D2k weapon warhead changes
This commit is contained in:
@@ -45,6 +45,11 @@ explosion:
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small_napalm: DATA.R8
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Start: 3421
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Length: 8
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rocket_explosion: DATA.R8
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Start: 3381
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Length: 5
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Tick: 80
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BlendMode: Alpha
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shockwave: DATA.R8
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Start: 3687
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Length: 6
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@@ -5,13 +5,20 @@ LMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 15
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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Versus:
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Wood: 25
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Light: 40
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Heavy: 10
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Concrete: 20
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -31,15 +38,21 @@ Bazooka:
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TrailInterval: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 50
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 300
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ValidTargets: Ground
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Versus:
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None: 10
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Wood: 75
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Light: 60
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Heavy: 90
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Concrete: 40
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none: 8
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wall: 75
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building: 40
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wood: 45
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light: 70
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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@@ -56,10 +69,24 @@ Fremen_S:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 60
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ValidTargets: Infantry
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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Versus:
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML2.WAV
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M_LMG:
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ReloadDelay: 40
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@@ -69,12 +96,21 @@ M_LMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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InvalidTargets: Structure
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 125
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ValidTargets: Ground
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Versus:
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Light: 60
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Heavy: 10
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -86,13 +122,20 @@ M_HMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Damage: 250
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -106,18 +149,24 @@ Fremen_L:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 30
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InvalidTargets: Infantry
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Spread: 64
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Falloff: 100, 100, 65, 30, 0
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Damage: 250
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ValidTargets: Ground
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Versus:
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Wood: 75
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Light: 40
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Heavy: 90
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Concrete: 50
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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HMG:
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ReloadDelay: 20
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@@ -127,12 +176,19 @@ HMG:
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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Falloff: 100, 100, 65, 30, 0
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Damage: 180
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Versus:
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Wood: 15
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Light: 45
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Heavy: 20
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Concrete: 20
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -145,12 +201,19 @@ HMGo:
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 40
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Falloff: 100, 100, 65, 30, 0
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Damage: 180
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Versus:
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Wood: 15
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Light: 45
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Heavy: 25
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Concrete: 20
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none: 100
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -170,20 +233,27 @@ Rocket:
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Speed: 343
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 25
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 250
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ValidTargets: Ground, Air
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Versus:
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None: 35
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Wood: 45
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Light: 100
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Heavy: 100
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Concrete: 35
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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Explosion: rocket_explosion
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ExplosionPalette: effect75alpha
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ImpactSound: EXPLSML1.WAV
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110mm_Gun:
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@@ -197,13 +267,20 @@ Rocket:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 55
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Spread: 160
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Falloff: 100, 100, 85, 50, 0
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Damage: 290
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Versus:
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None: 50
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Wood: 75
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Light: 100
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Concrete: 65
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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@@ -227,21 +304,27 @@ TowerMissile:
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TrailInterval: 1
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Speed: 320
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 50
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 480
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ValidTargets: Ground, Air
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Versus:
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None: 50
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Wood: 45
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Light: 100
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Heavy: 50
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Concrete: 35
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none: 15
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wall: 75
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building: 60
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wood: 65
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light: 90
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heavy: 100
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concrete: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLMD1.WAV
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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80mm_A:
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ReloadDelay: 50
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@@ -252,19 +335,25 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Damage: 270
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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80mm_H:
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ReloadDelay: 55
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@@ -275,19 +364,25 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Damage: 270
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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80mm_O:
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ReloadDelay: 45
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@@ -298,19 +393,25 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Damage: 270
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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DevBullet:
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ReloadDelay: 75
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@@ -321,19 +422,26 @@ DevBullet:
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Blockable: true
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 100
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Spread: 192
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 650
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Versus:
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None: 100
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Wood: 50
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Light: 100
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Heavy: 100
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||||
Concrete: 80
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none: 50
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wall: 100
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building: 75
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||||
wood: 60
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||||
light: 100
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||||
heavy: 100
|
||||
concrete: 100
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||||
invulnerable: 0
|
||||
cy: 40
|
||||
harvester: 100
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||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: shockwave
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ImpactSound: EXPLMD1.WAV
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227mm:
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ReloadDelay: 115
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@@ -350,21 +458,27 @@ DevBullet:
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Trail: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 384
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||||
Damage: 60
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ValidTargets: Ground
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||||
Spread: 280
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||||
Falloff: 100, 100, 100, 95, 60, 25, 0
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||||
Damage: 600
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||||
ValidTargets: Ground, Air
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||||
Versus:
|
||||
None: 20
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||||
Wood: 50
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
Concrete: 80
|
||||
none: 15
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
heavy: 100
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
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||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
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||||
SmudgeType: SandCrater, RockCrater
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||||
Warhead@3Eff: CreateEffect
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||||
Explosion: mini_explosion
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||||
ImpactSound: EXPLMD3.WAV
|
||||
Explosion: med_explosion
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||||
ImpactSound: EXPLSML4.WAV
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||||
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||||
DeviatorMissile:
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ReloadDelay: 160
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@@ -383,9 +497,21 @@ DeviatorMissile:
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TrailUsePlayerPalette: true
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TrailInterval: 1
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||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 10
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||||
InvalidTargets: Infantry, Structure
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||||
Spread: 280
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Damage: 5
|
||||
Versus:
|
||||
none: 20
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||||
wall: 20
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||||
building: 20
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||||
wood: 20
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||||
light: 20
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||||
heavy: 20
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||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 10
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||||
harvester: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
@@ -393,9 +519,9 @@ DeviatorMissile:
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Explosion: deviator
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||||
ExplosionPalette: deviatorgas
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||||
UsePlayerPalette: true
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
ImpactSound: EXPLSML1.WAV
|
||||
Warhead@4OwnerChange: ChangeOwner
|
||||
Range: 1c0
|
||||
Range: 256
|
||||
Duration: 750
|
||||
|
||||
155mm:
|
||||
@@ -411,19 +537,25 @@ DeviatorMissile:
|
||||
ContrailLength: 20
|
||||
Image: 155mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 384
|
||||
Damage: 100
|
||||
Spread: 280
|
||||
Falloff: 100, 100, 85, 65, 40, 25, 0
|
||||
Damage: 450
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 80
|
||||
Light: 75
|
||||
Heavy: 50
|
||||
Concrete: 100
|
||||
none: 125
|
||||
wall: 100
|
||||
building: 100
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
Explosion: small_artillery
|
||||
ImpactSound: EXPLLG3.WAV
|
||||
|
||||
Sound:
|
||||
@@ -435,14 +567,24 @@ Sound:
|
||||
BeamDuration: 8
|
||||
UsePlayerColor: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 32
|
||||
Damage: 150
|
||||
Spread: 96
|
||||
Falloff: 100, 100, 100, 50, 25, 0
|
||||
Damage: 500 #80 D2k but damages through all in path
|
||||
Versus:
|
||||
None: 60
|
||||
Wood: 85
|
||||
Light: 80
|
||||
Concrete: 75
|
||||
none: 100
|
||||
wall: 50
|
||||
building: 60
|
||||
wood: 100
|
||||
light: 100
|
||||
heavy: 60
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
ImpactSound: SONIC3.WAV
|
||||
Delay: 10
|
||||
|
||||
Heal:
|
||||
ReloadDelay: 160
|
||||
@@ -453,7 +595,8 @@ Heal:
|
||||
Speed: 1c256
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Damage: -50
|
||||
Falloff: 100, 100, 0
|
||||
Damage: -200
|
||||
ValidTargets: Infantry
|
||||
|
||||
WormJaw:
|
||||
@@ -461,9 +604,10 @@ WormJaw:
|
||||
InvalidTargets: Structure
|
||||
Range: 1c512
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Damage: 100
|
||||
InvalidTargets: Structure
|
||||
Spread: 768
|
||||
Falloff: 100, 100, 0
|
||||
Damage: 10000
|
||||
|
||||
OrniBomb:
|
||||
ReloadDelay: 25
|
||||
@@ -473,15 +617,20 @@ OrniBomb:
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 640
|
||||
Damage: 30
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Spread: 276
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Damage: 400
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 100
|
||||
Light: 30
|
||||
Heavy: 20
|
||||
Concrete: 70
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
@@ -505,15 +654,20 @@ Demolish:
|
||||
|
||||
Atomic:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 2c0
|
||||
Damage: 180
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Spread: 1c0
|
||||
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
|
||||
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
Concrete: 50
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
@@ -521,15 +675,19 @@ Atomic:
|
||||
|
||||
CrateNuke:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 1c576
|
||||
Damage: 80
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Spread: 320
|
||||
Damage: 500
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 75
|
||||
Light: 25
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
none: 90
|
||||
wall: 50
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 60
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
@@ -538,60 +696,39 @@ CrateNuke:
|
||||
|
||||
CrateExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Damage: 40
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Spread: 276
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Damage: 200
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
Explosion: artillery
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 224
|
||||
Damage: 30
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||
|
||||
UnitExplodeMed:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Damage: 60
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||
|
||||
UnitExplodeMed:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||
|
||||
UnitExplodeLarge:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 416
|
||||
Damage: 90
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: artillery
|
||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||
|
||||
grenade:
|
||||
@@ -605,13 +742,20 @@ grenade:
|
||||
Image: BOMBS
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Damage: 60
|
||||
Spread: 200
|
||||
Falloff: 100, 100, 100, 95, 60, 0
|
||||
Damage: 150
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 100
|
||||
Light: 25
|
||||
Heavy: 5
|
||||
none: 125
|
||||
wall: 100
|
||||
building: 100
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
@@ -622,7 +766,7 @@ grenade:
|
||||
Weathering:
|
||||
ReloadDelay: 100
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 5
|
||||
Damage: 10
|
||||
|
||||
Shrapnel:
|
||||
ReloadDelay: 60
|
||||
@@ -636,10 +780,16 @@ Shrapnel:
|
||||
Spread: 192
|
||||
Damage: 60
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 100
|
||||
Light: 25
|
||||
Heavy: 5
|
||||
none: 50
|
||||
wall: 50
|
||||
building: 65
|
||||
wood: 100
|
||||
light: 25
|
||||
heavy: 5
|
||||
concrete: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
@@ -649,13 +799,20 @@ Shrapnel:
|
||||
|
||||
SpiceExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 10
|
||||
Spread: 480
|
||||
Falloff: 100, 100, 100, 95, 60, 25, 0
|
||||
Damage: 75
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
concrete: 100
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
|
||||
Reference in New Issue
Block a user