nuke damage generalized (DamageModel=PerCell)
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@@ -61,12 +61,30 @@ namespace OpenRA
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.Select(a => a.GetFirepowerModifier())
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.Product();
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var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
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var hitActors = world.FindUnitsInCircle(args.dest, maxSpread);
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switch (warhead.DamageModel)
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{
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case DamageModel.Normal:
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{
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var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
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var hitActors = world.FindUnitsInCircle(args.dest, maxSpread);
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foreach (var victim in hitActors)
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victim.InflictDamage(args.firedBy,
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(int)GetDamageToInflict(victim, args, warhead, firepowerModifier), warhead);
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foreach (var victim in hitActors)
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victim.InflictDamage(args.firedBy,
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(int)GetDamageToInflict(victim, args, warhead, firepowerModifier), warhead);
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} break;
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case DamageModel.PerCell:
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{
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foreach (var t in world.FindTilesInCircle(targetTile, warhead.SmudgeSize[0]))
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{
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var x = Util.CenterOfCell(t);
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foreach (var unit in world.FindUnits(x, x))
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unit.InflictDamage(args.firedBy,
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(int)(warhead.Damage * warhead.EffectivenessAgainst(
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unit.Info.Traits.Get<OwnedActorInfo>().Armor)), warhead);
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}
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} break;
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}
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}
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public static void DoImpacts(ProjectileArgs args, int2 visualLocation)
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