strip all the allocation out of WaterPaletteRotation too (saves ~25M/min)
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@@ -8,10 +8,10 @@
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*/
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*/
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#endregion
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -24,18 +24,24 @@ namespace OpenRA.Mods.RA
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t += .25f;
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t += .25f;
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}
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}
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static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
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static uint[] temp = new uint[7];
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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{
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{
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var excludePalettes = new List<string>(){"cursor", "chrome", "colorpicker"};
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foreach (var pal in palettes)
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foreach (var pal in palettes)
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{
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{
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if (excludePalettes.Contains(pal.Key))
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if (excludePalettes.Contains(pal.Key))
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continue;
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continue;
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var copy = (uint[])pal.Value.Values.Clone();
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var colors = pal.Value.Values;
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var rotate = (int)t % 7;
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var rotate = (int)t % 7;
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for (int i = 0; i < 7; i++)
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pal.Value.SetColor(0x60 + (rotate + i) % 7, copy[0x60 + i]);
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for (var i = 0; i < 7; i++)
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temp[(rotate + i) % 7] = colors[0x60 + i];
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for (var i = 0; i < 7; i++)
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pal.Value.SetColor(0x60 + i, temp[i]);
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}
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}
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}
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}
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}
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}
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