D2k weapon warhead changes

This commit is contained in:
reaperrr
2015-09-06 15:01:43 +02:00
parent 0ce36b6648
commit 03413b9875
2 changed files with 374 additions and 212 deletions

View File

@@ -45,6 +45,11 @@ explosion:
small_napalm: DATA.R8
Start: 3421
Length: 8
rocket_explosion: DATA.R8
Start: 3381
Length: 5
Tick: 80
BlendMode: Alpha
shockwave: DATA.R8
Start: 3687
Length: 6

View File

@@ -5,13 +5,20 @@ LMG:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 15
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 125
Versus:
Wood: 25
Light: 40
Heavy: 10
Concrete: 20
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -31,15 +38,21 @@ Bazooka:
TrailInterval: 1
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 50
Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 300
ValidTargets: Ground
Versus:
None: 10
Wood: 75
Light: 60
Heavy: 90
Concrete: 40
none: 8
wall: 75
building: 40
wood: 45
light: 70
heavy: 100
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
@@ -56,10 +69,24 @@ Fremen_S:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
ValidTargets: Infantry
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML2.WAV
M_LMG:
ReloadDelay: 40
@@ -69,12 +96,21 @@ M_LMG:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InvalidTargets: Structure
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 125
ValidTargets: Ground
Versus:
Light: 60
Heavy: 10
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -86,13 +122,20 @@ M_HMG:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
Spread: 48
Falloff: 100, 100, 65, 30, 0
Damage: 250
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -106,18 +149,24 @@ Fremen_L:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
InvalidTargets: Infantry
Spread: 64
Falloff: 100, 100, 65, 30, 0
Damage: 250
ValidTargets: Ground
Versus:
Wood: 75
Light: 40
Heavy: 90
Concrete: 50
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
HMG:
ReloadDelay: 20
@@ -127,12 +176,19 @@ HMG:
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
Falloff: 100, 100, 65, 30, 0
Damage: 180
Versus:
Wood: 15
Light: 45
Heavy: 20
Concrete: 20
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -145,12 +201,19 @@ HMGo:
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 40
Falloff: 100, 100, 65, 30, 0
Damage: 180
Versus:
Wood: 15
Light: 45
Heavy: 25
Concrete: 20
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -170,20 +233,27 @@ Rocket:
Speed: 343
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 25
Spread: 250
Falloff: 100, 95, 70, 50, 25, 5, 0
Damage: 250
ValidTargets: Ground, Air
Versus:
None: 35
Wood: 45
Light: 100
Heavy: 100
Concrete: 35
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
Explosion: rocket_explosion
ExplosionPalette: effect75alpha
ImpactSound: EXPLSML1.WAV
110mm_Gun:
@@ -197,13 +267,20 @@ Rocket:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 55
Spread: 160
Falloff: 100, 100, 85, 50, 0
Damage: 290
Versus:
None: 50
Wood: 75
Light: 100
Concrete: 65
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
@@ -227,21 +304,27 @@ TowerMissile:
TrailInterval: 1
Speed: 320
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 480
ValidTargets: Ground, Air
Versus:
None: 50
Wood: 45
Light: 100
Heavy: 50
Concrete: 35
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
Explosion: med_explosion
ImpactSound: EXPLSML4.WAV
80mm_A:
ReloadDelay: 50
@@ -252,19 +335,25 @@ TowerMissile:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
80mm_H:
ReloadDelay: 55
@@ -275,19 +364,25 @@ TowerMissile:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
80mm_O:
ReloadDelay: 45
@@ -298,19 +393,25 @@ TowerMissile:
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
Spread: 180
Falloff: 100, 100, 85, 50, 15, 0
Damage: 270
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
DevBullet:
ReloadDelay: 75
@@ -321,19 +422,26 @@ DevBullet:
Blockable: true
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
Spread: 192
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 650
Versus:
None: 100
Wood: 50
Light: 100
Heavy: 100
Concrete: 80
none: 50
wall: 100
building: 75
wood: 60
light: 100
heavy: 100
concrete: 100
invulnerable: 0
cy: 40
harvester: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: shockwave
ImpactSound: EXPLMD1.WAV
227mm:
ReloadDelay: 115
@@ -350,21 +458,27 @@ DevBullet:
Trail: large_trail
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 60
ValidTargets: Ground
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 600
ValidTargets: Ground, Air
Versus:
None: 20
Wood: 50
Light: 100
Heavy: 50
Concrete: 80
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
Explosion: med_explosion
ImpactSound: EXPLSML4.WAV
DeviatorMissile:
ReloadDelay: 160
@@ -383,9 +497,21 @@ DeviatorMissile:
TrailUsePlayerPalette: true
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
InvalidTargets: Infantry, Structure
Spread: 280
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 5
Versus:
none: 20
wall: 20
building: 20
wood: 20
light: 20
heavy: 20
concrete: 100
invulnerable: 0
cy: 10
harvester: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
@@ -393,9 +519,9 @@ DeviatorMissile:
Explosion: deviator
ExplosionPalette: deviatorgas
UsePlayerPalette: true
ImpactSound: EXPLSML2.WAV
ImpactSound: EXPLSML1.WAV
Warhead@4OwnerChange: ChangeOwner
Range: 1c0
Range: 256
Duration: 750
155mm:
@@ -411,19 +537,25 @@ DeviatorMissile:
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 100
Spread: 280
Falloff: 100, 100, 85, 65, 40, 25, 0
Damage: 450
Versus:
None: 100
Wood: 80
Light: 75
Heavy: 50
Concrete: 100
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
Explosion: small_artillery
ImpactSound: EXPLLG3.WAV
Sound:
@@ -435,14 +567,24 @@ Sound:
BeamDuration: 8
UsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 150
Spread: 96
Falloff: 100, 100, 100, 50, 25, 0
Damage: 500 #80 D2k but damages through all in path
Versus:
None: 60
Wood: 85
Light: 80
Concrete: 75
none: 100
wall: 50
building: 60
wood: 100
light: 100
heavy: 60
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@3Eff: CreateEffect
ImpactSound: SONIC3.WAV
Delay: 10
Heal:
ReloadDelay: 160
@@ -453,7 +595,8 @@ Heal:
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
Falloff: 100, 100, 0
Damage: -200
ValidTargets: Infantry
WormJaw:
@@ -461,9 +604,10 @@ WormJaw:
InvalidTargets: Structure
Range: 1c512
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
InvalidTargets: Structure
Spread: 768
Falloff: 100, 100, 0
Damage: 10000
OrniBomb:
ReloadDelay: 25
@@ -473,15 +617,20 @@ OrniBomb:
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 640
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
Spread: 276
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 400
Versus:
None: 20
Wood: 100
Light: 30
Heavy: 20
Concrete: 70
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
@@ -505,15 +654,20 @@ Demolish:
Atomic:
Warhead@1Dam: SpreadDamage
Spread: 2c0
Damage: 180
Falloff: 1000, 368, 135, 50, 18, 7, 0
Spread: 1c0
Falloff: 200, 120, 80, 60, 40, 20, 10, 0
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 50
Concrete: 50
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosion: nuke
@@ -521,15 +675,19 @@ Atomic:
CrateNuke:
Warhead@1Dam: SpreadDamage
Spread: 1c576
Damage: 80
Falloff: 1000, 368, 135, 50, 18, 7, 0
Spread: 320
Damage: 500
Versus:
None: 20
Wood: 75
Light: 25
Heavy: 25
Concrete: 50
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
@@ -538,60 +696,39 @@ CrateNuke:
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 40
Falloff: 1000, 368, 135, 50, 18, 7, 0
Spread: 276
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 200
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
Explosion: artillery
ImpactSound: EXPLSML4.WAV
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeMed:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
Warhead@1Eff: CreateEffect
Explosion: building
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeLarge:
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
Warhead@1Eff: CreateEffect
Explosion: artillery
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
grenade:
@@ -605,13 +742,20 @@ grenade:
Image: BOMBS
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
Spread: 200
Falloff: 100, 100, 100, 95, 60, 0
Damage: 150
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
@@ -622,7 +766,7 @@ grenade:
Weathering:
ReloadDelay: 100
Warhead@1Dam: SpreadDamage
Damage: 5
Damage: 10
Shrapnel:
ReloadDelay: 60
@@ -636,10 +780,16 @@ Shrapnel:
Spread: 192
Damage: 60
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
none: 50
wall: 50
building: 65
wood: 100
light: 25
heavy: 5
concrete: 50
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
@@ -649,13 +799,20 @@ Shrapnel:
SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Spread: 480
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 75
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Spice