nuke damage generalized (DamageModel=PerCell)
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@@ -47,7 +47,7 @@ Incoming=10 ; If an incoming projectile is as slow or slower than th
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; parachute bombs have this characteristic.
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; income and production
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BuildSpeed=.4 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
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BuildSpeed=.01 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
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BuildupTime=.06 ; average minutes that building build-up animation runs
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OreTruckRate=1 ; speed that harvester truck manages ore [larger means slower]
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SeparateAircraft=no ; Is first helicopter to be purchased separately from helipad?
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@@ -46,7 +46,7 @@ Player:
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DropItems: E1,E1,E1,E3,E3
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NukePower:
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Image: atomicon
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ChargeTime: 13
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ChargeTime: .1
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: MSLO
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@@ -429,7 +429,7 @@ MSLO:
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Inherits: ^Building
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Buildable:
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TechLevel: 13
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Prerequisites: @Tech Center
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Prerequisites: powr
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Owner: soviet,allies
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Cost: 2500
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Description: Missile Silo
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@@ -628,7 +628,7 @@ SCUD:
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Atomic:
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Nuke:
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Image: Nuke
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Warhead:
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Warhead@impact:
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Damage: 1000
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Spread: 6
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Wall: true
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@@ -637,8 +637,29 @@ Atomic:
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Verses: 90%,100%,60%,25%,50%
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Explosion: 6
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InfDeath: 4
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Warhead@inner-nuke:
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DamageModel: PerCell
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Damage: 150
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SmudgeType: Scorch
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SmudgeSize: 3,2
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Wall: true
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Wood: true
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Ore: true
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Verses: 90%,100%,60%,25%,50%
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Delay: 3
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InfDeath: 4
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Warhead@outer-nuke:
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DamageModel: PerCell
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Damage: 150
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SmudgeType: Scorch
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SmudgeSize: 5,4
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Wall: true
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Wood: true
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Ore: true
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Verses: 90%,100%,60%,25%,50%
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Delay: 3
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InfDeath: 4
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UnitExplode:
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Warhead:
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