merged RA/CncPerfDebugLogic
separate text and graph, fixes #3491 small repositions to fit with other widgets
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@@ -15,21 +15,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class PerfDebugLogic
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{
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public PerfDebugLogic()
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[ObjectCreator.UseCtor]
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public PerfDebugLogic(Widget widget)
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{
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var r = Ui.Root;
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var perfRoot = r.Get("PERF_BG");
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perfRoot.IsVisible = () => perfRoot.Visible && Game.Settings.Debug.PerfGraph;
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var perfGraph = widget.Get("GRAPH_BG");
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perfGraph.IsVisible = () => Game.Settings.Debug.PerfGraph;
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// Perf text
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var perfText = perfRoot.Get<LabelWidget>("TEXT");
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var perfText = widget.Get<LabelWidget>("PERF_TEXT");
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perfText.IsVisible = () => Game.Settings.Debug.PerfText;
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perfText.GetText = () => "Render {0} ({5}={2:F1} ms)\nTick {4} ({3:F1} ms)".F(
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Game.RenderFrame,
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Game.NetFrameNumber,
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PerfHistory.items["render"].Average(Game.Settings.Debug.Samples),
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PerfHistory.items["tick_time"].Average(Game.Settings.Debug.Samples),
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Game.LocalTick,
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perfText.GetText = () =>
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"Tick {0} @ {1:F1} ms\nRender {2} @ {3:F1} ms\nBatches: {4}".F(
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Game.LocalTick, PerfHistory.items["tick_time"].Average(Game.Settings.Debug.Samples),
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Game.RenderFrame, PerfHistory.items["render"].Average(Game.Settings.Debug.Samples),
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PerfHistory.items["batches"].LastValue);
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}
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}
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