Remove floating points from map generation
Removes all use of floating point from the RaMapGenerator map generator and its dependencies. Floating point behavior is potentially non-portable across client hardware. Removing them should make the map generation logic consistent even across clients with different floating point hardware or compiler behavior. This may be useful for sync-safe multiplayer map generation where clients independently generate the map from settings. Most previously fractional public-facing settings are now represented as numbers out of 1000, with some exceptions using 1000000. Most internal logic which relies on fixed-point concepts now uses 1024ths, though some floating point mechanisms have been replaced with alternative discrete approximations (e.g. gaussian to binomial).
This commit is contained in:
committed by
Gustas Kažukauskas
parent
04e9cef38e
commit
037326024b
@@ -268,14 +268,14 @@ namespace OpenRA.Mods.Common.MapGenerator
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}
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/// <summary>
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/// Uniformally add to or subtract from all matrix cells such that the given quantile,
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/// fraction, has the given target value.
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/// Uniformally add to or subtract from all cells such that count out of every outOf cells,
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/// are no greater than the given target value.
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/// </summary>
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public static void CalibrateQuantileInPlace(CellLayer<float> cellLayer, float target, float fraction)
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public static void CalibrateQuantileInPlace(CellLayer<int> cellLayer, int target, int count, int outOf)
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{
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var sorted = Entries(cellLayer);
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Array.Sort(sorted);
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var adjustment = target - MatrixUtils.ArrayQuantile(sorted, fraction);
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var adjustment = target - sorted[(sorted.Length - 1) * count / outOf];
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foreach (var mpos in cellLayer.CellRegion.MapCoords)
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cellLayer[mpos] += adjustment;
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}
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@@ -394,12 +394,15 @@ namespace OpenRA.Mods.Common.MapGenerator
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FromMatrix(output, roominess);
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}
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/// <summary>Wrapper around MatrixUtils.WalkingDistance in CPos space.</summary>
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/// <summary>
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/// Wrapper around MatrixUtils.WalkingDistance in CPos space.
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/// Returns world distances (1024ths).
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/// </summary>
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public static void WalkingDistances(
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CellLayer<float> distances,
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CellLayer<int> distances,
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CellLayer<bool> passable,
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IEnumerable<CPos> seeds,
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float maxDistance)
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int maxDistance)
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{
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var passableMatrix = ToMatrix(passable, false);
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var cellBounds = CellBounds(passable);
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@@ -441,7 +444,7 @@ namespace OpenRA.Mods.Common.MapGenerator
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/// Pick a random MPos position in a CellLayer where each cell is a
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/// selection weight.
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/// </summary>
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public static MPos PickWeighted(CellLayer<float> weights, MersenneTwister random)
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public static MPos PickWeighted(CellLayer<int> weights, MersenneTwister random)
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{
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var entries = Entries(weights);
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var choice = random.PickWeighted(entries);
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@@ -20,6 +20,8 @@ namespace OpenRA.Mods.Common.MapGenerator
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{
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public static class MatrixUtils
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{
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public const int MaxBinomialKernelRadius = 10;
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/// <summary>
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/// Debugging method that prints a matrix to stderr.
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/// </summary>
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@@ -156,22 +158,20 @@ namespace OpenRA.Mods.Common.MapGenerator
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/// <summary>
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/// <para>
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/// Compute the in-game walking distances from a set of seeds.
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/// Compute the in-game walking distances (in 1024ths) from a set of seeds.
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/// </para>
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/// <para>
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/// The output matrix cells will contain either the distance (if reachable) or
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/// PositiveInfinity.
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/// int.MaxValue.
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/// </para>
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/// </summary>
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public static Matrix<float> WalkingDistances(Matrix<bool> passable, IEnumerable<int2> seeds, float maxDistance)
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public static Matrix<int> WalkingDistances(Matrix<bool> passable, IEnumerable<int2> seeds, int maxDistance)
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{
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const float SQRT2 = 1.4142135623730951f;
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const int Diagonal = 1448;
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const int Straight = 1024;
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if (maxDistance == float.PositiveInfinity)
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maxDistance = float.MaxValue;
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var output = new Matrix<float>(passable.Size).Fill(float.PositiveInfinity);
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var unprocessed = new PriorityArray<float>(passable.Size.X * passable.Size.Y, float.PositiveInfinity);
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var output = new Matrix<int>(passable.Size).Fill(int.MaxValue);
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var unprocessed = new PriorityArray<int>(passable.Size.X * passable.Size.Y, int.MaxValue);
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foreach (var seed in seeds)
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unprocessed[passable.Index(seed)] = 0;
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@@ -186,7 +186,7 @@ namespace OpenRA.Mods.Common.MapGenerator
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if (distance <= maxDistance && output.ContainsXY(xy))
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output[xy] = distance;
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unprocessed[i] = float.PositiveInfinity;
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unprocessed[i] = int.MaxValue;
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foreach (var (offset, direction) in Direction.Spread8D)
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{
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@@ -195,13 +195,13 @@ namespace OpenRA.Mods.Common.MapGenerator
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continue;
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if (!passable[nextXY])
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continue;
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if (output[nextXY] != float.PositiveInfinity)
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if (output[nextXY] != int.MaxValue)
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continue;
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float nextDistance;
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int nextDistance;
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if (Direction.IsDiagonal(direction))
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nextDistance = distance + SQRT2;
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nextDistance = distance + Diagonal;
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else
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nextDistance = distance + 1;
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nextDistance = distance + Straight;
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var nextI = passable.Index(nextXY);
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if (nextDistance < unprocessed[nextI])
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@@ -390,83 +390,89 @@ namespace OpenRA.Mods.Common.MapGenerator
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/// <summary>
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/// <para>
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/// Create a one-dimensional gaussian kernel.
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/// Create a one-dimensional binomial kernel of size (2 * radius + 1, 1).
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/// The total of all kernel cells is 1 << (radius * 2).
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/// </para>
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/// <para>
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/// This can be applied once, transposed, then applied again to perform a full gaussian blur.
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/// See <see cref="GaussianBlur"/>.
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/// This can be applied once, transposed, then applied again to perform a full binomial blur.
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/// See <see cref="BinomialBlur"/>. Maximum supported radius is MaxBinomialKernelRadius.
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/// </para>
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/// </summary>
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public static Matrix<float> GaussianKernel1D(int radius, float standardDeviation)
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static Matrix<long> BinomialKernel1D(int radius)
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{
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var span = radius * 2 + 1;
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var kernel = new Matrix<float>(new int2(span, 1));
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var dsd2 = 2 * standardDeviation * standardDeviation;
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var total = 0.0f;
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for (var x = -radius; x <= radius; x++)
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{
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var value = MathF.Exp(-x * x / dsd2);
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kernel[x + radius] = value;
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total += value;
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}
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if (radius < 0 || radius > 10)
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throw new ArgumentException($"Binomial kernel radius was not in supported range (0 to {MaxBinomialKernelRadius} inclusive).");
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// Instead of dividing by sqrt(PI * dsd2), divide by the total.
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for (var i = 0; i < span; i++)
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kernel[i] /= total;
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var span = radius * 2 + 1;
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var kernel = new Matrix<long>(new int2(span, 1));
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var factorials = new long[span];
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factorials[0] = 1;
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for (var i = 1; i < span; i++)
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factorials[i] = factorials[i - 1] * i;
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var n = span - 1;
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for (var k = 0; k < span; k++)
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kernel[k] = factorials[n] / (factorials[k] * factorials[n - k]);
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return kernel;
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}
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/// <summary>
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/// Apply an arithmetic convolution of a kernel over an input matrix.
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/// Cells outside the input matrix take the value of the nearest edge/corner cell.
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/// </summary>
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public static Matrix<float> KernelBlur(Matrix<float> input, Matrix<float> kernel, int2 kernelCenter)
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public static Matrix<long> KernelFilter(Matrix<long> input, Matrix<long> kernel, int2 kernelCenter)
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{
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var output = new Matrix<float>(input.Size);
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var output = new Matrix<long>(input.Size);
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for (var cy = 0; cy < input.Size.Y; cy++)
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for (var cx = 0; cx < input.Size.X; cx++)
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{
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var total = 0.0f;
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long total = 0;
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var samples = 0;
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for (var ky = 0; ky < kernel.Size.Y; ky++)
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for (var kx = 0; kx < kernel.Size.X; kx++)
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{
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var x = cx + kx - kernelCenter.X;
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var y = cy + ky - kernelCenter.Y;
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if (!input.ContainsXY(x, y))
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continue;
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total += input[x, y] * kernel[kx, ky];
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total += input[input.ClampXY(new int2(x, y))] * kernel[kx, ky];
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samples++;
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}
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output[cx, cy] = total / samples;
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output[cx, cy] = total;
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}
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return output;
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}
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/// <summary>
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/// Apply a square gaussian blur to a matrix, returning a new matrix.
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/// Apply a binomial filter-based blur to a matrix, returning a new matrix. The result is
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/// somewhat similar to a gaussian blur. Maximum supported radius is MaxBinomialKernelRadius.
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/// </summary>
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public static Matrix<float> GaussianBlur(Matrix<float> input, int radius, float standardDeviation)
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public static Matrix<int> BinomialBlur(Matrix<int> input, int radius)
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{
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var kernel = GaussianKernel1D(radius, standardDeviation);
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var stage1 = KernelBlur(input, kernel, new int2(radius, 0));
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var stage2 = KernelBlur(stage1, kernel.Transpose(), new int2(0, radius));
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return stage2;
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var kernel = BinomialKernel1D(radius);
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var downscale = 2 * radius;
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var stage1 = KernelFilter(input.Map(v => (long)v), kernel, new int2(radius, 0));
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for (var i = 0; i < stage1.Data.Length; i++)
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stage1[i] >>= downscale;
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var stage2 = KernelFilter(stage1, kernel.Transpose(), new int2(0, radius));
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for (var i = 0; i < stage2.Data.Length; i++)
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stage2[i] >>= downscale;
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return stage2.Map(v => (int)v);
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}
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/// <summary>
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/// Finds the local variance of points in a grid (using a square sample area).
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/// Sample areas are centered on data point corners, so output is (size + 1) * (size + 1).
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/// </summary>
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public static Matrix<float> GridVariance(Matrix<float> input, int radius)
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public static Matrix<int> GridVariance(Matrix<int> input, int radius)
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{
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var output = new Matrix<float>(input.Size + new int2(1, 1));
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var output = new Matrix<int>(input.Size + new int2(1, 1));
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for (var cy = 0; cy < output.Size.Y; cy++)
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for (var cx = 0; cx < output.Size.X; cx++)
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{
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var total = 0.0f;
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var total = 0;
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var samples = 0;
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for (var ry = -radius; ry < radius; ry++)
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for (var rx = -radius; rx < radius; rx++)
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@@ -480,7 +486,7 @@ namespace OpenRA.Mods.Common.MapGenerator
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}
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var mean = total / samples;
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var sumOfSquares = 0.0f;
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long sumOfSquares = 0;
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for (var ry = -radius; ry < radius; ry++)
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for (var rx = -radius; rx < radius; rx++)
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{
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@@ -488,10 +494,11 @@ namespace OpenRA.Mods.Common.MapGenerator
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var x = cx + rx;
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if (!input.ContainsXY(x, y))
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continue;
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sumOfSquares += MathF.Pow(mean - input[x, y], 2);
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long difference = mean - input[x, y];
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sumOfSquares += difference * difference;
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}
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output[cx, cy] = sumOfSquares / samples;
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output[cx, cy] = (int)(sumOfSquares / samples);
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}
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return output;
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@@ -503,8 +510,9 @@ namespace OpenRA.Mods.Common.MapGenerator
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/// if the neighborhood is significantly different based on a threshold.
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/// </para>
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/// <para>
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/// For example, a threshold of 0.75 means any change requires a 75%
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/// majority within the kernel.
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/// The threshold / thresholdOutOf is the size of a majority needed to
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/// change a value. For example, a threshold of 20 / 25 means, 80% of
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/// cells must agree to change a cell's value.
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/// </para>
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/// <para>
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/// The space outside of the matrix is treated as if the border was
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@@ -522,21 +530,22 @@ namespace OpenRA.Mods.Common.MapGenerator
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/// </para>
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/// </summary>
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public static (Matrix<bool> Output, int Changes) BooleanBlur(
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Matrix<bool> input, int radius, float threshold)
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Matrix<bool> input, int radius, int threshold, int thresholdOutOf)
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{
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if (threshold < 0.5f || threshold > 1.0f)
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throw new ArgumentException("threshold must between 0.5 and 1.0 inclusive");
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var output = new Matrix<bool>(input.Size);
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var changes = 0;
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// Sum radius-by-1 kernels first in O((size.X + radius) * size.Y) time using a diffing sliding
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// window, then sum 1-by-radius kernels in O(size.X * (size.Y + radius)) time.
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var hTrueCounts = new Matrix<int>(input.Size);
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var kernelArea = (2 * radius + 1) * (2 * radius + 1);
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var trueThreshold = (int)MathF.Ceiling(kernelArea * threshold);
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if (threshold < 1 || thresholdOutOf < 1 || threshold * 2 < thresholdOutOf)
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throw new ArgumentException("invalid threshold");
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var trueThreshold = (kernelArea * threshold + thresholdOutOf - 1) / thresholdOutOf;
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var falseThreshold = kernelArea - trueThreshold;
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var output = new Matrix<bool>(input.Size);
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var changes = 0;
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for (var cy = 0; cy < input.Size.Y; cy++)
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{
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var trueCount = 0;
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@@ -642,19 +651,35 @@ namespace OpenRA.Mods.Common.MapGenerator
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return (output, changes);
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}
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/// <summary>Read a linearly interpolated value between the cells of a matrix.</summary>
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public static float Interpolate(Matrix<float> matrix, float x, float y)
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/// <summary>
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/// Read a linearly interpolated value between the cells of a matrix. xWeight and yWeight
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/// must be between 0 and scale inclusive and define the interpolation position
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/// between x and x+1, and y and y+1.
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/// </summary>
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public static int IntegerInterpolate(
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Matrix<int> matrix,
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int x,
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int y,
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int xWeight,
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int yWeight,
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int scale)
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{
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var xa = (int)MathF.Floor(x);
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var xb = (int)MathF.Ceiling(x);
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var ya = (int)MathF.Floor(y);
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var yb = (int)MathF.Ceiling(y);
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var xa = x;
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var xb = x + 1;
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var ya = y;
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var yb = y + 1;
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if (scale <= 0)
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throw new ArgumentException("Interpolation scale was not > 0");
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if (xWeight < 0 || yWeight < 0 || xWeight > scale || yWeight > scale)
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throw new ArgumentException("Interpolation weights were not between 0 and scale inclusive.");
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// "w" for "weight"
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var xbw = x - xa;
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var ybw = y - ya;
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var xaw = 1.0f - xbw;
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var yaw = 1.0f - ybw;
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var xbw = xWeight;
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var ybw = yWeight;
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var xaw = scale - xWeight;
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var yaw = scale - yWeight;
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if (xa < 0)
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{
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@@ -678,46 +703,22 @@ namespace OpenRA.Mods.Common.MapGenerator
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yb = matrix.Size.Y - 1;
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}
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var naa = matrix[xa, ya];
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var nba = matrix[xb, ya];
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var nab = matrix[xa, yb];
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var nbb = matrix[xb, yb];
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return (naa * xaw + nba * xbw) * yaw + (nab * xaw + nbb * xbw) * ybw;
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long naa = matrix[xa, ya];
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long nba = matrix[xb, ya];
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long nab = matrix[xa, yb];
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long nbb = matrix[xb, yb];
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return (int)(((naa * xaw + nba * xbw) * yaw + (nab * xaw + nbb * xbw) * ybw) / scale / scale);
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}
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/// <summary>
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/// Finds the (linearly interpolated) value a given fraction through a sorted array.
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/// Uniformally add to or subtract from all cells such that count out of every outOf cells,
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/// are no greater than the given target value.
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/// </summary>
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public static float ArrayQuantile(float[] array, float quantile)
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public static void CalibrateQuantileInPlace(Matrix<int> matrix, int target, int count, int outOf)
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{
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if (array.Length == 0)
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throw new ArgumentException("Cannot get quantile of empty array");
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var iFloat = quantile * (array.Length - 1);
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if (iFloat < 0)
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iFloat = 0;
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if (iFloat > array.Length - 1)
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iFloat = array.Length - 1;
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var iLow = (int)iFloat;
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if (iLow == iFloat)
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return array[iLow];
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var iHigh = iLow + 1;
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var weight = iFloat - iLow;
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return array[iLow] * (1 - weight) + array[iHigh] * weight;
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}
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/// <summary>
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/// Uniformally add to or subtract from all matrix cells such that the given quantile,
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/// fraction, has the given target value.
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/// </summary>
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public static void CalibrateQuantileInPlace(Matrix<float> matrix, float target, float fraction)
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{
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var sorted = (float[])matrix.Data.Clone();
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var sorted = (int[])matrix.Data.Clone();
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Array.Sort(sorted);
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var adjustment = target - ArrayQuantile(sorted, fraction);
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var adjustment = target - sorted[(sorted.Length - 1) * count / outOf];
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for (var i = 0; i < matrix.Data.Length; i++)
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matrix[i] += adjustment;
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}
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@@ -1017,14 +1018,15 @@ namespace OpenRA.Mods.Common.MapGenerator
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public static Matrix<bool> BooleanBlotch(
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Matrix<bool> input,
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int terrainSmoothing,
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float smoothingThreshold,
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int smoothingThreshold,
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int smoothingThresholdOutOf,
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int minimumThickness,
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bool bias)
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{
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var maxSpan = Math.Max(input.Size.X, input.Size.Y);
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var matrix = input;
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(matrix, _) = BooleanBlur(matrix, terrainSmoothing, 0.5f);
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(matrix, _) = BooleanBlur(matrix, terrainSmoothing, 1, 2);
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for (var i1 = 0; i1 < /*max passes*/16; i1++)
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{
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for (var i2 = 0; i2 < maxSpan; i2++)
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@@ -1033,7 +1035,7 @@ namespace OpenRA.Mods.Common.MapGenerator
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var changesAcc = 0;
|
||||
for (var r = 1; r <= terrainSmoothing; r++)
|
||||
{
|
||||
(matrix, changes) = BooleanBlur(matrix, r, smoothingThreshold);
|
||||
(matrix, changes) = BooleanBlur(matrix, r, smoothingThreshold, smoothingThresholdOutOf);
|
||||
changesAcc += changes;
|
||||
}
|
||||
|
||||
@@ -1067,8 +1069,8 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
if (diff[x, y])
|
||||
OverCircle(
|
||||
matrix: matrix,
|
||||
center: new float2(x, y),
|
||||
radius: minimumThickness * 2,
|
||||
centerIn1024ths: new int2(x * 1024 + 512, y * 1024 + 512),
|
||||
radiusIn1024ths: minimumThickness * 2048,
|
||||
outside: false,
|
||||
action: (xy, _) => matrix[xy] = bias);
|
||||
}
|
||||
@@ -1425,22 +1427,25 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
/// Run an action over the inside or outside of a circle of given center and radius. The
|
||||
/// action is called with the int2 position and the squared distance to the circle's
|
||||
/// center. If outside is true, the action is run for cells outside of the circle instead
|
||||
/// Run an action over the inside or outside of a circle of given center and radius,
|
||||
/// measured in 1024ths of a cell. The action is called with the int2 cell position (NOT in
|
||||
/// 1024ths), and the square of the distance-in-1024ths from the cell's center to the
|
||||
/// circle's center. (Square root and divide by 1024 to get the distance in whole cells.)
|
||||
/// (0, 0) is a corner of the matrix, and (512, 512) is the center of the first cell.
|
||||
/// If outside is true, the action is run for cells outside of the circle instead
|
||||
/// of the inside.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A matrix cell is inside the circle if its position is <= radius from center.
|
||||
/// A matrix cell is inside the circle if its center is <= radius from center.
|
||||
/// Coordinates outside of the Matrix are ignored.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static void OverCircle<T>(
|
||||
Matrix<T> matrix,
|
||||
float2 center,
|
||||
float radius,
|
||||
int2 centerIn1024ths,
|
||||
int radiusIn1024ths,
|
||||
bool outside,
|
||||
Action<int2, float> action)
|
||||
Action<int2, long> action)
|
||||
{
|
||||
var size = matrix.Size;
|
||||
int minX;
|
||||
@@ -1456,10 +1461,10 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
}
|
||||
else
|
||||
{
|
||||
minX = (int)MathF.Floor(center.X - radius);
|
||||
minY = (int)MathF.Floor(center.Y - radius);
|
||||
maxX = (int)MathF.Ceiling(center.X + radius);
|
||||
maxY = (int)MathF.Ceiling(center.Y + radius);
|
||||
minX = (centerIn1024ths.X - radiusIn1024ths) / 1024;
|
||||
minY = (centerIn1024ths.Y - radiusIn1024ths) / 1024;
|
||||
maxX = (centerIn1024ths.X + radiusIn1024ths + 1023) / 1024;
|
||||
maxY = (centerIn1024ths.Y + radiusIn1024ths + 1023) / 1024;
|
||||
if (minX < 0)
|
||||
minX = 0;
|
||||
if (minY < 0)
|
||||
@@ -1470,16 +1475,32 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
maxY = size.Y - 1;
|
||||
}
|
||||
|
||||
var radiusSquared = radius * radius;
|
||||
var radiusSquared = (long)radiusIn1024ths * radiusIn1024ths;
|
||||
for (var y = minY; y <= maxY; y++)
|
||||
for (var x = minX; x <= maxX; x++)
|
||||
{
|
||||
var rx = x - center.X;
|
||||
var ry = y - center.Y;
|
||||
var thisRadiusSquared = rx * rx + ry * ry;
|
||||
var rx = x * 1024 + 512 - centerIn1024ths.X;
|
||||
var ry = y * 1024 + 512 - centerIn1024ths.Y;
|
||||
var thisRadiusSquared = (long)rx * rx + (long)ry * ry;
|
||||
if (thisRadiusSquared <= radiusSquared != outside)
|
||||
action(new int2(x, y), thisRadiusSquared);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Linearly scales the range of values in a matrix to the given target amplitude.
|
||||
/// Returns the modified input. If the input matrix is all zeros, it is left unmodified.
|
||||
/// </summary>
|
||||
public static Matrix<int> NormalizeRangeInPlace(Matrix<int> matrix, int targetAmplitude)
|
||||
{
|
||||
long inputAmplitude = matrix.Data.Max(Math.Abs);
|
||||
if (inputAmplitude == 0)
|
||||
return matrix;
|
||||
|
||||
for (var i = 0; i < matrix.Data.Length; i++)
|
||||
matrix[i] = (int)((long)matrix[i] * targetAmplitude / inputAmplitude);
|
||||
|
||||
return matrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// </summary>
|
||||
public sealed class MultiBrushInfo
|
||||
{
|
||||
public readonly float Weight;
|
||||
public readonly int Weight;
|
||||
public readonly ImmutableArray<string> Actors;
|
||||
public readonly TerrainTile? BackingTile;
|
||||
public readonly ImmutableArray<ushort> Templates;
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
// Currently doesn't support specifying offsets. Add this capability if/when needed.
|
||||
public MultiBrushInfo(MiniYaml my)
|
||||
{
|
||||
Weight = 1.0f;
|
||||
Weight = MultiBrush.DefaultWeight;
|
||||
var actors = new List<string>();
|
||||
var templates = new List<ushort>();
|
||||
var tiles = new List<TerrainTile>();
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
switch (node.Key.Split('@')[0])
|
||||
{
|
||||
case "Weight":
|
||||
if (!Exts.TryParseFloatOrPercentInvariant(node.Value.Value, out Weight))
|
||||
if (!Exts.TryParseInt32Invariant(node.Value.Value, out Weight))
|
||||
throw new YamlException($"Invalid MultiBrush Weight `${node.Value.Value}`");
|
||||
break;
|
||||
case "Actor":
|
||||
@@ -89,6 +89,8 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// <summary>A super template that can be used to paint both tiles and actors.</summary>
|
||||
sealed class MultiBrush
|
||||
{
|
||||
public const int DefaultWeight = 1000;
|
||||
|
||||
public enum Replaceability
|
||||
{
|
||||
/// <summary>Area cannot be replaced by a tile or obstructing actor.</summary>
|
||||
@@ -104,7 +106,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
Any = 3,
|
||||
}
|
||||
|
||||
public float Weight;
|
||||
public int Weight;
|
||||
readonly List<(CVec, TerrainTile)> tiles;
|
||||
readonly List<ActorPlan> actorPlans;
|
||||
CVec[] shape;
|
||||
@@ -134,7 +136,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// </summary>
|
||||
public MultiBrush()
|
||||
{
|
||||
Weight = 1.0f;
|
||||
Weight = DefaultWeight;
|
||||
tiles = new List<(CVec, TerrainTile)>();
|
||||
actorPlans = new List<ActorPlan>();
|
||||
shape = Array.Empty<CVec>();
|
||||
@@ -264,10 +266,10 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
}
|
||||
|
||||
/// <summary>Update the weight.</summary>
|
||||
public MultiBrush WithWeight(float weight)
|
||||
public MultiBrush WithWeight(int weight)
|
||||
{
|
||||
if (!(weight > 0.0f))
|
||||
throw new ArgumentException("Weight was not > 0.0");
|
||||
if (weight <= 0)
|
||||
throw new ArgumentException("Weight was not > 0");
|
||||
Weight = weight;
|
||||
return this;
|
||||
}
|
||||
@@ -438,7 +440,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
var remainingQuota =
|
||||
brushArea == 1
|
||||
? int.MaxValue
|
||||
: (int)Math.Ceiling(replaceMposes.Count * brushWeightForArea / brushTotalWeight);
|
||||
: (int)(((long)replaceMposes.Count * brushWeightForArea + brushTotalWeight - 1) / brushTotalWeight);
|
||||
RefreshIndices();
|
||||
foreach (var mpos in mposes)
|
||||
{
|
||||
|
||||
@@ -10,21 +10,25 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Mods.Common.MapGenerator
|
||||
{
|
||||
public static class NoiseUtils
|
||||
{
|
||||
const int Scale = 1024;
|
||||
const int ScaledSqrt2 = 1448;
|
||||
|
||||
/// <summary>Amplitude proportional to wavelength.</summary>
|
||||
public static float PinkAmplitude(float wavelength) => wavelength;
|
||||
public static int PinkAmplitude(int wavelength) => wavelength;
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
/// Create noise by combining multiple layers of Perlin noise of halving wavelengths.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// wavelengthScale defines the largest wavelength as a fraction of the largest dimension of
|
||||
/// featureSize defines the largest wavelength in 1024ths of a matrix cell.
|
||||
/// the output.
|
||||
/// </para>
|
||||
/// <para>
|
||||
@@ -32,38 +36,45 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// choice.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static Matrix<float> FractalNoise(
|
||||
public static Matrix<int> FractalNoise(
|
||||
MersenneTwister random,
|
||||
int2 size,
|
||||
float featureSize,
|
||||
Func<float, float> ampFunc)
|
||||
int featureSize,
|
||||
Func<int, int> ampFunc)
|
||||
{
|
||||
var span = Math.Max(size.X, size.Y);
|
||||
var wavelengths = new float[(int)Math.Log2(span)];
|
||||
var wavelengths = new int[BitOperations.Log2((uint)span)];
|
||||
for (var i = 0; i < wavelengths.Length; i++)
|
||||
wavelengths[i] = featureSize / (1 << i);
|
||||
wavelengths[i] = featureSize >> i;
|
||||
|
||||
var noise = new Matrix<float>(size);
|
||||
var noise = new Matrix<int>(size);
|
||||
foreach (var wavelength in wavelengths)
|
||||
{
|
||||
if (wavelength <= 0.5)
|
||||
if (wavelength <= Scale / 2)
|
||||
break;
|
||||
|
||||
var amps = ampFunc(wavelength);
|
||||
var subSpan = (int)(span / wavelength) + 2;
|
||||
var subSpan = span * Scale / wavelength + 2;
|
||||
var subNoise = PerlinNoise(random, subSpan);
|
||||
|
||||
// Offsets should align to grid.
|
||||
// (The wavelength is divided back out later.)
|
||||
var offsetX = (int)(random.NextFloat() * wavelength);
|
||||
var offsetY = (int)(random.NextFloat() * wavelength);
|
||||
var scaledOffsetX = (int)(random.NextUint() % (wavelength + 1));
|
||||
var scaledOffsetY = (int)(random.NextUint() % (wavelength + 1));
|
||||
for (var y = 0; y < size.Y; y++)
|
||||
for (var x = 0; x < size.X; x++)
|
||||
{
|
||||
var scaledMappedX = x * Scale + scaledOffsetX;
|
||||
var scaledMappedY = y * Scale + scaledOffsetY;
|
||||
noise[y * size.X + x] +=
|
||||
amps * MatrixUtils.Interpolate(
|
||||
amps * MatrixUtils.IntegerInterpolate(
|
||||
subNoise,
|
||||
(offsetX + x) / wavelength,
|
||||
(offsetY + y) / wavelength);
|
||||
scaledMappedX / wavelength,
|
||||
scaledMappedY / wavelength,
|
||||
scaledMappedX % wavelength,
|
||||
scaledMappedY % wavelength,
|
||||
wavelength);
|
||||
}
|
||||
}
|
||||
|
||||
return noise;
|
||||
@@ -71,25 +82,25 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
|
||||
/// <summary>
|
||||
/// 2D Perlin Noise generator without interpolation, producing a span-by-span sized matrix.
|
||||
/// Output values range from -5792 to +5792.
|
||||
/// </summary>
|
||||
public static Matrix<float> PerlinNoise(MersenneTwister random, int span)
|
||||
public static Matrix<int> PerlinNoise(MersenneTwister random, int span)
|
||||
{
|
||||
var noise = new Matrix<float>(span, span);
|
||||
const float D = 0.25f;
|
||||
var noise = new Matrix<int>(span, span);
|
||||
for (var y = 0; y <= span; y++)
|
||||
for (var x = 0; x <= span; x++)
|
||||
{
|
||||
var phase = MathF.Tau * random.NextFloatExclusive();
|
||||
var vx = MathF.Cos(phase);
|
||||
var vy = MathF.Sin(phase);
|
||||
var phase = new WAngle((int)random.NextUint() % 1024);
|
||||
var vx = phase.Cos();
|
||||
var vy = phase.Sin();
|
||||
if (x > 0 && y > 0)
|
||||
noise[x - 1, y - 1] += vx * -D + vy * -D;
|
||||
noise[x - 1, y - 1] += -vx + -vy;
|
||||
if (x < span && y > 0)
|
||||
noise[x, y - 1] += vx * D + vy * -D;
|
||||
noise[x, y - 1] += vx + -vy;
|
||||
if (x > 0 && y < span)
|
||||
noise[x - 1, y] += vx * -D + vy * D;
|
||||
noise[x - 1, y] += -vx + vy;
|
||||
if (x < span && y < span)
|
||||
noise[x, y] += vx * D + vy * D;
|
||||
noise[x, y] += vx + vy;
|
||||
}
|
||||
|
||||
return noise;
|
||||
@@ -105,13 +116,13 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// noise with different properties to simple Perlin noise.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static Matrix<float> SymmetricFractalNoise(
|
||||
public static Matrix<int> SymmetricFractalNoise(
|
||||
MersenneTwister random,
|
||||
int2 size,
|
||||
int rotations,
|
||||
Symmetry.Mirror mirror,
|
||||
float featureSize,
|
||||
Func<float, float> ampFunc)
|
||||
int featureSize,
|
||||
Func<int, int> ampFunc)
|
||||
{
|
||||
if (rotations < 1)
|
||||
throw new ArgumentException("rotations must be >= 1");
|
||||
@@ -119,32 +130,37 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
// Need higher resolution due to cropping and rotation artifacts
|
||||
var templateSpan = Math.Max(size.X, size.Y) * 2 + 2;
|
||||
var templateSize = new int2(templateSpan, templateSpan);
|
||||
var templateCenter = new float2(templateSpan - 1, templateSpan - 1) / 2.0f;
|
||||
var scaledTemplateCenter = new int2(templateSpan - 1, templateSpan - 1) * Scale / 2;
|
||||
var template = FractalNoise(random, templateSize, featureSize, ampFunc);
|
||||
|
||||
var output = new Matrix<float>(size);
|
||||
var output = new Matrix<int>(size);
|
||||
|
||||
var inclusiveOutputSize = size - new int2(1, 1);
|
||||
var outputMid = new float2(inclusiveOutputSize) / 2.0f;
|
||||
var scaledOutputMid = inclusiveOutputSize * Scale / 2;
|
||||
|
||||
for (var y = 0; y < size.Y; y++)
|
||||
for (var x = 0; x < size.X; x++)
|
||||
{
|
||||
const float Sqrt2 = 1.4142135623730951f;
|
||||
var outputXy = new float2(x, y);
|
||||
var outputXyFromCenter = outputXy - outputMid;
|
||||
var templateXyFromCenter = outputXyFromCenter * Sqrt2;
|
||||
var templateXy = templateXyFromCenter + templateCenter;
|
||||
var outputXy = new int2(x, y);
|
||||
var scaledOutputXy = outputXy * Scale;
|
||||
var scaledOutputXyFromCenter = scaledOutputXy - scaledOutputMid;
|
||||
|
||||
// Apply sqrt2 scaling so that diagonal samples don't alias.
|
||||
var scaledTemplateXyFromCenter = scaledOutputXyFromCenter * ScaledSqrt2 / Scale;
|
||||
var scaledTemplateXy = scaledTemplateXyFromCenter + scaledTemplateCenter;
|
||||
|
||||
var projections = Symmetry.RotateAndMirrorPointAround(
|
||||
templateXy, templateCenter, rotations, mirror);
|
||||
scaledTemplateXy, scaledTemplateCenter, rotations, mirror);
|
||||
|
||||
foreach (var projection in projections)
|
||||
output[x, y] +=
|
||||
MatrixUtils.Interpolate(
|
||||
MatrixUtils.IntegerInterpolate(
|
||||
template,
|
||||
projection.X,
|
||||
projection.Y);
|
||||
projection.X / Scale,
|
||||
projection.Y / Scale,
|
||||
projection.X % Scale,
|
||||
projection.Y % Scale,
|
||||
Scale);
|
||||
}
|
||||
|
||||
return output;
|
||||
@@ -156,11 +172,11 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// </summary>
|
||||
public static void SymmetricFractalNoiseIntoCellLayer(
|
||||
MersenneTwister random,
|
||||
CellLayer<float> cellLayer,
|
||||
CellLayer<int> cellLayer,
|
||||
int rotations,
|
||||
Symmetry.Mirror mirror,
|
||||
float featureSize,
|
||||
Func<float, float> ampFunc)
|
||||
int featureSize,
|
||||
Func<int, int> ampFunc)
|
||||
{
|
||||
var cellBounds = CellLayerUtils.CellBounds(cellLayer);
|
||||
var size = new int2(cellBounds.Size.Width, cellBounds.Size.Height);
|
||||
|
||||
@@ -44,26 +44,26 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// Mirrors a (zero-area) point around a given center.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For example, if using a center of (4.0, 4.0) a point at (0.1, 0.1) could be projected
|
||||
/// to (0.1, 0.1), (0.1, 7.9), (7.9, 0.1), or (7.9, 7.9).
|
||||
/// For example, if using a center of (40, 40) a point at (1, 1) could be projected
|
||||
/// to (1, 1), (1, 79), (79, 1), or (79, 79).
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static float2 MirrorPointAround(Mirror mirror, float2 original, float2 center)
|
||||
public static int2 MirrorPointAround(Mirror mirror, int2 original, int2 center)
|
||||
{
|
||||
switch (mirror)
|
||||
{
|
||||
case Mirror.None:
|
||||
throw new ArgumentException("Mirror.None has no transformed point");
|
||||
case Mirror.LeftMatchesRight:
|
||||
return new float2(2.0f * center.X - original.X, original.Y);
|
||||
return new int2(2 * center.X - original.X, original.Y);
|
||||
case Mirror.TopLeftMatchesBottomRight:
|
||||
return new float2(
|
||||
return new int2(
|
||||
center.Y - original.Y + center.X,
|
||||
center.X - original.X + center.Y);
|
||||
case Mirror.TopMatchesBottom:
|
||||
return new float2(original.X, 2.0f * center.Y - original.Y);
|
||||
return new int2(original.X, 2 * center.Y - original.Y);
|
||||
case Mirror.TopRightMatchesBottomLeft:
|
||||
return new float2(
|
||||
return new int2(
|
||||
center.X + original.Y - center.Y,
|
||||
center.Y + original.X - center.X);
|
||||
default:
|
||||
@@ -73,27 +73,11 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
|
||||
public static WPos MirrorWPosAround(Mirror mirror, WPos original, WPos center)
|
||||
{
|
||||
switch (mirror)
|
||||
{
|
||||
case Mirror.None:
|
||||
throw new ArgumentException("Mirror.None has no transformed point");
|
||||
case Mirror.LeftMatchesRight:
|
||||
return new WPos(2 * center.X - original.X, original.Y, original.Z);
|
||||
case Mirror.TopLeftMatchesBottomRight:
|
||||
return new WPos(
|
||||
center.Y - original.Y + center.X,
|
||||
center.X - original.X + center.Y,
|
||||
original.Z);
|
||||
case Mirror.TopMatchesBottom:
|
||||
return new WPos(original.X, 2 * center.Y - original.Y, original.Z);
|
||||
case Mirror.TopRightMatchesBottomLeft:
|
||||
return new WPos(
|
||||
center.X + original.Y - center.Y,
|
||||
center.Y + original.X - center.X,
|
||||
original.Z);
|
||||
default:
|
||||
throw new ArgumentException("Bad mirror");
|
||||
}
|
||||
var result = MirrorPointAround(
|
||||
mirror,
|
||||
new int2(original.X, original.Y),
|
||||
new int2(center.X, center.Y));
|
||||
return new WPos(result.X, result.Y, original.Z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -199,17 +183,17 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
/// functions. This may be slightly imprecise for non-trivial rotations.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For example, if using a center of (4.0, 4.0) a point at (0.1, 0.1) could be projected
|
||||
/// to (0.1, 0.1), (0.1, 7.9), (7.9, 0.1), and (7.9, 7.9).
|
||||
/// For example, if using a center of (40, 40) a point at (1, 1) could be projected
|
||||
/// to (1, 1), (1, 79), (79, 1), and (79, 79).
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static float2[] RotateAndMirrorPointAround(
|
||||
float2 original,
|
||||
float2 center,
|
||||
public static int2[] RotateAndMirrorPointAround(
|
||||
int2 original,
|
||||
int2 center,
|
||||
int rotations,
|
||||
Mirror mirror)
|
||||
{
|
||||
var projections = new float2[RotateAndMirrorProjectionCount(rotations, mirror)];
|
||||
var projections = new int2[RotateAndMirrorProjectionCount(rotations, mirror)];
|
||||
var projectionIndex = 0;
|
||||
|
||||
for (var rotation = 0; rotation < rotations; rotation++)
|
||||
@@ -217,12 +201,12 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
// This could be made more accurate using dedicated, higher precision
|
||||
// rotation count to cos and sin lookup tables.
|
||||
var wangle = new WAngle(rotation * 1024 / rotations);
|
||||
var cos = wangle.Cos() / 1024.0f;
|
||||
var sin = wangle.Sin() / 1024.0f;
|
||||
long cos = wangle.Cos();
|
||||
long sin = wangle.Sin();
|
||||
var relOrig = original - center;
|
||||
var projX = relOrig.X * cos - relOrig.Y * sin + center.X;
|
||||
var projY = relOrig.X * sin + relOrig.Y * cos + center.Y;
|
||||
var projection = new float2(projX, projY);
|
||||
var projX = (relOrig.X * cos - relOrig.Y * sin) / 1024 + center.X;
|
||||
var projY = (relOrig.X * sin + relOrig.Y * cos) / 1024 + center.Y;
|
||||
var projection = new int2((int)projX, (int)projY);
|
||||
projections[projectionIndex++] = projection;
|
||||
|
||||
if (mirror != Mirror.None)
|
||||
@@ -303,7 +287,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
public static bool IsCPosNearCenter<T>(
|
||||
CPos cpos,
|
||||
CellLayer<T> cellLayer,
|
||||
float reservationRadius,
|
||||
int reservationRadius,
|
||||
Mirror mirror)
|
||||
{
|
||||
CPos[] testPoints;
|
||||
@@ -313,7 +297,7 @@ namespace OpenRA.Mods.Common.MapGenerator
|
||||
testPoints = RotateAndMirrorCPos(cpos, cellLayer, 1, mirror);
|
||||
|
||||
var separation = (testPoints[1] - testPoints[0]).LengthSquared;
|
||||
return separation <= reservationRadius * reservationRadius * 4.0f;
|
||||
return separation <= reservationRadius * reservationRadius * 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user