nuke damage generalized (DamageModel=PerCell)
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@@ -76,8 +76,7 @@ namespace OpenRA.Effects
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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//var warhead = Rules.WarheadInfo[weapon.Warhead];
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//Combat.DoImpact(pos.ToInt2(), pos.ToInt2(), weapon, Rules.ProjectileInfo[weapon.Projectile], warhead, silo, true);
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Combat.DoExplosion(silo, "Atomic", pos.ToInt2(), 0);
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world.WorldActor.traits.Get<ScreenShaker>().AddEffect(20, pos, 5);
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}
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