Rename ProneTime to Duration
More in line with our property naming conventions. Additionally, added descs to ProneOffset and ProneSequencePrefix, since at least the purpose of the former isn't entirely clear without looking at the code.
This commit is contained in:
committed by
Matthias Mailänder
parent
cef940fea9
commit
037ce9ebf3
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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public class TakeCoverInfo : TurretedInfo
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{
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[Desc("How long (in ticks) the actor remains prone.")]
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public readonly int ProneTime = 100;
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public readonly int Duration = 100;
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[Desc("Prone movement speed as a percentage of the normal speed.")]
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public readonly int SpeedModifier = 50;
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@@ -32,9 +32,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Damage modifiers for each damage type (defined on the warheads) while the unit is prone.")]
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public readonly Dictionary<string, int> DamageModifiers = new Dictionary<string, int>();
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[Desc("Muzzle offset modifier to apply while prone.")]
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public readonly WVec ProneOffset = new WVec(500, 0, 0);
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[SequenceReference(null, true)]
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[Desc("Sequence prefix to apply while prone.")]
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public readonly string ProneSequencePrefix = "prone-";
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public override object Create(ActorInitializer init) { return new TakeCover(init, this); }
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@@ -45,9 +47,9 @@ namespace OpenRA.Mods.Common.Traits
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readonly TakeCoverInfo info;
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[Sync]
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int remainingProneTime = 0;
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int remainingDuration = 0;
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bool IsProne { get { return !IsTraitDisabled && remainingProneTime > 0; } }
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bool IsProne { get { return !IsTraitDisabled && remainingDuration > 0; } }
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bool IRenderInfantrySequenceModifier.IsModifyingSequence { get { return IsProne; } }
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string IRenderInfantrySequenceModifier.SequencePrefix { get { return info.ProneSequencePrefix; } }
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@@ -69,17 +71,17 @@ namespace OpenRA.Mods.Common.Traits
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if (!IsProne)
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localOffset = info.ProneOffset;
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remainingProneTime = info.ProneTime;
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remainingDuration = info.Duration;
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}
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protected override void Tick(Actor self)
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{
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base.Tick(self);
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if (!IsTraitPaused && remainingProneTime > 0)
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remainingProneTime--;
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if (!IsTraitPaused && remainingDuration > 0)
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remainingDuration--;
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if (remainingProneTime == 0)
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if (remainingDuration == 0)
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localOffset = WVec.Zero;
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}
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@@ -107,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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protected override void TraitDisabled(Actor self)
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{
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remainingProneTime = 0;
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remainingDuration = 0;
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}
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}
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}
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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class RenameProneTime : UpdateRule
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{
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public override string Name { get { return "Renamed ProneTime to Duration"; } }
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public override string Description
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{
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get
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{
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return "Renamed TakeCover property ProneTime to Duration.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var takeCover in actorNode.ChildrenMatching("TakeCover"))
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takeCover.RenameChildrenMatching("ProneTime", "Duration");
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yield break;
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}
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}
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}
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@@ -143,6 +143,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveYesNo(),
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new RemoveInitialFacingHardcoding(),
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new RemoveAirdropActorTypeDefault(),
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new RenameProneTime(),
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})
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};
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