From cb7cc8b293c6b0e4b197b66d913c79746d670f42 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 28 Apr 2013 02:45:01 -0700 Subject: [PATCH 01/15] d2k balance changes --- mods/d2k/rules/harkonnen.yaml | 6 ++++++ mods/d2k/rules/vehicles.yaml | 4 ++-- mods/d2k/weapons.yaml | 8 ++++---- 3 files changed, 12 insertions(+), 6 deletions(-) diff --git a/mods/d2k/rules/harkonnen.yaml b/mods/d2k/rules/harkonnen.yaml index 6789b741aa..b0cf1e53d5 100644 --- a/mods/d2k/rules/harkonnen.yaml +++ b/mods/d2k/rules/harkonnen.yaml @@ -143,6 +143,12 @@ CARRYALLH.starport: Valued: Cost: 1500 +QUADH: + Inherits: QUAD + Buildable: + -Prerequisites: + Owner: harkonnen + COMBATH: Inherits: ^COMBAT Tooltip: diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index d1045d87d9..107d85b240 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -154,8 +154,8 @@ QUAD: Buildable: Queue: Vehicle Prerequisites: Light,Outpost - Owner: atreides, harkonnen, ordos - BuiltAt: lighta, lighth, lighto + Owner: atreides, ordos + BuiltAt: lighta, lighto BuildPaletteOrder: 20 Hotkey: q Valued: diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 20d7b8d471..14257ecab5 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -13,7 +13,7 @@ LMG: Versus: Wood: 25% Light: 40% - Heavy: 15% + Heavy: 10% Concrete: 20% Explosion: piffs InfDeath: 2 @@ -263,7 +263,7 @@ TowerMissile: None: 30% Wood: 50% Light: 80% - Concrete: 40% + Concrete: 50% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 @@ -333,7 +333,7 @@ DevBullet: ROT: 5 ContrailLength: 5 Warhead: - Spread: 8 + Spread: 12 Versus: None: 25% Wood: 25% @@ -344,7 +344,7 @@ DevBullet: Explosion: med_explosion ImpactSound: EXPLSML2 SmudgeType: SandCrater, RockCrater - Damage: 50 + Damage: 60 FakeMissile: ROF: 120 From 9971bdfb6630725d419b9e0aaf585d894bd9feec Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 28 Apr 2013 15:56:35 -0700 Subject: [PATCH 02/15] change infantry default speeds infantry was complained as being too fast. Agreed. --- mods/d2k/rules/defaults.yaml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index c4e0e5d960..5924eca2f5 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -110,14 +110,14 @@ Crushes: crate SharesCell: true TerrainSpeeds: - Sand: 90 + Sand: 80 Rock: 100 - Transition: 95 + Transition: 90 Concrete: 100 - Spice: 85 + Spice: 80 SpiceBlobs: 80 - Dune: 75 - Rough: 75 + Dune: 60 + Rough: 70 SelectionDecorations: Selectable: Voice: InfantryVoice From cfc8d6422f749ea34db0159d4f72376871226a72 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:10:32 -0700 Subject: [PATCH 03/15] Lower combat tank defualt speed They are a bit fast, and the game is a bit fast. --- mods/d2k/rules/vehicles.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 107d85b240..f2ad64deb4 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -213,13 +213,13 @@ QUAD.starport: Armor: Type: Heavy Mobile: - Speed: 7 + Speed: 6 ROT: 6 Crushes: crate, infantry RevealsShroud: Range: 7 Turreted: - ROT: 5 + ROT: 6 AlignWhenIdle: true Armament: Weapon: 90mm From 3c349da93bf2996823d0abb7a201d1fd7f98b246 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:11:13 -0700 Subject: [PATCH 04/15] tank +25 HP, -> 350 --- mods/d2k/rules/vehicles.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index f2ad64deb4..e1315c1d6e 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -209,7 +209,7 @@ QUAD.starport: Name: Combat Tank Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed Health: - HP: 325 + HP: 350 Armor: Type: Heavy Mobile: From 87dd54c3c07f471b33d4bbcfe24ae3234b070107 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:11:49 -0700 Subject: [PATCH 05/15] harkonnen combat tank slower, tougher --- mods/d2k/rules/harkonnen.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/rules/harkonnen.yaml b/mods/d2k/rules/harkonnen.yaml index b0cf1e53d5..024e8ac96b 100644 --- a/mods/d2k/rules/harkonnen.yaml +++ b/mods/d2k/rules/harkonnen.yaml @@ -157,12 +157,12 @@ COMBATH: Owner: harkonnen BuiltAt: heavyh Mobile: - Speed: 6 + Speed: 5 ROT: 4 Turreted: ROT: 5 Health: - HP: 400 + HP: 450 RenderUnitTurreted: Image: COMBATH LeavesHusk: From 0c9c93243573b4d6ffc97e3938c0b82059759c9d Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:13:09 -0700 Subject: [PATCH 06/15] Ordos tank slightly slower --- mods/d2k/rules/ordos.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/rules/ordos.yaml b/mods/d2k/rules/ordos.yaml index 2b692fdbe6..1c96be5a91 100644 --- a/mods/d2k/rules/ordos.yaml +++ b/mods/d2k/rules/ordos.yaml @@ -105,7 +105,7 @@ COMBATO: Turreted: ROT: 8 Mobile: - Speed: 10 + Speed: 9 ROT: 8 Crushes: crate, infantry RenderUnitTurreted: From f9d5ea06f78ff121149841098c0c426f962e71d0 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:15:24 -0700 Subject: [PATCH 07/15] quad slightly slower --- mods/d2k/rules/vehicles.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index e1315c1d6e..a8d209b494 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -170,7 +170,7 @@ QUAD: Type: Light Mobile: ROT: 8 - Speed: 10 + Speed: 9 RevealsShroud: Range: 8 RenderUnit: From cfe55033d54a7c33439fe306380c77680e8f02c0 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:19:14 -0700 Subject: [PATCH 08/15] tank buffed vs. infantry --- mods/d2k/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 14257ecab5..f1f7dfc19c 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -260,7 +260,7 @@ TowerMissile: Warhead: Spread: 6 Versus: - None: 30% + None: 50% Wood: 50% Light: 80% Concrete: 50% @@ -281,7 +281,7 @@ TowerMissile: Warhead: Spread: 6 Versus: - None: 30% + None: 50% Wood: 50% Light: 80% Concrete: 40% From 5461d2d4aab18f7e57895f9e7b1f93ad0e3da2ff Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:20:41 -0700 Subject: [PATCH 09/15] fixed oversight from previous change to atreides tank gun --- mods/d2k/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index f1f7dfc19c..a66f0bed0a 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -284,7 +284,7 @@ TowerMissile: None: 50% Wood: 50% Light: 80% - Concrete: 40% + Concrete: 50% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 From 0fcef9b18c47eb2ecedf2ad772803acc0265287f Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 29 Apr 2013 23:22:54 -0700 Subject: [PATCH 10/15] Artillery shell buffed vs. concrete --- mods/d2k/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index a66f0bed0a..6d9b30ed02 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -391,7 +391,7 @@ FakeMissile: Wood: 60% Light: 50% Heavy: 25% - Concrete: 25% + Concrete: 80% Explosion: self_destruct WaterExplosion: large_splash ImpactSound: explsml2 From 53502742a84f79387515220bfd39232bc4847b95 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 30 Apr 2013 17:14:14 -0700 Subject: [PATCH 11/15] increase spread of tank shell Right now they're too easily bogged down by infantry. Bazookas remain a strong counter for tanks. --- mods/d2k/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 6d9b30ed02..4e8b231ea6 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -258,7 +258,7 @@ TowerMissile: Inaccuracy: 12 Image: 90MM Warhead: - Spread: 6 + Spread: 8 Versus: None: 50% Wood: 50% @@ -279,7 +279,7 @@ TowerMissile: Inaccuracy: 11 Image: 90MM Warhead: - Spread: 6 + Spread: 8 Versus: None: 50% Wood: 50% From 7e1c3a5f208da9f2722cbb28e4850d247adbad3d Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 30 Apr 2013 17:19:23 -0700 Subject: [PATCH 12/15] nerf towers Very OP and make the game too static/ stalemated. --- mods/d2k/rules/structures.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 6c7aaf7439..055bdfa857 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -378,7 +378,7 @@ GUNTOWER: BuildPaletteOrder: 90 Hotkey: g Valued: - Cost: 550 + Cost: 650 Tooltip: Name: Gun Tower Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft @@ -393,7 +393,7 @@ GUNTOWER: Priority: 3 -GivesBuildableArea: Health: - HP: 500 + HP: 400 Armor: Type: Concrete RevealsShroud: @@ -436,7 +436,7 @@ ROCKETTOWER: BuildPaletteOrder: 120 Hotkey: m Valued: - Cost: 750 + Cost: 850 Tooltip: Name: Rocket Tower Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate @@ -451,7 +451,7 @@ ROCKETTOWER: Priority: 3 -GivesBuildableArea: Health: - HP: 500 + HP: 400 Armor: Type: Concrete RevealsShroud: From d36caebecca5b99cd7a4489c1a537fe75316cfc6 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 30 Apr 2013 19:18:28 -0700 Subject: [PATCH 13/15] reduced paratrooper cooldown from 280 -> 180 sec. --- mods/d2k/rules/structures.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 055bdfa857..14f82644c3 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -566,7 +566,7 @@ RESEARCH: Image: carryallicon UnitType: carryall.infantry FlareTime: 0 - ChargeTime: 280 + ChargeTime: 180 Description: Paratroopers LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map Prerequisites: HIGHTECHO From c18df57af988b7f192824cc193c0217598244a5c Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 1 May 2013 00:16:36 -0700 Subject: [PATCH 14/15] slight reduction in harkonnen combat tank To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots. --- mods/d2k/rules/harkonnen.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/d2k/rules/harkonnen.yaml b/mods/d2k/rules/harkonnen.yaml index 024e8ac96b..3999baa3a3 100644 --- a/mods/d2k/rules/harkonnen.yaml +++ b/mods/d2k/rules/harkonnen.yaml @@ -162,7 +162,7 @@ COMBATH: Turreted: ROT: 5 Health: - HP: 450 + HP: 440 RenderUnitTurreted: Image: COMBATH LeavesHusk: From 23025df69740a6004046b3559431b140579c65c9 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 1 May 2013 05:23:40 -0700 Subject: [PATCH 15/15] nerf tower missile vs. infantry Due to blast radius was too good at wiping out infantry before they got even close. Made it fire with longer burst delay. --- mods/d2k/weapons.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 4e8b231ea6..cf541ac78c 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -219,12 +219,12 @@ TurretGun: Damage: 55 TowerMissile: - ROF: 40 + ROF: 35 Range: 8.25 Report: ROCKET1 ValidTargets: Ground, Air Burst: 2 - BurstDelay: 6 + BurstDelay: 15 Projectile: Missile Arm: 0 High: yes @@ -238,9 +238,9 @@ TowerMissile: Warhead: Spread: 12 Versus: - None: 80% + None: 50% Wood: 45% - Light: 75% + Light: 100% Heavy: 50% Concrete: 35% InfDeath: 3