus:
|
|
||||||
None: 90
|
|
||||||
Wood: 75
|
|
||||||
Light: 60
|
|
||||||
Heavy: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: self_destruct
|
|
||||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||||
|
|
||||||
|
UnitExplodeMed:
|
||||||
|
Warhead@1Eff: CreateEffect
|
||||||
|
Explosion: self_destruct
|
||||||
|
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||||
|
|
||||||
UnitExplodeLarge:
|
UnitExplodeLarge:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Eff: CreateEffect
|
||||||
Spread: 416
|
Explosion: artillery
|
||||||
Damage: 90
|
|
||||||
Versus:
|
|
||||||
None: 90
|
|
||||||
Wood: 75
|
|
||||||
Light: 60
|
|
||||||
Heavy: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: building
|
|
||||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||||
|
|
||||||
grenade:
|
grenade:
|
||||||
@@ -605,13 +742,20 @@ grenade:
|
|||||||
Image: BOMBS
|
Image: BOMBS
|
||||||
Shadow: true
|
Shadow: true
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 192
|
Spread: 200
|
||||||
Damage: 60
|
Falloff: 100, 100, 100, 95, 60, 0
|
||||||
|
Damage: 150
|
||||||
Versus:
|
Versus:
|
||||||
None: 50
|
none: 125
|
||||||
Wood: 100
|
wall: 100
|
||||||
Light: 25
|
building: 100
|
||||||
Heavy: 5
|
wood: 70
|
||||||
|
light: 30
|
||||||
|
heavy: 20
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater
|
SmudgeType: SandCrater
|
||||||
@@ -622,7 +766,7 @@ grenade:
|
|||||||
Weathering:
|
Weathering:
|
||||||
ReloadDelay: 100
|
ReloadDelay: 100
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 5
|
Damage: 10
|
||||||
|
|
||||||
Shrapnel:
|
Shrapnel:
|
||||||
ReloadDelay: 60
|
ReloadDelay: 60
|
||||||
@@ -636,10 +780,16 @@ Shrapnel:
|
|||||||
Spread: 192
|
Spread: 192
|
||||||
Damage: 60
|
Damage: 60
|
||||||
Versus:
|
Versus:
|
||||||
None: 50
|
none: 50
|
||||||
Wood: 100
|
wall: 50
|
||||||
Light: 25
|
building: 65
|
||||||
Heavy: 5
|
wood: 100
|
||||||
|
light: 25
|
||||||
|
heavy: 5
|
||||||
|
concrete: 50
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater
|
SmudgeType: SandCrater
|
||||||
@@ -649,13 +799,20 @@ Shrapnel:
|
|||||||
|
|
||||||
SpiceExplosion:
|
SpiceExplosion:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 9
|
Spread: 480
|
||||||
Damage: 10
|
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||||
|
Damage: 75
|
||||||
Versus:
|
Versus:
|
||||||
None: 90
|
none: 90
|
||||||
Wood: 75
|
wall: 5
|
||||||
Light: 60
|
building: 65
|
||||||
Heavy: 25
|
wood: 50
|
||||||
|
light: 40
|
||||||
|
heavy: 30
|
||||||
|
concrete: 100
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
Warhead@2Res: CreateResource
|
Warhead@2Res: CreateResource
|
||||||
AddsResourceType: Spice
|
AddsResourceType: Spice
|
||||||
|
|||||||
Reference in New Issue
Block a user