Remove floating points from map generation
Removes all use of floating point from the RaMapGenerator map generator and its dependencies. Floating point behavior is potentially non-portable across client hardware. Removing them should make the map generation logic consistent even across clients with different floating point hardware or compiler behavior. This may be useful for sync-safe multiplayer map generation where clients independently generate the map from settings. Most previously fractional public-facing settings are now represented as numbers out of 1000, with some exceptions using 1000000. Most internal logic which relies on fixed-point concepts now uses 1024ths, though some floating point mechanisms have been replaced with alternative discrete approximations (e.g. gaussian to binomial).
This commit is contained in:
committed by
Gustas Kažukauskas
parent
04e9cef38e
commit
037326024b
@@ -58,6 +58,9 @@ namespace OpenRA.Mods.Common.Traits
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public sealed class RaMapGenerator : IMapGenerator
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{
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const int FractionMax = 1000;
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const int EntityBonusMax = 1000000;
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sealed class Parameters
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{
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[FieldLoader.Ignore]
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@@ -74,17 +77,17 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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public readonly int Players = default;
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[FieldLoader.Require]
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public readonly float TerrainFeatureSize = default;
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public readonly int TerrainFeatureSize = default;
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[FieldLoader.Require]
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public readonly float ForestFeatureSize = default;
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public readonly int ForestFeatureSize = default;
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[FieldLoader.Require]
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public readonly float ResourceFeatureSize = default;
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public readonly int ResourceFeatureSize = default;
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[FieldLoader.Require]
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public readonly float Water = default;
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public readonly int Water = default;
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[FieldLoader.Require]
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public readonly float Mountains = default;
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public readonly int Mountains = default;
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[FieldLoader.Require]
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public readonly float Forests = default;
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public readonly int Forests = default;
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[FieldLoader.Require]
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public readonly int ForestCutout = default;
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[FieldLoader.Require]
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@@ -94,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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public readonly int TerrainSmoothing = default;
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[FieldLoader.Require]
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public readonly float SmoothingThreshold = default;
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public readonly int SmoothingThreshold = default;
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[FieldLoader.Require]
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public readonly int MinimumLandSeaThickness = default;
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[FieldLoader.Require]
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@@ -104,13 +107,13 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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public readonly int RoughnessRadius = default;
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[FieldLoader.Require]
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public readonly float Roughness = default;
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public readonly int Roughness = default;
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[FieldLoader.Require]
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public readonly int MinimumTerrainContourSpacing = default;
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[FieldLoader.Require]
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public readonly int MinimumCliffLength = default;
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[FieldLoader.Require]
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public readonly float ForestClumpiness = default;
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public readonly int ForestClumpiness = default;
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[FieldLoader.Require]
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public readonly bool DenyWalledAreas = default;
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[FieldLoader.Require]
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@@ -124,11 +127,11 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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public readonly bool CreateEntities = default;
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[FieldLoader.Require]
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public readonly float AreaEntityBonus = default;
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public readonly int AreaEntityBonus = default;
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[FieldLoader.Require]
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public readonly float PlayerCountEntityBonus = default;
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public readonly int PlayerCountEntityBonus = default;
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[FieldLoader.Require]
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public readonly float CentralSpawnReservationFraction = default;
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public readonly int CentralSpawnReservationFraction = default;
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[FieldLoader.Require]
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public readonly int ResourceSpawnReservation = default;
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[FieldLoader.Require]
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@@ -140,13 +143,13 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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public readonly int SpawnReservation = default;
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[FieldLoader.Require]
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public readonly float SpawnResourceBias = default;
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public readonly int SpawnResourceBias = default;
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[FieldLoader.Require]
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public readonly int ResourcesPerPlayer = default;
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[FieldLoader.Require]
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public readonly float OreUniformity = default;
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public readonly int OreUniformity = default;
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[FieldLoader.Require]
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public readonly float OreClumpiness = default;
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public readonly int OreClumpiness = default;
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[FieldLoader.Require]
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public readonly int MaximumExpansionResourceSpawns = default;
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[FieldLoader.Require]
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@@ -164,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Require]
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public readonly int MaximumBuildings = default;
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[FieldLoader.LoadUsing(nameof(BuildingWeightsLoader))]
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public readonly IReadOnlyDictionary<string, float> BuildingWeights = default;
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public readonly IReadOnlyDictionary<string, int> BuildingWeights = default;
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[FieldLoader.Require]
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public readonly ushort LandTile = default;
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@@ -188,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
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[FieldLoader.Ignore]
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public readonly IReadOnlyDictionary<string, ResourceTypeInfo> ResourceSpawnSeeds;
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[FieldLoader.LoadUsing(nameof(ResourceSpawnWeightsLoader))]
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public readonly IReadOnlyDictionary<string, float> ResourceSpawnWeights = default;
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public readonly IReadOnlyDictionary<string, int> ResourceSpawnWeights = default;
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[FieldLoader.Ignore]
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public readonly IReadOnlySet<byte> ClearTerrain;
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@@ -311,22 +314,22 @@ namespace OpenRA.Mods.Common.Traits
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throw new YamlException($"Invalid Mirror value `{my.NodeWithKey("Mirror").Value.Value}`");
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}
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static IReadOnlyDictionary<string, float> BuildingWeightsLoader(MiniYaml my)
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static IReadOnlyDictionary<string, int> BuildingWeightsLoader(MiniYaml my)
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{
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return my.NodeWithKey("BuildingWeights").Value.ToDictionary(subMy =>
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{
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if (Exts.TryParseFloatOrPercentInvariant(subMy.Value, out var f))
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if (Exts.TryParseInt32Invariant(subMy.Value, out var f))
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return f;
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else
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throw new YamlException($"Invalid building weight `{subMy.Value}`");
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});
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}
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static IReadOnlyDictionary<string, float> ResourceSpawnWeightsLoader(MiniYaml my)
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static IReadOnlyDictionary<string, int> ResourceSpawnWeightsLoader(MiniYaml my)
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{
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return my.NodeWithKey("ResourceSpawnWeights").Value.ToDictionary(subMy =>
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{
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if (Exts.TryParseFloatOrPercentInvariant(subMy.Value, out var f))
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if (Exts.TryParseInt32Invariant(subMy.Value, out var f))
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return f;
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else
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throw new YamlException($"Invalid resource spawn weight `{subMy.Value}`");
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@@ -337,34 +340,34 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (Rotations < 1)
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throw new MapGenerationException("Rotations must be >= 1");
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if (TerrainFeatureSize < 1.0f)
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throw new MapGenerationException("TerrainFeatureSize must be >= 1.0");
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if (ForestFeatureSize < 1.0f)
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throw new MapGenerationException("ForestFeatureSize must be >= 1.0");
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if (ResourceFeatureSize < 1.0f)
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throw new MapGenerationException("ResourceFeatureSize must be >= 1.0");
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if (TerrainSmoothing < 1)
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throw new MapGenerationException("TerrainSmoothing must be < 1");
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if (SmoothingThreshold < 0.5f || SmoothingThreshold > 1.0f)
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throw new MapGenerationException("SmoothingThreshold must be between 0.5 and 1.0 inclusive");
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if (TerrainFeatureSize < 1)
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throw new MapGenerationException("TerrainFeatureSize must be >= 1");
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if (ForestFeatureSize < 1)
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throw new MapGenerationException("ForestFeatureSize must be >= 1");
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if (ResourceFeatureSize < 1)
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throw new MapGenerationException("ResourceFeatureSize must be >= 1");
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if (TerrainSmoothing < 0 || TerrainSmoothing > MatrixUtils.MaxBinomialKernelRadius)
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throw new MapGenerationException($"TerrainSmoothing must be between 0 and {MatrixUtils.MaxBinomialKernelRadius} inclusive");
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if (SmoothingThreshold < (FractionMax + 1) / 2 || SmoothingThreshold > FractionMax)
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throw new MapGenerationException($"SmoothingThreshold must be between {(FractionMax + 1) / 2} and {FractionMax} inclusive");
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if (MinimumLandSeaThickness < 1)
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throw new MapGenerationException("MinimumLandSeaThickness must be >= 1");
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if (MinimumMountainThickness < 1)
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throw new MapGenerationException("MinimumMountainThickness must be >= 1");
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if (Water < 0.0f || Water > 1.0f)
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throw new MapGenerationException("Water must be between 0.0 and 1.0 inclusive");
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if (Forests < 0.0f || Forests > 1.0f)
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throw new MapGenerationException("Forest must be between 0.0 and 1.0 inclusive");
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if (Water < 0 || Water > FractionMax)
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throw new MapGenerationException($"Water must be between 0 and {FractionMax} inclusive");
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if (Forests < 0 || Forests > FractionMax)
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throw new MapGenerationException($"Forest must be between 0 and {FractionMax} inclusive");
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if (ForestCutout < 0)
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throw new MapGenerationException("ForestCutout must be >= 0");
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if (MaximumCutoutSpacing < 0)
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throw new MapGenerationException("TopologyAugmentationThreshold must be >= 0");
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if (ForestClumpiness < 0.0f)
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throw new MapGenerationException("ForestClumpiness must be >= 0.0");
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if (Mountains < 0.0f || Mountains > 1.0f)
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throw new MapGenerationException("Mountains must be between 0.0 and 1.0 inclusive");
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if (Roughness < 0.0f || Roughness > 1.0f)
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throw new MapGenerationException("Roughness must be between 0.0 and 1.0");
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if (ForestClumpiness < 0)
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throw new MapGenerationException("ForestClumpiness must be >= 0");
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if (Mountains < 0 || Mountains > FractionMax)
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throw new MapGenerationException($"Mountains must be between 0 and {FractionMax} inclusive");
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if (Roughness < 0 || Roughness > FractionMax)
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throw new MapGenerationException("Roughness must be between 0 and {FractionMax}");
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if (RoughnessRadius < 1)
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throw new MapGenerationException("RoughnessRadius must be >= 1");
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if (MaximumAltitude < 0)
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@@ -379,12 +382,12 @@ namespace OpenRA.Mods.Common.Traits
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throw new MapGenerationException("RoadShrink must be >= 0");
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if (Players < 0)
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throw new MapGenerationException("Players must be >= 0");
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if (CentralSpawnReservationFraction < 0.0f)
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throw new MapGenerationException("CentralSpawnReservationFraction must be >= 0.0");
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if (AreaEntityBonus < 0.0f)
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throw new MapGenerationException("PlayableAreaDensityBonus must be >= 0.0");
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if (PlayerCountEntityBonus < 0.0f)
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throw new MapGenerationException("PlayerCountDensityBonus must be >= 0.0");
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if (CentralSpawnReservationFraction < 0)
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throw new MapGenerationException("CentralSpawnReservationFraction must be >= 0");
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if (AreaEntityBonus < 0)
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throw new MapGenerationException("PlayableAreaDensityBonus must be >= 0");
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if (PlayerCountEntityBonus < 0)
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throw new MapGenerationException("PlayerCountDensityBonus must be >= 0");
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if (SpawnRegionSize < 1)
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throw new MapGenerationException("SpawnRegionSize must be >= 1");
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if (SpawnReservation < 1)
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@@ -417,16 +420,16 @@ namespace OpenRA.Mods.Common.Traits
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throw new MapGenerationException("MinimumBuildings must be <= maximumBuildings");
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if (ResourcesPerPlayer < 0)
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throw new MapGenerationException("ResourcesPerPlayer must be >= 0");
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if (OreUniformity < 0.0f)
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throw new MapGenerationException("OreUniformity must be >= 0.0");
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if (OreClumpiness < 0.0f)
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throw new MapGenerationException("OreClumpiness must be >= 0.0");
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if (OreUniformity < 0)
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throw new MapGenerationException("OreUniformity must be >= 0");
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if (OreClumpiness < 0)
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throw new MapGenerationException("OreClumpiness must be >= 0");
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foreach (var kv in BuildingWeights)
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if (kv.Value < 0.0f)
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throw new MapGenerationException("BuildingWeights.* must be >= 0.0");
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if (kv.Value < 0)
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throw new MapGenerationException("BuildingWeights.* must be >= 0");
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foreach (var kv in ResourceSpawnWeights)
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if (kv.Value < 0.0f)
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throw new MapGenerationException("ResourceSpawnWeights.* must be >= 0.0");
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if (kv.Value < 0)
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throw new MapGenerationException("ResourceSpawnWeights.* must be >= 0");
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foreach (var kv in ResourceSpawnWeights)
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if (!ResourceSpawnSeeds.ContainsKey(kv.Key))
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throw new MapGenerationException($"ResourceSpawnSeeds does not contain possible resource spawn `{kv.Key}`");
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@@ -440,7 +443,7 @@ namespace OpenRA.Mods.Common.Traits
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throw new MapGenerationException("Total number of players must not exceed 32");
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}
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public static (T[] Types, float[] Weights) SplitWeights<T>(IReadOnlyDictionary<T, float> typeWeights)
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public static (T[] Types, int[] Weights) SplitWeights<T>(IReadOnlyDictionary<T, int> typeWeights)
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{
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var types = typeWeights
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.Select(kv => kv.Key)
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@@ -469,14 +472,14 @@ namespace OpenRA.Mods.Common.Traits
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public void Generate(Map map, MiniYaml settings)
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{
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const float ExternalBias = 1000000.0f;
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const int ExternalBias = 4096;
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var size = map.MapSize;
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var minSpan = Math.Min(size.X, size.Y);
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var maxSpan = Math.Max(size.X, size.Y);
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var mapCenter = (size.ToFloat2() - new float2(1.0f, 1.0f)) / 2.0f;
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var mapCenter1024ths = size * 512;
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var wMapCenter = CellLayerUtils.Center(map.Tiles);
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var matrixMapCenter = (CellLayerUtils.CellBounds(map).Size.ToInt2().ToFloat2() - new float2(1.0f, 1.0f)) / 2.0f;
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var matrixMapCenter1024ths = CellLayerUtils.CellBounds(map).Size.ToInt2() * 512;
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var cellBounds = CellLayerUtils.CellBounds(map);
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var minCSpan = Math.Min(cellBounds.Size.Width, cellBounds.Size.Height);
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var gridType = map.Grid.Type;
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@@ -596,32 +599,33 @@ namespace OpenRA.Mods.Common.Traits
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param.Mirror,
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param.TerrainFeatureSize,
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NoiseUtils.PinkAmplitude);
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MatrixUtils.NormalizeRangeInPlace(elevation, 1024);
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if (param.TerrainSmoothing > 0)
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{
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var radius = param.TerrainSmoothing;
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elevation = MatrixUtils.GaussianBlur(elevation, radius, radius);
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elevation = MatrixUtils.BinomialBlur(elevation, radius);
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}
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MatrixUtils.CalibrateQuantileInPlace(
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elevation,
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0.0f,
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param.Water);
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0,
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param.Water, FractionMax);
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if (param.ExternalCircularBias != 0)
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MatrixUtils.OverCircle(
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matrix: elevation,
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center: mapCenter,
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radius: externalCircleRadius,
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centerIn1024ths: mapCenter1024ths,
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radiusIn1024ths: externalCircleRadius * 1024,
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outside: true,
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action: (xy, _) => elevation[xy] = param.ExternalCircularBias * ExternalBias);
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var landPlan = MatrixUtils.BooleanBlotch(
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elevation.Map(v => v >= 0),
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param.TerrainSmoothing,
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param.SmoothingThreshold,
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param.SmoothingThreshold, FractionMax,
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param.MinimumLandSeaThickness,
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/*bias=*/param.Water < 0.5);
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/*bias=*/param.Water < FractionMax / 2);
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var beaches = CellLayerUtils.FromMatrixPoints(
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MatrixUtils.BordersToPoints(landPlan),
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@@ -712,24 +716,23 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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if (param.Mountains > 0.0f || param.ExternalCircularBias == 1)
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if (param.Mountains > 0 || param.ExternalCircularBias == 1)
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{
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var roughnessMatrix = MatrixUtils.GridVariance(
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elevation,
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param.RoughnessRadius)
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.Map(v => MathF.Sqrt(v));
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param.RoughnessRadius);
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MatrixUtils.CalibrateQuantileInPlace(
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roughnessMatrix,
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0.0f,
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1.0f - param.Roughness);
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var cliffMask = roughnessMatrix.Map(v => v >= 0.0f);
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0,
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FractionMax - param.Roughness, FractionMax);
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var cliffMask = roughnessMatrix.Map(v => v >= 0);
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var mountainElevation = elevation.Clone();
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var cliffPlan = landPlan;
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if (param.ExternalCircularBias > 0)
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MatrixUtils.OverCircle(
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matrix: cliffPlan,
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center: matrixMapCenter,
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radius: externalCircleRadius,
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centerIn1024ths: matrixMapCenter1024ths,
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radiusIn1024ths: externalCircleRadius * 1024,
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outside: true,
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action: (xy, _) => cliffPlan[xy] = false);
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@@ -742,22 +745,21 @@ namespace OpenRA.Mods.Common.Traits
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for (var n = 0; n < mountainElevation.Data.Length; n++)
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{
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if (roominess.Data[n] < param.MinimumTerrainContourSpacing)
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mountainElevation.Data[n] = -1.0f;
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mountainElevation.Data[n] = -1;
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else
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available++;
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total++;
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}
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var availableFraction = (float)available / total;
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MatrixUtils.CalibrateQuantileInPlace(
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mountainElevation,
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0.0f,
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1.0f - availableFraction * param.Mountains);
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0,
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total - available * param.Mountains / FractionMax, total);
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cliffPlan = MatrixUtils.BooleanBlotch(
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mountainElevation.Map(v => v >= 0),
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param.TerrainSmoothing,
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param.SmoothingThreshold,
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param.SmoothingThreshold, FractionMax,
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param.MinimumMountainThickness,
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/*bias=*/false);
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var unmaskedCliffs = MatrixUtils.BordersToPoints(cliffPlan);
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@@ -795,24 +797,24 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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if (param.Forests > 0.0f)
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if (param.Forests > 0)
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{
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var forestNoise = new CellLayer<float>(map);
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var forestNoise = new CellLayer<int>(map);
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NoiseUtils.SymmetricFractalNoiseIntoCellLayer(
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forestRandom,
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forestNoise,
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param.Rotations,
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param.Mirror,
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param.ForestFeatureSize,
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wavelength => MathF.Pow(wavelength, param.ForestClumpiness));
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wavelength => ClumpinessAmplitude(wavelength, param.ForestClumpiness));
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CellLayerUtils.CalibrateQuantileInPlace(
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forestNoise,
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0.0f,
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1.0f - param.Forests);
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0,
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FractionMax - param.Forests, FractionMax);
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var forestPlan = new CellLayer<bool>(map);
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foreach (var mpos in map.AllCells.MapCoords)
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if (param.ClearTerrain.Contains(map.GetTerrainIndex(mpos)) && forestNoise[mpos] >= 0.0f)
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if (param.ClearTerrain.Contains(map.GetTerrainIndex(mpos)) && forestNoise[mpos] >= 0)
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forestPlan[mpos] = true;
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if (param.ForestCutout > 0)
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@@ -1081,8 +1083,8 @@ namespace OpenRA.Mods.Common.Traits
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var kernel = new Matrix<bool>(param.RoadSpacing * 2 + 1, param.RoadSpacing * 2 + 1);
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MatrixUtils.OverCircle(
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matrix: kernel,
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center: new float2(param.RoadSpacing, param.RoadSpacing),
|
||||
radius: param.RoadSpacing,
|
||||
centerIn1024ths: kernel.Size * 512,
|
||||
radiusIn1024ths: param.RoadSpacing * 1024,
|
||||
outside: false,
|
||||
action: (xy, _) => kernel[xy] = true);
|
||||
var dilated = MatrixUtils.KernelDilateOrErode(
|
||||
@@ -1165,7 +1167,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
(projections, cpos) =>
|
||||
projectionSpacing[cpos] = Symmetry.ProjectionProximity(projections) / 2);
|
||||
|
||||
var spawnReservationRadius = minSpan * param.CentralSpawnReservationFraction;
|
||||
var spawnReservationRadius = minSpan * param.CentralSpawnReservationFraction / FractionMax;
|
||||
var spawnReservation = new CellLayer<bool>(map);
|
||||
foreach (var mpos in map.AllCells.MapCoords)
|
||||
spawnReservation[mpos] = Symmetry.IsCPosNearCenter(
|
||||
@@ -1209,8 +1211,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
var zoneableArea = zoneable.Count(v => v);
|
||||
var entityMultiplier =
|
||||
zoneableArea * param.AreaEntityBonus +
|
||||
param.TotalPlayers * param.PlayerCountEntityBonus;
|
||||
(long)zoneableArea * param.AreaEntityBonus +
|
||||
(long)param.TotalPlayers * param.PlayerCountEntityBonus;
|
||||
var perSymmetryEntityMultiplier = entityMultiplier / param.SymmetryCount;
|
||||
|
||||
// Spawn generation
|
||||
@@ -1242,18 +1244,18 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Location = chosenMPos.ToCPos(gridType),
|
||||
};
|
||||
|
||||
var preferedRange = (param.SpawnBuildSize + param.SpawnRegionSize * 2) / 2;
|
||||
var resourceSpawnPreferences = new CellLayer<float>(map);
|
||||
var preferedRange1024ths = (param.SpawnBuildSize + param.SpawnRegionSize * 2) * 512;
|
||||
var resourceSpawnPreferences = new CellLayer<int>(map);
|
||||
CellLayerUtils.WalkingDistances(
|
||||
resourceSpawnPreferences,
|
||||
zoneable,
|
||||
new[] { chosenMPos.ToCPos(gridType) },
|
||||
param.SpawnRegionSize);
|
||||
param.SpawnRegionSize * 1024);
|
||||
foreach (var mpos in map.AllCells.MapCoords)
|
||||
{
|
||||
var v = resourceSpawnPreferences[mpos];
|
||||
resourceSpawnPreferences[mpos] = MathF.Ceiling(
|
||||
v > preferedRange ? 2 * preferedRange - v : v);
|
||||
resourceSpawnPreferences[mpos] =
|
||||
((v > preferedRange1024ths ? 2 * preferedRange1024ths - v : v) + 1023) / 1024;
|
||||
}
|
||||
|
||||
var resourceSpawns = new List<ActorPlan>();
|
||||
@@ -1263,7 +1265,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
resourceSpawnPreferences,
|
||||
playerRandom,
|
||||
(a, b) => a.CompareTo(b));
|
||||
if (value <= 1.0f)
|
||||
if (value <= 1)
|
||||
break;
|
||||
|
||||
var resourceSpawnType = resourceSpawnTypes[playerRandom.PickWeighted(resourceSpawnWeights)];
|
||||
@@ -1278,7 +1280,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
wCenter: resourceSpawnPlan.WPosLocation,
|
||||
wRadius: 1024,
|
||||
outside: false,
|
||||
action: (mpos, _, _, _) => resourceSpawnPreferences[mpos] = 0.0f);
|
||||
action: (mpos, _, _, _) => resourceSpawnPreferences[mpos] = 0);
|
||||
}
|
||||
|
||||
var projectedSpawns = Symmetry.RotateAndMirrorActorPlan(spawn, param.Rotations, param.Mirror);
|
||||
@@ -1304,7 +1306,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
// Expansions
|
||||
{
|
||||
var resourceSpawnsRemaining = (int)(param.MaximumExpansionResourceSpawns * perSymmetryEntityMultiplier);
|
||||
var resourceSpawnsRemaining = (int)(param.MaximumExpansionResourceSpawns * perSymmetryEntityMultiplier / EntityBonusMax);
|
||||
while (resourceSpawnsRemaining > 0)
|
||||
{
|
||||
var roominess = new CellLayer<int>(map);
|
||||
@@ -1327,20 +1329,23 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var resourceSpawnCount = Math.Min(resourceSpawnsRemaining, expansionRandom.Next(param.MaximumResourceSpawnsPerExpansion) + 1);
|
||||
resourceSpawnsRemaining -= resourceSpawnCount;
|
||||
|
||||
if (radius1 < 1.0f)
|
||||
if (radius1 < 1)
|
||||
break;
|
||||
|
||||
var resourceSpawns = new List<ActorPlan>();
|
||||
var resourceSpawnPreferences = new CellLayer<float>(map);
|
||||
var wRadius1Sq = (long)radius1 * radius1 * 1024 * 1024;
|
||||
var resourceSpawnPreferences = new CellLayer<int>(map);
|
||||
var radius1Sq = radius1 * radius1;
|
||||
CellLayerUtils.OverCircle(
|
||||
cellLayer: resourceSpawnPreferences,
|
||||
wCenter: CellLayerUtils.MPosToWPos(chosenMPos, gridType),
|
||||
wRadius: radius2 * 1024,
|
||||
outside: false,
|
||||
action: (mpos, _, _, rSq) =>
|
||||
action: (mpos, _, _, wrSq) =>
|
||||
{
|
||||
var rSq = (int)(wrSq / (1024 * 1024));
|
||||
resourceSpawnPreferences[mpos] =
|
||||
rSq >= wRadius1Sq ? rSq : 0.0f);
|
||||
rSq >= radius1Sq ? rSq : 0;
|
||||
});
|
||||
for (var resourceSpawn = 0; resourceSpawn < resourceSpawnCount; resourceSpawn++)
|
||||
{
|
||||
var mpos = CellLayerUtils.PickWeighted(resourceSpawnPreferences, expansionRandom);
|
||||
@@ -1356,7 +1361,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
wCenter: resourceSpawnPlan.WPosLocation,
|
||||
wRadius: 1024,
|
||||
outside: false,
|
||||
action: (mpos, _, _, _) => resourceSpawnPreferences[mpos] = 0.0f);
|
||||
action: (mpos, _, _, _) => resourceSpawnPreferences[mpos] = 0);
|
||||
}
|
||||
|
||||
var projectedResourceSpawns = Symmetry.RotateAndMirrorActorPlans(resourceSpawns, param.Rotations, param.Mirror);
|
||||
@@ -1376,8 +1381,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var targetBuildingCount =
|
||||
(param.MaximumBuildings != 0)
|
||||
? expansionRandom.Next(
|
||||
(int)(param.MinimumBuildings * perSymmetryEntityMultiplier),
|
||||
(int)(param.MaximumBuildings * perSymmetryEntityMultiplier) + 1)
|
||||
(int)(param.MinimumBuildings * perSymmetryEntityMultiplier / EntityBonusMax),
|
||||
(int)(param.MaximumBuildings * perSymmetryEntityMultiplier / EntityBonusMax) + 1)
|
||||
: 0;
|
||||
for (var i = 0; i < targetBuildingCount; i++)
|
||||
{
|
||||
@@ -1415,128 +1420,126 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
// Grow resources
|
||||
{
|
||||
var pattern = new CellLayer<float>(map);
|
||||
var pattern1024ths = new CellLayer<int>(map);
|
||||
NoiseUtils.SymmetricFractalNoiseIntoCellLayer(
|
||||
resourceRandom,
|
||||
pattern,
|
||||
pattern1024ths,
|
||||
param.Rotations,
|
||||
param.Mirror,
|
||||
param.ResourceFeatureSize,
|
||||
wavelength => MathF.Pow(wavelength, param.OreClumpiness));
|
||||
wavelength => ClumpinessAmplitude(wavelength, param.OreClumpiness));
|
||||
{
|
||||
CellLayerUtils.CalibrateQuantileInPlace(
|
||||
pattern,
|
||||
0.0f,
|
||||
0.0f);
|
||||
var max = pattern.Max();
|
||||
pattern1024ths,
|
||||
0,
|
||||
0, 1);
|
||||
var max1024ths = pattern1024ths.Max();
|
||||
var uniformity1024ths = param.OreUniformity * 1024 / FractionMax;
|
||||
foreach (var mpos in map.AllCells.MapCoords)
|
||||
{
|
||||
pattern[mpos] /= max;
|
||||
pattern[mpos] += param.OreUniformity;
|
||||
}
|
||||
pattern1024ths[mpos] = uniformity1024ths + 1024 * pattern1024ths[mpos] / max1024ths;
|
||||
}
|
||||
|
||||
var strengths = new Dictionary<ResourceTypeInfo, CellLayer<float>>();
|
||||
var strengths1024ths = new Dictionary<ResourceTypeInfo, CellLayer<int>>();
|
||||
foreach (var actorPlan in actorPlans)
|
||||
{
|
||||
var type = actorPlan.Reference.Type;
|
||||
if (param.ResourceSpawnWeights.ContainsKey(type))
|
||||
{
|
||||
var resource = param.ResourceSpawnSeeds[type];
|
||||
if (!strengths.TryGetValue(resource, out var strength))
|
||||
if (!strengths1024ths.TryGetValue(resource, out var strength1024ths))
|
||||
{
|
||||
strength = new CellLayer<float>(map);
|
||||
strengths.Add(resource, strength);
|
||||
strength1024ths = new CellLayer<int>(map);
|
||||
strengths1024ths.Add(resource, strength1024ths);
|
||||
}
|
||||
|
||||
CellLayerUtils.OverCircle(
|
||||
cellLayer: strength,
|
||||
cellLayer: strength1024ths,
|
||||
wCenter: actorPlan.WPosLocation,
|
||||
wRadius: 16 * 1024,
|
||||
outside: false,
|
||||
action: (mpos, _, _, rSq) =>
|
||||
strength[mpos] +=
|
||||
1024.0f / (1024.0f + MathF.Sqrt(rSq)));
|
||||
action: (mpos, _, _, wrSq) =>
|
||||
strength1024ths[mpos] +=
|
||||
(int)(1024 * 1024 / (1024 + Exts.ISqrt(wrSq))));
|
||||
}
|
||||
}
|
||||
|
||||
var maxStrength = new CellLayer<float>(map);
|
||||
var maxStrength1024ths = new CellLayer<int>(map);
|
||||
var bestResource = new CellLayer<ResourceTypeInfo>(map);
|
||||
bestResource.Clear(param.DefaultResource);
|
||||
foreach (var resourceStrength in strengths)
|
||||
foreach (var resourceStrength in strengths1024ths)
|
||||
{
|
||||
var resource = resourceStrength.Key;
|
||||
var strength = resourceStrength.Value;
|
||||
var strength1024ths = resourceStrength.Value;
|
||||
foreach (var mpos in map.AllCells.MapCoords)
|
||||
if (strength[mpos] > maxStrength[mpos])
|
||||
if (strength1024ths[mpos] > maxStrength1024ths[mpos])
|
||||
{
|
||||
maxStrength[mpos] = strength[mpos];
|
||||
maxStrength1024ths[mpos] = strength1024ths[mpos];
|
||||
bestResource[mpos] = resource;
|
||||
}
|
||||
}
|
||||
|
||||
// Closer to +inf means "more preferable" for plan.
|
||||
var plan = new CellLayer<float>(map);
|
||||
var plan1024ths = new CellLayer<int>(map);
|
||||
foreach (var mpos in map.AllCells.MapCoords)
|
||||
if (playableArea[mpos] && param.AllowedTerrainResourceCombos.Contains((bestResource[mpos], map.GetTerrainIndex(mpos))))
|
||||
plan[mpos] = pattern[mpos] * maxStrength[mpos];
|
||||
plan1024ths[mpos] = pattern1024ths[mpos] * maxStrength1024ths[mpos] / 1024;
|
||||
else
|
||||
plan[mpos] = float.NegativeInfinity;
|
||||
plan1024ths[mpos] = -int.MaxValue;
|
||||
|
||||
var wSpawnBuildSizeSq = (long)param.SpawnBuildSize * param.SpawnBuildSize * 1024 * 1024;
|
||||
foreach (var actorPlan in actorPlans)
|
||||
if (actorPlan.Reference.Type == "mpspawn")
|
||||
CellLayerUtils.OverCircle(
|
||||
cellLayer: plan,
|
||||
cellLayer: plan1024ths,
|
||||
wCenter: actorPlan.WPosLocation,
|
||||
wRadius: param.SpawnRegionSize * 2 * 1024,
|
||||
outside: false,
|
||||
action: (mpos, _, _, rSq) =>
|
||||
plan[mpos] *= 1.0f + param.SpawnResourceBias * wSpawnBuildSizeSq / rSq);
|
||||
plan1024ths[mpos] += (int)(plan1024ths[mpos] * param.SpawnResourceBias * wSpawnBuildSizeSq / Math.Max(rSq, 1024 * 1024) / FractionMax));
|
||||
|
||||
foreach (var actorPlan in actorPlans)
|
||||
if (actorPlan.Reference.Type == "mpspawn")
|
||||
CellLayerUtils.OverCircle(
|
||||
cellLayer: plan,
|
||||
cellLayer: plan1024ths,
|
||||
wCenter: actorPlan.WPosLocation,
|
||||
wRadius: param.SpawnBuildSize * 1024,
|
||||
outside: false,
|
||||
action: (mpos, _, _, _) => plan[mpos] = float.NegativeInfinity);
|
||||
action: (mpos, _, _, _) => plan1024ths[mpos] = -int.MaxValue);
|
||||
|
||||
foreach (var actorPlan in actorPlans)
|
||||
foreach (var (cpos, _) in actorPlan.Footprint())
|
||||
if (plan.Contains(cpos))
|
||||
plan[cpos] = float.NegativeInfinity;
|
||||
if (plan1024ths.Contains(cpos))
|
||||
plan1024ths[cpos] = -int.MaxValue;
|
||||
|
||||
// Improve symmetry.
|
||||
{
|
||||
var newPlan = new CellLayer<float>(map);
|
||||
var newPlan = new CellLayer<int>(map);
|
||||
Symmetry.RotateAndMirrorOverCPos(
|
||||
plan,
|
||||
plan1024ths,
|
||||
param.Rotations,
|
||||
param.Mirror,
|
||||
(sources, destination)
|
||||
=> newPlan[destination] =
|
||||
sources.Min(source => plan.TryGetValue(source, out var value) ? value : float.NegativeInfinity));
|
||||
plan = newPlan;
|
||||
sources.Min(source => plan1024ths.TryGetValue(source, out var value) ? value : -int.MaxValue));
|
||||
plan1024ths = newPlan;
|
||||
}
|
||||
|
||||
var remaining = param.ResourcesPerPlayer * entityMultiplier;
|
||||
var remaining = param.ResourcesPerPlayer * entityMultiplier / EntityBonusMax;
|
||||
|
||||
// Closer to -inf means "more preferable" for priorities.
|
||||
var priorities = new PriorityArray<float>(
|
||||
plan.Size.Width * plan.Size.Height,
|
||||
float.PositiveInfinity);
|
||||
var priorities = new PriorityArray<int>(
|
||||
plan1024ths.Size.Width * plan1024ths.Size.Height,
|
||||
int.MaxValue);
|
||||
{
|
||||
var i = 0;
|
||||
foreach (var v in plan)
|
||||
foreach (var v in plan1024ths)
|
||||
priorities[i++] = -v;
|
||||
}
|
||||
|
||||
int PriorityIndex(MPos mpos) => mpos.V * plan.Size.Width + mpos.U;
|
||||
int PriorityIndex(MPos mpos) => mpos.V * plan1024ths.Size.Width + mpos.U;
|
||||
MPos PriorityMPos(int index)
|
||||
{
|
||||
var v = Math.DivRem(index, plan.Size.Width, out var u);
|
||||
var v = Math.DivRem(index, plan1024ths.Size.Width, out var u);
|
||||
return new MPos(u, v);
|
||||
}
|
||||
|
||||
@@ -1584,7 +1587,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
int AddResource(CPos cpos)
|
||||
{
|
||||
var mpos = cpos.ToMPos(gridType);
|
||||
priorities[PriorityIndex(mpos)] = float.PositiveInfinity;
|
||||
priorities[PriorityIndex(mpos)] = int.MaxValue;
|
||||
|
||||
// Generally shouldn't happen, but perhaps a rotation/mirror related inaccuracy.
|
||||
if (map.Resources[mpos].Type != 0)
|
||||
@@ -1602,12 +1605,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
while (remaining > 0)
|
||||
{
|
||||
var n = priorities.GetMinIndex();
|
||||
if (priorities[n] == float.PositiveInfinity)
|
||||
if (priorities[n] == int.MaxValue)
|
||||
break;
|
||||
|
||||
var chosenMPos = PriorityMPos(n);
|
||||
var chosenCPos = chosenMPos.ToCPos(gridType);
|
||||
foreach (var cpos in Symmetry.RotateAndMirrorCPos(chosenCPos, plan, param.Rotations, param.Mirror))
|
||||
foreach (var cpos in Symmetry.RotateAndMirrorCPos(chosenCPos, plan1024ths, param.Rotations, param.Mirror))
|
||||
if (map.Resources.Contains(cpos))
|
||||
remaining -= AddResource(cpos);
|
||||
}
|
||||
@@ -1657,5 +1660,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
static int ClumpinessAmplitude(int wavelength, int clumpiness)
|
||||
{
|
||||
var amplitude = wavelength;
|
||||
for (var i = 0; i < clumpiness; i++)
|
||||
amplitude = Exts.ISqrt(amplitude);
|
||||
return amplitude;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user